Gankytim said:
So what are some games I HAVE to play in order to argue against "Games aren't art"?
As Zhukov said, without a concrete definition of 'art', it's difficult to make an objective argument. And defining 'art' would itself probably take you hours of further argument, and that's even assuming you could reach an agreement. So I'd instead argue by explicitly comparing to other forms of media which are commonly or generally accepted as a suitable medium for art. Film, books, music, etc.
For example, most would agree that
The Heart of Darkness and
Apocalypse Now are art (or at the very least that they have artistic and thematic elements).
Spec Ops: The Line is basically the same except it messes with the agency of the character in order to concentrate on some of the themes of the book/film. Thus, art.
Now I'd agree that most games aren't quite on par with films or books when it comes to thematics, but that doesn't mean that they
can't. We are seeing steady improvement, with even straightforward shooter series like
Crysis gradually transitioning into having overarching themes. For
Crysis you've got the whole transhumanism thing being brought to light in the latter games for example, or in the
BioShock series the games revolve around Randianism, cultism, and religious fundamentalism/dictatorship, respectively.
In some cases, games have actually surpassed film; the Ukranian studios behind
Metro and
S.T.A.L.K.E.R have become renowned for combining traditional Western paranormal horror elements with radioactive postapocalyptic settings to create their own niche genre - and it's bloody effective. The film
'Chernobyl Diaries' tried to emulate it, and even though it was made by an otherwise successful horror director, it was utterly crap.
In terms of pure visuals, draw comparison between 'artistic' effects in films or artwork, and those that are increasingly used in games.
Sanctum, Dishonored, Borderands, even things like
TF2 have extremely distinctive artstyles. One can't have it both ways - if things like
A Scanner Darkly or
Waltz with Bashir are defined as 'artistic' partly on the merits of an original visual presentation, then presumably games should be also.
Also talk music in games and it's effectiveness. Point out that even people like Hans Zimmer are moving into video game soundtracks. Notable mentions;
Metro 2033 / Last Light,
Crysis soundtracks.
Then I'd move to the experimental/indie fringe. They tend to have the freedom to be more... inventive than mainstream releases. I'd draw a comparison to arthouse cinema in some cases. Things like
AntiChamber,
Papers Please,
Slender. In many cases developed by a person or a small team who had an original idea and decided to express it, except they made a game instead of making the films
Primer, or
1984, or
The Blair Witch Project, or the books
A Wrinkle in Time,
We, or
The Mist.