How to improve Pokemon

moggett88

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I always thought having direct control over the Pokemon in a real-time battle would be fun. Left stick to move, right stick is camera and A/B/X/Y are your four attacks.
 

Tayh

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How about ditching the archaic top-down view?
I think it would be so much more immersive if the game took place in first-person view.
Also, screw throwing pokemon balls. Just pull a Magnum .45 and blast that *****. Maybe do a quick QTE so it doesn't end too quickly or easily. Duel DONE.
I also feel like pokemons would be much better used if they were like temporary pets that you could summon to give yourself buffs? Like invulnerability for X amount of seconds, or maybe a speed or jumping buff.
Also, if you could buy upgrades for your bicycle, or even upgrade it to a cool motorbike.
And when you defeat your opponents, they could drop new and better weapons, or upgrades to your current weapon. Like mounting a laser or a scope on your gun for increased accuracy.

I've only had a brief experience with pokemon, some 10 years ago when I borrowed my little brother's gameboy, but I feel like the above suggestions could really reinvigorate the franchise and bring it out to a broader audience.
 

Nazulu

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Jun 5, 2008
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Something Amyss said:
Nazulu said:
Simple: Make it like fucking Undertale! Add some action to the game play for once! It's always the same simple easy RPG where everyone knows the basics. Just try something different so it can feel fresh for a little bit.
Maybe they should make it like Call of Duty. That would certainly be fresh.
Or as someone who that thinks they're really smart. That would certainly do it wonders.

Hero of Lime said:
Black and White already did that. Easily the most interesting end to a Pokemon game main story. The scene with the gym leaders actually challenging Team Plasma, capturing the legendary dragon, and battling N and Ghetsis. Excellent climax.
Well there you go. I never finished Black because I found it boring. Though what you described to me doesn't sound that interesting unless N and Ghetsis are more interesting than the usual villain.
 

ArkhamJester

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two words (SKILL POOL) Keep the four move restriction but make it so a pokemon doesn't truly forget how to do a move but rather "puts it away" so to speak. I'm no fan of HM's doen't get me wrong but many people here don't realize that these are how the player interacts with the environment outside of talking fighting and grabbing anything not nailed down, so by implementing a skill pool you can teach HMs to pokemon but they aren't stuck with them and can switch them out for better moves, heck they wouldn't even need to put the move into the "active" slots just teach the move and they never have to equip the move.

Also implement Gyms that utilize alternative forms of combat, there are 6 going on 7 generations of pokemon and only 1 gym leader uses something other than single battle. There are double, triple, rotation, sky, and herd battles, whiile I get the last two don't suit gyms, what about the first 3? In X and Y you have to PAY a mofo to triple battle you (it was in the hub city if I remember right)
 

Kyle Winston

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Make DLC for special Legendaries (Legendaries that are not native to a region). I know that there is an event going on this year where you can get a Legendary each month, but I just find it irksome that some of them were always only available through a special event. I know it is the completionist in me, but I always found that annoying. The special event Legendaries could have a Unique Move or Ability to make them worth more than DLC caught ones to incentivize them.
 

008Zulu_v1legacy

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1- Have the player conscripted in to a war that sees Pokemon used as weapons.

2- Have a temporal power themed Pokemon, that is used to change history, for the worst, and have the player travel throughout history setting right what was set wrong.

3- An evil corporation genesplices the powers of Pokemon in to humans for his own private army to take over the world.
 

Asita

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DeliveryGodNoah said:
sgy0003 said:
3. No more HMs. Player should not be forced to keep "HM whore" in their party. If pokemon is flying type, If should know how to fly. If pokemon is water type, it should know how to surf or climb waterfall.
I second this one. There's no reason a water Pokemon shouldn't be able to "surf" (swim) without the use of a HM.
Knowing how to cut or swim naturally is one thing. Knowing how to use it correctly in battle is something else entirely and should still require the HM.
Corrolary: There's no reason that a flying Pok?mon shouldn't be able to "fly" without the use of an HM...but there's no reason that your "tiny bird" Pok?mon should be able to carry you.

But yeah, put me on the "get rid of HMs" bandwagon.

