How to cook an Elder Scroll

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funksobeefy

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Mar 21, 2009
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brunothepig said:
Fair few things.
Bring back the "complicated" skills. Light/Medium/Heavy armour, spears/daggers/swords/blunt/axes etc. You get the idea. I felt Oblivion oversimplified. Keep the depth of Oblivion's side quests (like the guilds, for example) or expand on them.. Combat is the big thing, I had no problem with Morrowinds, whereas Oblivion quickly felt routine. Not helped at all by the ridiculous amounts of health some enemies, such as wraiths, had. I'm not sure about combat, maybe something like KOTOR? Remove the auto level system, it totally destroys immersion, and means you never feel stronger. You find better armour, everyone else is wearing it. You get stronger, everyone has more health. It's irritating. Fast travel also needs to go. It makes the map seem small, as well as making things a little too easy.
This to the T, though I did like Oblivion's style of fighting better just because it was a bit more interesting to watch. though both styles got really boring after awhile.

Get rid of everyone leveling up with you. I love that in Morrowind you could walk into a cave, get your ass kicked royally then come back later in the game and kick the shit out of those monsters for revenge. It just felt more like an adventure when some creatures when you had no idea what was around the next corner. In Oblivion it never felt like I was in trouble because everything was around my level.
 

Therumancer

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Nov 28, 2007
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Well, to be honest the series have been moving backwards in terms of depth as an RPG since Daggerfall. For every cool thing they add to the mix, they take out complexity from the central systems.

I would personally like to see them restore a lot of the old skills an "guilds" (including things like the orders of Knighthood, multiple religions, and similar things). I'd also like them to take a more "M" rated approach to games again and cater to that. I remember when games like "Daggerfall" included censorship options for parents to "protect their children" or for the easily offended to remove or censor the naughty/intense bits. I think they have been pulling too many punches and not exploiting what new technology can do for a truely 'M' rated experience. Basically I want the old Bethesda's attitude back.

I would also like them to rehaul the magic system enough where it becomes viable to fight battles entirely with magic more easily.

Oh, and I want the dwarves back. With no offense to the politically correct out there, I just never thought the new version of the "Redguard" fit in. Not to mention calling a province "Hammerfell" sounds dwarven and not carribean, and let's be honest... the Redguard are based on Carribean-style pirate fantasy, with the european elements being presented as indiginous to the native Carribean islanders.

That's a touchy subject, and a lot of people have brought it up before. I however think a "return of the dwarves" is a good idea, and renaming the current "Reguard" something else and then putting them in an island chain somewhere (if they must remain) is probably the best design desician.

Also, PLEASE take the time to generate new books and such, and a ton of them. Put in the work, don't just recycle Morrowwind's library.
 

omicron1

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Ahlycks said:
I understand where you're coming from. My problem with any and all of the listed games is, they're each just part of the solution to my hypothetical perfect game - a game that Oblivion was annoyingly close to, yet annoyingly far from, being. And yes, it is a bit of a wishful thinking exercise... but exercises in wishful thinking can be fun, yes?
 

Vrach

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Fenring said:
My perfect TESV would be called TES V: Morrowind GotY Graphical Update Edition and it would be awesome.
There's a mod that puts Morrowind into the Oblivion-quality graphics, you might wanna look for it :)
 

seekeroftruth86

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SirBryghtside said:
seekeroftruth86 said:
SirBryghtside said:
seekeroftruth86 said:
Make combat like The Legend of Zelda or Soul Calibur.

Pointing cross-hairs at enemy and clicking until they die just wasn't fun for me. With Zelda style combat, you have a solid targeting system, great marksman possibilities, and potential for better puzzles. If it's like SC, then you have a mini-fighting game in place of the boring, aforementioned combat. The weapon-styles would also be a great opportunity for customization.
The problem with that is that they have to balance skill with D&D-style stat building. I prefer the latter.
I thought about that when I came up with the idea. Basically, the way to do it would be similar to Fable. You have a Long Blade skill that you use to level it up. As you level up, you acquire new moves, or the damage and speed of the weapon increases. For Marksman, accuracy and damage increases. For armor, the less damage you take as you level it up. I can see it working, but it would make for a very, very different game than what TES is now.
But then, are you really creating a TES game?

