This to the T, though I did like Oblivion's style of fighting better just because it was a bit more interesting to watch. though both styles got really boring after awhile.brunothepig said:Fair few things.
Bring back the "complicated" skills. Light/Medium/Heavy armour, spears/daggers/swords/blunt/axes etc. You get the idea. I felt Oblivion oversimplified. Keep the depth of Oblivion's side quests (like the guilds, for example) or expand on them.. Combat is the big thing, I had no problem with Morrowinds, whereas Oblivion quickly felt routine. Not helped at all by the ridiculous amounts of health some enemies, such as wraiths, had. I'm not sure about combat, maybe something like KOTOR? Remove the auto level system, it totally destroys immersion, and means you never feel stronger. You find better armour, everyone else is wearing it. You get stronger, everyone has more health. It's irritating. Fast travel also needs to go. It makes the map seem small, as well as making things a little too easy.
Get rid of everyone leveling up with you. I love that in Morrowind you could walk into a cave, get your ass kicked royally then come back later in the game and kick the shit out of those monsters for revenge. It just felt more like an adventure when some creatures when you had no idea what was around the next corner. In Oblivion it never felt like I was in trouble because everything was around my level.