My thought process is a little different but quite similar when coming up against a deck that begins to warp a local meta to the point of needing to be taken out.Encaen said:How to Hate
One approach to taking down the menace of the week in your local playgroup.
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I start with just asking a few simple questions;
"What is this deck's plan to win?"
"How does it go about this?"
"When does the deck usually win?"
From this you can determine a list of possible answers from all five colours and choose accordingly.
The craterhoof deck is a combo deck at heart looking to use one or two key cards and go off for the win. As it utilises early creatures to do so rather than spells you are able to disrupt in many more ways than simple counterspells too. That brings a quick list of counters down to:
Red
[mtg_card=Arc Trail]
[mtg_card=Slagstorm]
[mtg_card=Incinerate]
[mtg_card=Bonfire of the Damned]
[mtg_card=Gut Shot]
Blue
[mtg_card=Mana leak]
[mtg_card=Dissipate]
[mtg_card=Rewind]
[mtg_card=Vapor Snag]
White
[mtg_card=Oblivion Ring]
[mtg_card=Fiend Hunter]
[mtg_card=Elesh Norn, Grand Cenobite]
[mtg_card=Day of Judgment]
Various fogs or psuedo fogs such as stonehorn dignitary
Black
[mtg_card=Doom Blade]
[mtg_card=Go for the Throat]
[mtg_card=Tragic Slip]
[mtg_card=Mutilate]
[mtg_card=Memoricide]
[mtg_card=Life's Finale]
[mtg_card=Surgical Extraction]
[mtg_card=Despise]
Other kill spells etc
Green
Fogs and other combat tricks
From that list I'd see if any would be possible to include in the sideboard of my current deck or perhaps my maindeck if the craterhoof deck is prevelant enough in the local scene. If not and it really is that oppressive I'll start looking at building a new deck.
The two decks i'm piloting are currently mono-B zombies and UG "Miracle Gro". I'm 95% sure that my miracle gro deck would be fine against the craterhoof deck (provided my deck doesn't bend me over again with 10 out of 18 lands in only 6-8 turns every game for a tourney) but if need be I can add fog and surgical extraction to the sideboard to shore up my game 2+3 and add the extraction main if the deck becomes too oppressive.
My mono-B zombies can be either turn BR for point removal or kept mono black and include more sweepers in mutilate, BSZ and have specific answers in the form of life's finale and memoricide to deal with the guys who you don't want to see hit the table.
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Now then I'd like to present for your viewing pleasure the sexiness that is

The Rock is coming back baby XD
This is from the Izzet vs Golgari duel deck and is the mythic RTR preview card from it. The other spoiled card so far is from a "mistake" in M13 printing where a print run had RTR card Rootborn Defenses instead of a basic plains.
Rootborn Defenses 2W
Instant
Populate. Creatures you control are indestructible this turn.
Populate is the Selesnya mechanic this time around. It let's you put a copy of a token creature you control into play under your control.