Seriously, I preferred Morrowind's combat to Oblivion's - sure, Oblivion's was undoubtedly better, but Morrowind's fitted more. In Oblivion I felt I wasn't stat building, I was battling the combat system.

It's a very unpopular opinion, I know, but it's mine. Still waiting on that Mod to convert Oblivion to Morrowind's system :p

It's a valid point. But I got so frustrated when I was shooting an arrow at point-blank range at a cliff racer and missing 8 out of 10 times. Since the combat is such a heavy aspect of the game, it really needs to be done in a way that involves the player. D&D building is fine when your imagination runs the action. If it's being represented visually, it's got to be more immersive.

This may not be what a TES game is now, but I see no reason for it not to be improved. The combat in Oblivion was great, but still dull for my tastes. Maybe if it was done like KoTOR? Or Dragon Age? I really liked those combat systems.

And I really liked Morrowind too, it's what got me into TES, which is an incredible work of world-building.
 

ZeroMachine

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Mix Minecraft's mining and crafting into Oblivion's epic world, and you have me sold. I'd pay 100$ for a game like that, ridiculous as it sounds. If I had a goal, or multiple goals, in an amazingly epic world like that, while still being able to just build my own log cabin in the middle of the woods? It makes me shiver to think how unbelievably awesome that would be.
 

seekeroftruth86

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The66Monkey said:
Im still hoping for Kingdoms of Amalur: Reckoning to be good but the title alone promises that it will not.

How to make a good tes game? The Fable games have always sounded as good games in theory and I think if Fable, Morrowind, WoW and Diablo 2 all gang banged Last Winter (the one by UrbanProhet, not the movie) i think we would have the ultimate game.
In a perfect world perhaps. But that's what these threads are for!

Don't know about WoW though. Loved the atmosphere, but hated the lack of engaging plot and "set-it-and-forget-it" combat.
 

Thirsk

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Jan 18, 2009
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Morrowind, with updated AI (and graphics, I suppose, as long as it's not too much for my half-assed computer to handle), set in Skyrim. That's it, bascially - Until proven wrong, I think that every step taken away from Morrowind, as far as the formula go, is a step backward. Morrowind is my favorite game of all time, after all.

One thing I'd like to see, though, was that the player started piss-poor and really weak - having to do odd jobs to scrape together coin to leave town, for example. I think there would be something fun about starting at the absolute bottom of society.
 

brotherjudas

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Aug 6, 2009
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Personally, I'd like a world like that from Daggerfall, with a story on par with that of Morrowind, the graphics from Oblivion, the combat system from Dark Messiah of Might and Magic (the melee part, at least) and the level of item interaction from Arx Fatalis (anyone in the mood for baking bread? I know I am). Oh, and I definitely want the were-creatures back and extra Dark Brotherhood content.
 

waive

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Sep 12, 2010
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I hope the world is as varried and grand as Morrowind, as well as as many types of weapons and armor, like spears, plus all the types of stuff that it was crafted from. I didn't much like the obvious and rather bland iron > steel > w/e was in oblivion. I want each different zone to have different sets and types of armor.

Really, I just want the game to have a ton of different designs, so if I want to wear the best plate, use the best sword, or be in the best area, I don't have only one choice for each of those.

Oh, and go back to the nigh starving look the morrowind race designs were. I liked them much more than the really muscular or really fine looking models in oblivion.
 

SantoUno

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Wouldn't it be cool if the next game had ALL of Tamriel? Cyrodill, Morrowind, Skyrim, Summerset Isle, Hammerfell, everything!
 

PedroSteckecilo

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Feb 7, 2008
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I would be happiest if they set it somewhere other than Generic Medieval-land for once... that's one thing Morrowind definitely got right.
 

