How to cook an Elder Scroll

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Nieroshai

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Aug 20, 2009
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Mr.Amakir said:
seekeroftruth86 said:
Make combat like The Legend of Zelda or Soul Calibur.

Pointing cross-hairs at enemy and clicking until they die just wasn't fun for me. With Zelda style combat, you have a solid targeting system, great marksman possibilities, and potential for better puzzles. If it's like SC, then you have a mini-fighting game in place of the boring, aforementioned combat. The weapon-styles would also be a great opportunity for customization.
Ehh no.
Continuing that thought, the combat system is fine. Wanna swing your weapon, you swing your weapon. Just like in Zelda but you get different power attacks. Magic system's better than anything Zelda has. Want to block, you block. Qant to run, you run. Want to sneak, you sneak.
Compare to SoulCalibur: you attack, block, and throw, but there's no room for any other functions.
Compare to Zelda: if Link could do what you can do in Oblivion, Ganon would've given up by now. Or been stealth-killed and looted.
 

Fenring

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GodsAndFishes said:
Fenring said:
My perfect TESV would be called TES V: Morrowind GotY Graphical Update Edition and it would be awesome.
Same here.

Although I wouldn't mind if they stuck with Morrowind graphics and put all the time that they saved on graphics into more quests/cities/land/paint brushes.
I wouldn't mind a few more frames of animation for walking, that's the worst part of it. Everything else still looks passable.
 

Shycte

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Mar 10, 2009
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I think that Elder Scrolls could use a perk system. Fallout's perks work great and with some modest change it would work great.

Also, if I attack someone in the wilds, I don't want every single guard in Tamriel to know about it.
 

sageoftruth

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You almost forgot one of the key ingredients: A heaping dose of uncanny valley. Also don't forget a full tray of upgradable stats garnished in the illusion of progress and accomplishment.
 

brunothepig

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May 18, 2009
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Fair few things.
Bring back the "complicated" skills. Light/Medium/Heavy armour, spears/daggers/swords/blunt/axes etc. You get the idea. I felt Oblivion oversimplified. Keep the depth of Oblivion's side quests (like the guilds, for example) or expand on them.. Combat is the big thing, I had no problem with Morrowinds, whereas Oblivion quickly felt routine. Not helped at all by the ridiculous amounts of health some enemies, such as wraiths, had. I'm not sure about combat, maybe something like KOTOR? Remove the auto level system, it totally destroys immersion, and means you never feel stronger. You find better armour, everyone else is wearing it. You get stronger, everyone has more health. It's irritating. Fast travel also needs to go. It makes the map seem small, as well as making things a little too easy.
 

omicron1

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Mar 26, 2008
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SirBryghtside said:
I've played Morrowind and Oblivion. I also tend to develop "perfect game" ideas on a regular basis, and Oblivion comes as close as any to fulfilling those ideals. It's just... I don't know, missing stuff I liked in Nethack or something.
 

seekeroftruth86

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SirBryghtside said:
seekeroftruth86 said:
Make combat like The Legend of Zelda or Soul Calibur.

Pointing cross-hairs at enemy and clicking until they die just wasn't fun for me. With Zelda style combat, you have a solid targeting system, great marksman possibilities, and potential for better puzzles. If it's like SC, then you have a mini-fighting game in place of the boring, aforementioned combat. The weapon-styles would also be a great opportunity for customization.
The problem with that is that they have to balance skill with D&D-style stat building. I prefer the latter.
I thought about that when I came up with the idea. Basically, the way to do it would be similar to Fable. You have a Long Blade skill that you use to level it up. As you level up, you acquire new moves, or the damage and speed of the weapon increases. For Marksman, accuracy and damage increases. For armor, the less damage you take as you level it up. I can see it working, but it would make for a very, very different game than what TES is now.
 

the D0rk One

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Apr 29, 2010
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...go with gamebryo if it's a must :( but improve the shit out of physics and animation variety, give the world and levels more variety and sense of uniqueness, add some memorable npcs, varied items... I guess fixing graphical issues, updating physics and adding a shitload of weapon, armor and environmental models and sounds (yes, I'm talking voice acting) would make it better :D and dual-wielding.
 