Something Amyss said:
The Almighty Aardvark said:
Congratulations! You have been tasked with reinvigorating the Pokemon series. We have to admit our games have been a little stale on the innovation front, and while we do have some plans for the future (4 blades Pokemon battles, but try to keep that under wraps, we want to shock people with the big reveal), we're interested to hear your ideas.
Yay! I quit!

But seriously, what's with the "innovation" thing? The main reason you don't see major changes in Pokemon is because it's massively popular as-is. You don't see sharks randomly growing legs, do you?
Yeeaaaah....about that...

 

totheendofsin

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ArkhamJester said:
two words (SKILL POOL) Keep the four move restriction but make it so a pokemon doesn't truly forget how to do a move but rather "puts it away" so to speak. I'm no fan of HM's doen't get me wrong but many people here don't realize that these are how the player interacts with the environment outside of talking fighting and grabbing anything not nailed down, so by implementing a skill pool you can teach HMs to pokemon but they aren't stuck with them and can switch them out for better moves, heck they wouldn't even need to put the move into the "active" slots just teach the move and they never have to equip the move.
I want to build on this because I think it's an interesting idea. You could also have move progression, for example scratch, once used a certain number of times becomes slash, which in could could become something else, a nice way to encourage use of some weaker attacks and eliminate redundant moves
 

Something Amyss

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The Almighty Aardvark said:
Just look at the Legend of Zelda series, the most highly regarded games are Windwaker and Majora's Mask, the two games that made the biggest departure from the formula
Weirdly, I tend to see LTP and OOT more often as most regarded Zelda games. They're also the better sellers. In both senses, I tend to see Wind Waker and Majora's Mask fall towards the middle of the pile. Now, OOT is a major departure, being the first 3D Zelda game. LTTP is more a return to form, taking a codified formula and expanding on it after the departure that was Zelda 2.

However, even if it was true here, that doesn't normally track. Donkey Kong, Mario, Starfox...pretty much any other franchise that's not Metroid.

But this didn't go to not being improved, it went to the idea of innovation. "Innovation" in gaming appears to mean "any superficial change of which I approve," but I'm used to the more traditional idea, that it's a novel idea. There is generally little innovation in gaming. At best, we see what we see here: a bunch of ideas borrowed from other titles.

I'll say that I get why you argue for procedural generation (though it's also basically a buzzword), but this seems like it'll be incredibly frustrating for both novice and veteran players. You want to get that last Poke for your team? Prepare to grind for thousands of hours and maybe get 5000 bidoofs. You need a balanced team? Tough luck, RNGesus has decided you're getting plant and psychic types only.

Hell, just random loot can be a pain in the ass. I've been farming for days trying to get one of my cars to 1299 in The Crew. Thing is, you don't need that to beat the game. But if you're going into a water gym with earth-type pokes, you're going to need something.

Nazulu said:
Or as someone who that thinks they're really smart. That would certainly do it wonders.
I'm glad you think you're really smart, I guess. Not sure why you brought it up.

I want a Pokemon cover-based third-person shooter. Surely, change for change's sake dictates this is a good idea.

Well there you go. I never finished Black because I found it boring. Though what you described to me doesn't sound that interesting unless N and Ghetsis are more interesting than the usual villain.
They're definitely more interesting. The question his, "how much?" the answer, in my opinion, is "not really that much."

Asita said:
Corrolary: There's no reason that a flying Pok?mon shouldn't be able to "fly" without the use of an HM...but there's no reason that your "tiny bird" Pok?mon should be able to carry you.
I've actually always wondered the mechanics of HMs. They seem to make it possible just because. And I suppose that works for a children's game about monsters in your pocket...whoops, gonna get sued for that. But still, it's sort of curious how this is supposed to work.

But still, you have these giant dragon pokemon who can't carry someone, or Wailord who can't take you across the water. Hell, if I had a Wailord, I'd be tempted to just toss him on my enemies. Probably while shouting "I cast Summon Bigger Fish! [http://www.darthsanddroids.net/episodes/0033.html]"


Yeeaaaah....about that...

And that, my friends, is why innovation is bad.
 

Nazulu

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Jun 5, 2008
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Something Amyss said:
Nazulu said:
Or as someone who that thinks they're really smart. That would certainly do it wonders.
I'm glad you think you're really smart, I guess. Not sure why you brought it up.

