The biggest feature of the Kinect is motion tracking. I am suggesting something that is motion tracking. At what point am I making the Kinect useless?ThePlasmatizer said:Yes but a Dance mat style peripheral is hardly going to break the bank. I suppose you could have head tracking already implemented but even though turning your head to look is natural for a gamer that normally uses a stick or a mouse they'll be stopping every few seconds.
Aiming via motion controls is fine it depends on how good an aim you are, I've heard the Kinect accuracy and lag problems aren't a big deal anymore as well. Also its better if local multiplayer isn't built in if things get frantic I can see people smacking each other in the face accidentally lol. It would be a surefire dud because people have to move their legs? lets face it it's way more fun than going for a run and plenty of people do that every morning.
Well that's your opinion really the problem is you limit the body tracking if you're only tracking the head, so you are making the biggest feature of Kinect pointless.
I own a TrackIR and I can assure you that right out of the box it was the most natural thing to use ever. You really don't have to turn your head that much and it does have sensitivity sliders so you can adjust how much head movement is required. It's one of those things that if someone is describing it to you, it doesn't sound that great, but once you actually use one you realize just how incredibly awesome it is.I suppose you could have head tracking already implemented but even though turning your head to look is natural for a gamer that normally uses a stick or a mouse they'll be stopping every few seconds.
In an immersive FPS you already tend to move your body to the game slightly anyway (i.e. leaning to the right a bit when leaning around a corner in game, craning your neck when looking over a wall in game, etc.). The Kinect would just capitalize on that and turn it into in-game motion.
It sounds like you're attempting to market a FPS to the wrong crowd here. It sounds more like a game being built for the casual crowd as opposed to the hardcore FPS crowd in all honesty. We want precision and speed in game, not having to do the hokey pokey while trying to aim at the same time.