I've never had to resort to the XP for food, because it's sort of assumed that everybody (except the DM) brings snacks. The DM gets a pass because that's a lot more work. There's a strong shame element to it, if you don't bring stuff, people tend to be a bit rude to you. I am strongly in favor of social conditioning and always bring something when not running a game. Usually it's brownies and cookies, but almost every time somebody (not the same person) will bring a pot of chili or something wholesome. Works out well. Gives me an excuse to break out the crockpot or something sometimes. But I like the idea, if people start slacking I might institute it.
Our group tends to go for the biweekly marathon sessions. Start at 11 AM on Saturday, finish when people are pass out tired on Sunday morning. Not bad considering the youngest is early twenties, the oldest is mid-forties, and we all have jobs. Guess we're just hardcore like that.
Our group tends to go for the biweekly marathon sessions. Start at 11 AM on Saturday, finish when people are pass out tired on Sunday morning. Not bad considering the youngest is early twenties, the oldest is mid-forties, and we all have jobs. Guess we're just hardcore like that.
Because three bucks for a bag of oreos is really going to break the bank, right? Should you as the DM also not encourage people to own their own dice, but instead annoy everyone by constantly borrowing dice? It's not like the best refreshment gets the most reward. Anyone who brought stuff gets a bonus. If you can't afford five bucks a week on snacks, I think your priorities should lean more towards getting a job than gaming.blalien said:You article was mostly good, but I strongly disagree against providing XP for being refreshments. Doing so gives a gameplay advantage to wealthier gamers who can afford to bring better food. In general, you shouldn't give in-game rewards for out-of-game actions, especially if those actions cost money.