I want a Pokemon cover-based third-person shooter. Surely, change for change's sake dictates this is a good idea.
I'm not sure either - https://www.youtube.com/watch?v=Ttm_I3dhs5U

You certainly meant that from the bottom of your heart. It just resonates right off the screen. Not like everyone else here who's flinging shit for the sole purpose of showing just how much shit they can fling. Why the hell would I want to discuss with any of those antagonizing turkeys when I could discuss with someone as affable as you?
 

FirstNameLastName

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I haven't played or even looked at any pokemon games for years. In fact, the last one I remember playing was probably Ruby, so perhaps what I'm about to say has already been done.

How about make the world far more open, rather than shoving the player down a more or less linear path. What's more, how about making it so that the gyms are actually end game content; a goal to strive for, rather than fighting your way through every gym as soon as you lay eyes on it. It would avoid that age old RPG issue of early game boss fights that are talked up as some great power in the world, only to be put to shame by a lvl90 wolf in some late game forest. It would make it feel more like you're on the path to become some great trainer if you had to simply walk right on by every gym with the knowledge that you'll someday overcome the challenge, rather than breezing through every single obstacle bar none as soon as it's encountered.
 

Something Amyss

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Nazulu said:
[Why the hell would I want to discuss with any of those antagonizing turkeys when I could discuss with someone as affable as you?
What makes you think I care if you respond? You've completely avoided me already, and instead have decided to come at me with the exact things you claim to hate. If you don't want to respond, fine. Nobody's forcing you. And I won't lose any sleep. But if you're going to respond about how you don't want to respond, don't tone police while using the same tone. It's disingenuous. Maybe you should turn the question of "who do you think you're fooling" around on yourself. Esecially since I am the one you're responding to.
 

Nazulu

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Something Amyss said:
Nazulu said:
[Why the hell would I want to discuss with any of those antagonizing turkeys when I could discuss with someone as affable as you?
What makes you think I care if you respond? You've completely avoided me already, and instead have decided to come at me with the exact things you claim to hate. If you don't want to respond, fine. Nobody's forcing you. And I won't lose any sleep. But if you're going to respond about how you don't want to respond, don't tone police while using the same tone. It's disingenuous. Maybe you should turn the question of "who do you think you're fooling" around on yourself. Esecially since I am the one you're responding to.
This is so desperate. And what you've failed to grasp is that I don't discuss with people who fling shit first.

Talk to me normally or stop wasting my time. I was hoping you would come to your senses and think before hand, and then we could discuss normally, but no.

Also, what makes you think I'm going to take any advice from you? You started this with hostile sarcasm and you actually think you can lecture me now? Far too late mate. You have to learn to talk before you can chalk.

I'm far too lazy to read into depth. Either you want to actually talk about what I meant by my original comment that you spat on to, or you think you can drag this out further and fail to lecture me. Let me know, alright. Honestly, I hope your next reply is just more waste because I don't feel you are worthy of my time right now.
 
Sep 13, 2009
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Something Amyss said:
Weirdly, I tend to see LTP and OOT more often as most regarded Zelda games. They're also the better sellers. In both senses, I tend to see Wind Waker and Majora's Mask fall towards the middle of the pile. Now, OOT is a major departure, being the first 3D Zelda game. LTTP is more a return to form, taking a codified formula and expanding on it after the departure that was Zelda 2.

However, even if it was true here, that doesn't normally track. Donkey Kong, Mario, Starfox...pretty much any other franchise that's not Metroid.

But this didn't go to not being improved, it went to the idea of innovation. "Innovation" in gaming appears to mean "any superficial change of which I approve," but I'm used to the more traditional idea, that it's a novel idea. There is generally little innovation in gaming. At best, we see what we see here: a bunch of ideas borrowed from other titles.

I'll say that I get why you argue for procedural generation (though it's also basically a buzzword), but this seems like it'll be incredibly frustrating for both novice and veteran players. You want to get that last Poke for your team? Prepare to grind for thousands of hours and maybe get 5000 bidoofs. You need a balanced team? Tough luck, RNGesus has decided you're getting plant and psychic types only.

