The problem with a proper Kinect shooter is the controls to move.
In the Half Life 2 Kinect vid [http://www.youtube.com/watch?v=N9uCiOYacAk] the guy is using his right hand to look around and flicking his wrist to move which isn't so intuitive.
Kinect needs something extra: a DDR style dance mat where you just step on arrows to move in that direction which leaves your hands free to make a gun shape to look around and shoot. It's a bit like the twin sticks setup we have for console FPS at the moment.
Yes the obvious downside is another add-on in addition to the Kinect would be needed but I just feel it would be more natural than any alternative.
The funny thing about all this is Kinect will give the gamer more freedom than ever but motion control are still limited in the aspect that there are only so many gestures you can do to replace buttons, as shown by the "on the rails" Star Wars game demo'ed where the lack of buttons influenced it's design.
In the Half Life 2 Kinect vid [http://www.youtube.com/watch?v=N9uCiOYacAk] the guy is using his right hand to look around and flicking his wrist to move which isn't so intuitive.
Kinect needs something extra: a DDR style dance mat where you just step on arrows to move in that direction which leaves your hands free to make a gun shape to look around and shoot. It's a bit like the twin sticks setup we have for console FPS at the moment.
Yes the obvious downside is another add-on in addition to the Kinect would be needed but I just feel it would be more natural than any alternative.
The funny thing about all this is Kinect will give the gamer more freedom than ever but motion control are still limited in the aspect that there are only so many gestures you can do to replace buttons, as shown by the "on the rails" Star Wars game demo'ed where the lack of buttons influenced it's design.