How to Make Neverdead Better

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K4RN4GE911

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Apr 27, 2010
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Zachary Amaranth said:
DVS BSTrD said:
With all your griping about putting having to put yourself back together in the review, I'm surprised you skipped over one simple concept: If you're going to give the arms auto aim, why not also have a simple recall button for limbs?
He lost his head during the review.
YEEEEEAAAAAAHHHHH!!! [http://mirrors.rit.edu/instantCSI/]

Sorry. Now that that's outta the way, I was actually looking forward to this game. Hearing how it fell short of the finish line really disappointed me. Also hearing Yahtzees take on actually improving the game makes me wish he was a member of the biz.
 

LazyAza

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May 28, 2008
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It's sad but an article like this could be written for almost every bad game. Every single one I've played I've thought the same things; "why didn't they just do X" "why isn't Y more like Z". I dunno it still blows my mind that so many bad games get released, and titles that seem to have big budgets and actual competent talent behind them but the execution is just so misguided and almost blissfully unaware of its flaws until the product finally hits shelves.

I know it sounds insane but I think what Double Fine is doing with their kickstarter adventure title; having tonnes of input from their own fan community is exactly what more studios need to do. QA simply isn't cutting it for so many devs, they need diverse feedback from as many people as possible and at much much earlier stages of development. I would love to be able to see a game in its prototype stage and say what I think is cool/uncool. They wouldn't need to care what one individual thinks but if a whole mass of people have the same response then perhaps they would adjust their game accordingly.
 

XAEnimaX

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Feb 26, 2010
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Yea, turn it into a 2D platformer. You design games too Yahtzee, right? I think you're on to something. Go for it!
 

Spenstar

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Jul 23, 2011
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Yahtzee said:
But I suppose 2D platformers aren't exactly showing off the technology, are they. You're not allowed to have mainstream games these days that look like they belong in the 16 bit era. Unless you're Nintendo.
I am confused. Are you calling out other developers for not using a perfectly good genre because it's not modern enough, or are you goimg out of your way to mock Nintendo again for using 2D platformers?