Hell, just random loot can be a pain in the ass. I've been farming for days trying to get one of my cars to 1299 in The Crew. Thing is, you don't need that to beat the game. But if you're going into a water gym with earth-type pokes, you're going to need something.
Procedural generation is becoming a bit of a buzzword, but I'd argue rightfully so. There's just so many applications for it if you're using it in the right places, loads of them you probably didn't even notice. The actual term just means "To create something algorithmically instead of manually". You'll see that in car distributions in cities, texture generation, level generation (And at the very least, typically level generation tools), etc...

I also think that it's unfair to just say that this is an idea taken from another title. Procedural generation is just a tool, and it's a tool that sees widespread use in computer science and mathematics as a whole, if anything its use in games is secondary. The use of procedural generation just comes down to a choice "Do I want to manually specify where every Pokemon goes, or do I want to use an algorithm to determine it?"

As for whether or not it's annoying, that all depends on how you tune it. I'm definitely not suggesting it should be totally random. It's like the difference between completely randomly generated noise, and noise and Perlin noise


Sure, what you describe would be completely annoying. But that'd be like if someone decided to make a texture for clouds out of the first image. You can tune it so that regardless of what Pokemon the player gets, you'll still get a relatively wide type distribution. Water Pokemon in the water, grass Pokemon in the grass, rock Pokemon in the mountains, and so on.

I'd also argue that Pokemon as it is has no shortage of the random loot pain in the assery. If you're looking for a specific Pokemon nature, prepare to spend an hour or so breeding or catching Pokemon to find it.
 

Something Amyss

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The Almighty Aardvark said:
Procedural generation is becoming a bit of a buzzword, but I'd argue rightfully so. There's just so many applications for it if you're using it in the right places, loads of them you probably didn't even notice. The actual term just means "To create something algorithmically instead of manually". You'll see that in car distributions in cities, texture generation, level generation (And at the very least, typically level generation tools), etc...
Except that's not what people are talking about when they talk procedural generation.
 

bartholen_v1legacy

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Something Amyss said:
The Almighty Aardvark said:
Procedural generation is becoming a bit of a buzzword, but I'd argue rightfully so. There's just so many applications for it if you're using it in the right places, loads of them you probably didn't even notice. The actual term just means "To create something algorithmically instead of manually". You'll see that in car distributions in cities, texture generation, level generation (And at the very least, typically level generation tools), etc...
Except that's not what people are talking about when they talk procedural generation.
Nor are they talking about the entire game being randomly generated, which would seem to be your understanding of the term on basis of this comment:

I'll say that I get why you argue for procedural generation (though it's also basically a buzzword), but this seems like it'll be incredibly frustrating for both novice and veteran players. You want to get that last Poke for your team? Prepare to grind for thousands of hours and maybe get 5000 bidoofs. You need a balanced team? Tough luck, RNGesus has decided you're getting plant and psychic types only.

Hell, just random loot can be a pain in the ass. I've been farming for days trying to get one of my cars to 1299 in The Crew. Thing is, you don't need that to beat the game. But if you're going into a water gym with earth-type pokes, you're going to need something.
Just as an example: Diablo is a game that uses procedural generation primarily for for levels and loot. It doesn't use procedural generation for what enemies appear, how tough they are, what kind of environment you'll be fighting in or what bosses appear. ProcGen pokemon wouldn't mean grinding for hours and only getting Bidoofs, but meeting different trainers in each game, different pokemon in different places with varying levels of rarity in each game and so on.
 

CritialGaming

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I have seen a lot of suggestions that I really enjoy here. Here are my iterations of my favorite suggestions thus far.


1. FUCK HM's - Having a useless HM whore in your party sucks, not to mention that you never know what or when you'll need a given move. Mid-late game you might have your cutting ***** in a box because you usually don't need cut very long, only to find a bush or some shit that really needs a cuttin'. Guess what? Drag your ass back to the box, get cutter out, go back to the bush, cut it, go back to the pokecenter, put cutter away. It is dumb.

Instead why not have HM's granted as base menu abilities for certain pokemon. Big Water types can surf and whirlpool and waterfall and do the hookie pokey. Grass and bugs can cut. Flyers can....fly. Psychics can teleport. Fighters have Strength and Rock smash. What's great is that you can program these abilities into Pok?mon that you might not think would have them. Like teleport on Darkrai, or rock smash on a Honedge.

