How to Host an RPG Session

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SilentWOLF9

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May 23, 2010
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Absolutely loved the article. Many good ideas to use especially set schedules. My group has tried to make things work by going off availability workarounds but it seems there is always something up. Your articles get me excited to find my dice and entice my friends to join the adventure again.
 

BrashHulk

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Nov 4, 2010
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Overall, I found the article to be pretty reasonable, with some occasional good insight. I've been running an ongoing D&D-type game for 20+ years, primarily on my own Toril/Krynn/Oerth-like fantasy world, and have adjusted my DMing style over the years, to wit:

Most GMs don't act decisively or swiftly enough to excise a bad player from their campaign. A single malcontent can ruin the enjoyment of the game very quickly for everyone else... but, as regular, reliable players are generally difficult to find, most GMs will avoid confrontation with a bad player. Take my advice: scrape 'em off quickly - your other players will thank you for it, profusely.

As for extra XP for bringing snacks and such... I'm not a believer in such things. The PCs get XP for role-playing, being heroic, playing smart, killing monsters, avoiding traps and similar scenarios. I keep real-world influences out of the game as much as possible, as it makes things much more equitable and pleasant at the table. Handing out XP penalties and bonuses for real-world actions is a slippery slope.

I don't allow alcohol at the table. I usually run a fairly large group, and not everyone drinks - or at least they don't while playing. If you want to divide a gaming group really fast, have half of them be "under the influence" during a big boss fight while the other half are trying not to die. It makes for a very testy evening.
 

Archon

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Nov 12, 2002
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For the record, my spouse is Lawful Good. If anyone is the villain in our relationship, it's me!

GrinningManiac said:
"Villanous Spouse"???

Trouble in paradise, Mr. Macris?
 

nick_knack

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Jul 16, 2008
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Ooh, looking forward to the next article. I've started running the Deathwatch demo adventure (first time GMing) "Final Sanction" for some friends, and due to the unbalanced nature of the demo, and the PCs being Spess Mehrenes, I frequently find myself having to pull some visceral description of violence out of my hat, it has been surprisingly easy, I guess thats all those years of violence in movies, television, and games.
 

SirChazbot

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Feb 11, 2011
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I'm not a novice GM but I have a LOT of trouble designing sessions to last only four hours. They always seem to balloon to two sessions. Does anyone have any advice for designing with time in mind?