May 5, 2010
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1. Take Oblivion
2. Add more shit.(this includes but is not limited to enemy types, environments, weapons, objects, side quests, guilds/factions, and some voice actors that don't sound like they've been fucking lobotomized)
3. ......Actually, there is no Step 3. That's all I want.
 

AstylahAthrys

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Apr 7, 2010
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Don't follow the cannon of that book that was released.

Take the best parts of Morrowind and Oblivion (Such as the Morrowind class system, Oblivion fast travel)

Mix into a pot of awesome slowly.

Let simmer on stove until fully cooked.

Release.

Either that or release Morrowind GotY with better animation and graphics and add on the entire province of Morrowind. That would be the greatest game ever.
 

Subzerowings

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May 1, 2009
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I don't care if it's just Oblivion with a graphical update, just make the game WORK this time Bethesda!
BlackStar42 said:
I think you've just described Oblivion with mods.
 

AnAngryMoose

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Nov 12, 2009
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Chal said:
AnAngryMoose said:
PoisonUnagi said:
AnAngryMoose said:
Improve the damned combat!
If you're talking about Morrowind, -.-
If you're talking about Oblivion, then I suppose yeah.

How to make it... hmm.
Paste a new land into Morrowind, add several hundred more features, release.
Yes, I do mean Oblivion. I loved the game to bits, but the combat was extremely uninspired:

*Block* *Swipe swipe* *Block *Swipe swipe* etc. I know that for consoles making it anything but single button combat would be awkward.
I agree, but I do think simplistic combat is not necessarily a bad thing. Easy compromise, do it like Mount & Blade, in which you actually have to time blocking properly or they'll come at you from a different angle. Having less health for the player and monster alike would also be good. There should NEVER be a creature with uncapped and leveled health. Fighting high tier goblins, ogres, and wraiths was ridiculous.
I'd also toss in a bit of Dark Messiah: Might and Magic combat for good measure.
 

The_ModeRazor

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Jul 29, 2009
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Step 1: Take Oblivion
Step 2: Take Morrowind and the expansion packs
Step 3: use the good parts (a lot of them, just pick your favorites)
Step 4: add epic amounts of awesome writing and a bit of mindfuck
Step 5: make funner (yes, grammer failz) combat
Step 6: new engine
Step 7: alcohol
Step 8: sing an epic ballad about the Orc, the Axe and the double-backflip dragon decapitation
Step 9: mix THE FFFUCK out of that shit
Step 10: ???
Step 11: profit, *****
 

Pontus Hashis

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Feb 22, 2010
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kyosai7 said:
Things I want:
-Quests that matter. You want me to believe this is a real world? As it is, Bethesda's never made a game, just a sandbox for people to make a game with. The only Elder Scrolls game I've ever really enjoyed was Daggerfall.

- more than 5 voice actors, please.

- Let me fly and learn Teleport spells! Get rid of quick travel! You want to keep me enthralled, then let me rent a horse ride or something. Quick Travel is trash.

- On another note, let me jump and climb up ropes, and walls and the like. Dark Messiah of Might and MAgic did it, and it's first person. In fact, forget my combat comment. Just put Dark MEssiah's combat in.
OMM Another guy that played dark messiah?! That games gameplay was great anyways... now they just need to fit it in a openworld and youve got a great action rpg in my eyes.. Only add hand to hand for brutes (like me) and viola!
Also F' fast travel if it makes te game small.
And let obsidian write, they are great at that ^^
 

Ironic Pirate

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May 21, 2009
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I just want console mods (there was a PS3 game that had them, so it's possible.) and fewer loading times and bugs. Sure, combat could be better, and the faces were on the creepy side, but that's okay.
 

Sky Captanio

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May 11, 2009
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Make it more like Oblivion and less like Morrowind.

Seriously I don't get why everyone loves that game. I just stumbled around lost and confused and died on the first bandit I found. I played further than that, but I couldn't get into it like I could with Oblivion.
 

manaman

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Sep 2, 2007
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I rather enjoyed Oblivion, and doubt I won't enjoy playing TES:V. I don't see a reason to speculate on what it will and will not have. Nor offer my opinion on what it should have when that opinion is going to carry no weight. Now if they personally asked me what I felt was missing from TES:IV I would be sure to be as descriptive as possible.

BlackStar42 said:
Less fucking mudcrabs.
Hey now! What do you have against the mudcrabs?