2. A randomizer mode - A real randomizer though. I want everything to be random. I want the trainer battles to be random. I want the starters to be random. I want everything completely WTF random. I want there to be Legendaries in the grass on Route 1. I wanna run into Mewtwo's cave only to find a fucking Magikarp at the end of it. If they put in a random mode, it need to be legit 100% RNG.

3. No villain - Every game, every single fucking game for the last 20 years, has had some evil or misguided group trying to do something fucked up. Dude I am 12 or 14 or some shit in the game. I don't want to be fighting gangbangers. I want a nice pleasant journey through the region. Conflict can still occur though, but smaller scale things like the sick Ampharos in the light house kind of stuff.

4. OR a REAL Villain - If you wanna make me fight a bunch of retarded gangbangers. Make them actually threatening. Pull a FF6 and have those fuckers win. Then have us fight back, beating down the gang and using the power of an awakened legendary pokemon to fix the wrong that they have done.

Also you gotta make them a challenge. No more grunts using Rattatas and zubats and koffings and weak crap. Give them powerful pokemon, Blazikens and gyradoses, stuff with some real power behind it. Not this trivial nonsense we've face countless times already.


5. Nuzlocke mode - Again a real mode. A game mode where you cannot fudge the rules, and you can get a legit game over if you get all your little guys killed. Killed Pok?mon are automatically removed from your party and game. The game will NOT let you catch anything except the FIRST random encounter pokemon in a new area, if you screw up, oh well.

6. Achievements, or badges - I'd like to see Nintendo start rewarding accomplishment more than just a pat on the back. I wanna earn achievements with real bonuses to them. Like:

"Catch 100 Pok?mon" Reward, passive catch rate increased 1%.
"Run 100,000 steps" Reward, movement speed increased 5%
"Level 6 Pok?mon to level 25" Reward experience gain increased 5%

These reward systems would be designed to make life easier for you the more you play. Take the Experience one for example. That can have multiple stages where it would say Level 6 pokemon to level 100, level 25 pokemon to level 100, and each time you gain an EXP bonus which makes the grinding part of the game easier and easier the more you do it. Same thing for the movement speed, and catch rates. There are going to be over 800 pokemon soon enough. I think having 20% extra catch rate wouldn't be refused, especially when you are working through that last 150 or so.

Just ideas.
 

Comic Sans

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bartholen said:
Something Amyss said:
The Almighty Aardvark said:
Procedural generation is becoming a bit of a buzzword, but I'd argue rightfully so. There's just so many applications for it if you're using it in the right places, loads of them you probably didn't even notice. The actual term just means "To create something algorithmically instead of manually". You'll see that in car distributions in cities, texture generation, level generation (And at the very least, typically level generation tools), etc...
Except that's not what people are talking about when they talk procedural generation.
Nor are they talking about the entire game being randomly generated, which would seem to be your understanding of the term on basis of this comment:

I'll say that I get why you argue for procedural generation (though it's also basically a buzzword), but this seems like it'll be incredibly frustrating for both novice and veteran players. You want to get that last Poke for your team? Prepare to grind for thousands of hours and maybe get 5000 bidoofs. You need a balanced team? Tough luck, RNGesus has decided you're getting plant and psychic types only.

Hell, just random loot can be a pain in the ass. I've been farming for days trying to get one of my cars to 1299 in The Crew. Thing is, you don't need that to beat the game. But if you're going into a water gym with earth-type pokes, you're going to need something.
Just as an example: Diablo is a game that uses procedural generation primarily for for levels and loot. It doesn't use procedural generation for what enemies appear, how tough they are, what kind of environment you'll be fighting in or what bosses appear. ProcGen pokemon wouldn't mean grinding for hours and only getting Bidoofs, but meeting different trainers in each game, different pokemon in different places with varying levels of rarity in each game and so on.
The problem with random Pokemon locations is that it would make team building a massive pain in the ass. If I wanna build a specific team I might not be able to find what I want because that Pokemon could be anywhere. This applies to both single player runs and wanting to build a team for multiplayer. A big part of the fun for me is playing the game blind, then once I know what shows up where I do another run but with a planned team rather than just what I come across. Random generation takes that away. It would also potentially make some battles way more annoying if you don't get anything good for dealing with them. To me changing up Pokemon locations every save would be like randomizing Dark Souls weapon spawns, it would be game ruining.