Krantos

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Chal said:
Nehrim did well in level design all round, so I encourage any PC owners of Oblivion to validate their purchase by downloading that particular mod.
Oh, you mean, The Gothic Scrolls. Seriously, I wasn't impressed. It just felt like they tried to make a Gothic game using the Oblivion Engine. For those of us who don't like the Gothic series, it left a lot to be desired.
 

Baralak

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brotherjudas said:
Personally, I'd like a world like that from Daggerfall, with a story on par with that of Morrowind, the graphics from Oblivion, the combat system from Dark Messiah of Might and Magic (the melee part, at least) and the level of item interaction from Arx Fatalis (anyone in the mood for baking bread? I know I am). Oh, and I definitely want the were-creatures back and extra Dark Brotherhood content.
NEver played Arx Fatalis, but everything else? You just described the best game of all time. Just throw in heavy metal and j-pop.
 

Fenring

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Vrach said:
Fenring said:
My perfect TESV would be called TES V: Morrowind GotY Graphical Update Edition and it would be awesome.
There's a mod that puts Morrowind into the Oblivion-quality graphics, you might wanna look for it :)
Did they actually finish that? Last I checked it had tons of bugs, no quests, and wasn't near completion.
 

Bloodstain

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Fenring said:
My perfect TESV would be called TES V: Morrowind GotY Graphical Update Edition and it would be awesome.
Forever and ever agreed.
Morrowind...I love you.
 

Vrach

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Jun 17, 2010
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Fenring said:
Vrach said:
Fenring said:
My perfect TESV would be called TES V: Morrowind GotY Graphical Update Edition and it would be awesome.
There's a mod that puts Morrowind into the Oblivion-quality graphics, you might wanna look for it :)
Did they actually finish that? Last I checked it had tons of bugs, no quests, and wasn't near completion.
Ah true, it's still in beta. Nah, just came to mind when you said, I remember my brother telling me about it so assumed it was mostly functional ^^
 

Zeromaeus

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Aug 19, 2009
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I almost forgot that there's no such thing as a fan of Elder Scrolls. Just fans of Daggerfall, Morrowind and Oblivion. People always seem to hail one as the greatest game ever and ignore the merits of the others...

Anyway, let's take Daggerfall's scale and tone, Morrowind's writing and exploration, Oblivion's detail and size, and some unheard of game's combat, voice acting and magic system. Put 'em in a pot. Now sprinkle in a little bit of Fallout 3's spice (just a little. Too much will easily overpower the flavor), and add a pinch of Zelda's dungeons (ie, more involved than push button, kill zombie, loot). Put that in the oven for 45 minutes.
Now, while that's cooking, lets work on the topping. Take the Dwemer and their lore and put it in a bowl. Now, let's add a cup of dragons. Stir. Half a cup of monkey people (look it up, they exist) and snake people. Let's take a new region too. You can take your choice of Skyrim, Summerset Isles, Black Marsh or, if you're feeling adventurous, Akivir. Now stir vigorously.
Take the core gameplay out of the oven and add the topping. Put back in the oven for ten minutes or until the topping turns golden brown.
Serves millions.
 

badgersprite

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Sep 22, 2009
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Take the writing and voice acting of Dragon Age: Origins, and stir in the Lore, open world and gameplay mechanics of TES: Oblivion (with a few tweaks, obviously), bake in an updated graphics engine and you would have my perfect game.
 

Dexiro

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Dec 23, 2009
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kyosai7 said:
- Let me fly and learn Teleport spells! Get rid of quick travel! You want to keep me enthralled, then let me rent a horse ride or something. Quick Travel is trash.
I'm with you on that one. There's no point in having a huge world if you're just gonna dish out free teleports from the start, it'd be a lot better with teleport scrolls and eventually being able to fly and stuff later in the game.
I didn't play much of Morrowind but they had those silt strider things as taxi's, that wasn't too bad.