As for changes I would like, there's not too much really. The mainline games are fun, and the formula is fine. It's done a good job of making iterative changes that manage to shake up the game in good ways without removing the spirit of the series. Anything dramatic can be saved for spinoffs, like Pokemon Ranger or Mystery Dungeon. The changes I would like would be new features rather than mixing up gameplay.

-Hard mode. Cuts down on the tutorials, tweak enemy teams and improve the AI. Make the game harder for experienced players without hurting younger players or people who want a more casual run.

-New game plus. Start the game over with your team, from the point they were at upon beating the Elite 4 (so you can't grind out to crazy levels in the base run then transfer them over to steamroll) with higher level enemies. Would add a lot of replay value, and would also allow one to start over without having to lose all their Pokemon progress.

-Remove event exclusive legendaries. I am okay with special event Pokemon that have unique moves or something, but making so many over the years that are not available after a short duration is crazy frustrating for latecomers. "Sorry you weren't playing 2 game generations ago, no Darkrai left, sorry." Humbug.

-Easier ways to manage IVs and natures. Them making it easy to EV train was a good start, but better ways to manage IVs and natures would make having a good competitive team way less of a timesink of breeding busywork. Especially on Legendary Pokemon. There's only one of each in a game, it's a pain to catch it, check it's stats, reset, repeat. Less tedium, please.

-Remove HMs. That's a given. Some of the moves are good, like Surf, but generally they are a waste of space. Find some other way to gate areas off besides those annoying, weak, stupid moves needed to progress.

-
 

SweetShark

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Never played a Pokemon game before, so I think my desicions as the new CEO of Pokemon World will be important. Please pay attention:

- All Pokemons have Alien Origin.
- Remove Pokeballs. No more the pleasure being a slave master. Digimon is a good example.
- Don't Copy Digimon with Mega Evolutions. Digimon is a good example I said, but don't over do it yo.
- More Rap Music. Ok, ok, we can copy Digimon again. The USA VERSION MOTHERF*CKERS!!!!!
- F*ckable Pokemon. Mass Effect is a good example.
- NOT, I repeat, NOT a CENSORED VERSION!!!! I get sick with the Patch sh*ts in Steam!!! Yuritopia is a good example.
- The Hero will be 18+ old. We want a Legit Eroge game people!
- Not Humanoid Pokemons. We need after all stay in spirit of the old Pokemon games.
- What I wanted to say next? Ah yes, The Hero can NOT pet the Pokemon. Only f*ck them. I know is weird. I don't get USA people as well.
- The Hero can eat Pokemon. NOT the fish Pokemons, cause of an old Japanese Legend. I believe them and I am afraid maybe come true.
- We need more Elements. Chaos, Salt are some examples in my mind.

I hope my ideas will help the future of our normal humble company.
 

CritialGaming

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SweetShark said:
Never played a Pokemon game before, so I think my desicions as the new CEO of Pokemon World will be important. Please pay attention:

- All Pokemons have Alien Origin.
- Remove Pokeballs. No more the pleaser being a slave master. Digimon is a good example.
- Don't Copy Digimon with Mega Evolutions. Digimon is a good example I said, but don't over do it yo.
- More Rap Music. Ok, ok, we can copy Digimon again. The USA VERSION MOTHERF*CKERS!!!!!
- F*ckable Pokemon. Mass Effect is a good example.
- NOT, I repeat, NOT a CENSORED VERSION!!!! I get sick with the Patch sh*ts in Steam!!! Yuritopia is a good example.
- The Hero will be 18+ old. We want a Legit Eroge game people!
- Not Humanoid Pokemons. We need after all stay in spirit of the old Pokemon games.
- What I wanted to say next? Ah yes, The Hero can NOT pet the Pokemon. Only f*ck them. I know is weird. I don't get USA people as well.
- The Hero can eat Pokemon. NOT the fish Pokemons, cause of an old Japanese Legend. I believe them and I am afraid maybe come true.
- We need more Elements. Chaos, Salt are some examples in my mind.

I hope my ideas will help the future of our normal humble company.
Please don't. No. You sir, can have every nope that I have ever uttered EVER. Nope!