How would you define a 'satisfying' weapon?

L4Y Duke

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After pondering the 'Favourite Weapon' topic for a while, I've come to wonder just what exactly makes a good weapon.

Is it the ammo supply? Do you always need to be able to find ammo for it just around the corner?
Is it the power? Does it need to be able to blow holes in anything and everything?
Is it the practicality? Does it need to do things other than just blow %$#@ up?
Is it the accuracy? Does it need to go for the jugular every time?
Or, is it a combination of the above?

So, what do you think is required?
 

Sniper_Zegai

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Is it the ammo supply? : Ammo supply doesn't bother me so much, as long as the weapon doesn't have a 10 bullet clip and fires at a rate of 5 per second.

Is it the power? I like it when a weapon feels realistic in turns of sound and power, if I shoot someone in the chest at point blank with a shotgun, I want those guys to go down.

Is it the practicality? Any good game will make different weapons for different situations, sniper at long range, shotgun at short range etc, etc. I'm good as long as it works as intended.

Is it the accuracy? Again, it depends on the weapon and what situation it is designed for, if its a Sniper rifle I want to hit my target if the cross-hairs are on it, but for I do like a weapons accuracy to reflect its real life counterpart.

is it a combination of the above? : Unless its something like the stake gun on Painkiller or the Cerebral bore on Turok, I like my weapons to be realistic and reflect the traits that they would have in real life. Although I've never played a game just because it had "cool" weapons.
 

L4Y Duke

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Onsokumaru said:
As long as it's big and loud I'm happy.
So, you're the kind who would like a water pistol if it looked and sounded like it could rapid-fire tank shells? XD

Bit of an extreme example, but then, who wouldn't want a water pistol that looked and sounded like it could rapid-fire tank shells?
 

captainwillies

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depends how easy it is to use. in most new FPS's i go for the rocket-launcher. universally rockets in games have big blast radusis(?), and dont require much skill so its easy to get in the swing of things, then go on to other weapons and increase my skill in them.

but a favourite weapon you say? well my ultimate weapon would be a rocket launcher were you take control of the rocket and send it to its target(around corners, inside rooms). some games have attempted this but the best ive come across is chewbakas(the wookie dude's) secondary gun on Starwars Battlefront2. if anyone knows better please tell
 

Nugoo

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It's not just all of the above, it's also the sound effects and the feel you get from firing it. No one's going to like a shotgun that sounds like a cap gun and has no recoil.

captainwillies said:
but a favourite weapon you say? well my ultimate weapon would be a rocket launcher were you take control of the rocket and send it to its target(around corners, inside rooms). some games have attempted this but the best ive come across is chewbakas(the wookie dude's) secondary gun on Starwars Battlefront2. if anyone knows better please tell
The Nikita from Metal Gear Solid.
 

captainwillies

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L4Y Duke said:
Onsokumaru said:
As long as it's big and loud I'm happy.
So, you're the kind who would like a water pistol if it looked and sounded like it could rapid-fire tank shells? XD

Bit of an extreme example, but then, who wouldn't want a water pistol that looked and sounded like it could rapid-fire tank shells?
damn straight that would be AWESOME

Nugoo said:
The Nikita from Metal Gear Solid.
1, 2 or 3?
 

fix-the-spade

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As long as it's accurate and LOUD. The more drama on firing the better, and big chunky eload animations too.
So pretty much every gun in KillZone

Conversely none of the guns in Halo 2/3, which all sound like Weasel Farts.

but that waterpistol would be awesome, deafen passing chavs legally.

captainwillies said:
Nugoo said:
The Nikita from Metal Gear Solid.
1, 2 or 3?
There is no Nikita in 3 (RPG-7/v only) and in 2 it's massively under used. Sot number 1 it is.
 

TommyGun465

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I like a weapon with sweet looks, 50 ammo clip, rapid fire, awesome accuracy. That can perfurate the enemies, so it hits other dudes.

That or something that causes a bigass blood explosion or dismembers stuff. I must get Dark Sactor.
 

Copter400

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I'm generally not a very observant person; I might not notice that zombie straight away when I walk into a room, so I value power and speed over accuracy. Valve manages to constitently supply me with these sorts of weapons, what with the Franchi SPAS-12 in HL2 and the Scattergun in TF2. My lack of patience is also another reason why I favour these weapons: the idea of sitting in cover while my enemy is not 10 feet away bores me. I want to get in your hostile little face before I give you a lead enema.

I like there to be a consistent supply of ammo. I don't want to only be able to scrounge the occasional round/shell/chipmunk. Doing so would slow things down, and we don't want that, do we now? Accuracy is optional though; most shotguns have a nice spread.
 

Rob Sharona

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I find the guns in Black very satisfying. I think it has a lot to do with the enviroment you're in. COD4 is satisfying because you can pierce buildings, shoot down helicopters and it all seems accurate and damaging.
 

Necromaniacal

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It depends purely on the player / game.

In Titan Quest a satisfying weapon is one that glows funny colours while one shoting legions of muppet enemies at 500% attack speed.

In FPS's almost always the low recoil high accuracy weapon, or the snipers (obviously my opinion)

To dictate a satisfying weapon, one must take into account whos using it, what its used for, different FPS players play different tactics, suppresive fire, snipers, assault riflers and the splash damage junkies find different weapons satisfying.

But for me Snipers in FPS's (as that seeme to be the direction this thread is leaning) nothing bnetter than waiting that extra second for the guy to stop before droppping him in one shot, or shooting a guy in the back as your unsuspecting teamate carries on his slaughter of the enemy ^^
 

Conqueror Kenny

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It's all about the big guns. The bigger the better. Or anything from GoW every time you get a kill on that it is so satisfying.
 

neems

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TommyGun465 said:
I like a weapon with sweet looks, 50 ammo clip, rapid fire, awesome accuracy. That can perfurate the enemies, so it hits other dudes.
So that would be the p90 from Cod4 then - a gun so good that most leagues have banned it (along with the grenade launcher). Sub-machine gun with a 50 round clip, that can mysteriously out-snipe snipers.

Generally I just like video game guns to 'feel right'. I don't mean realism - I know nothing about guns - but, I don't know, weight, inertia, recoil, sound and so forth. It should be satisfying to fire. Some of the obscure Russian guns towards the end of STALKER were awesome - they really felt like a head shot wouldn't just kill, but decapitate your opponent.

Mind you, I've just realised that I have defined a satisfying weapon as being 'one that is satisfying'. So not too much help there then.
 

Novajam

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I think that the Ideal weapon will strike delicate balances.

The Ammo: I feel that ammo should be easy to find, but not so easy that you're knee deep in the stuff. The fire rate is important too. It's more satisfying to hear each bullet firing individually rather than in one large generic spurt.

The Power: Enough so that it only takes four to maybe six good shots to kill a guy. No weak piss peashooters that you need to unload three clips before the guy falls down. Conversley, no atom bombs, thats just too easy.

The Practicality: If by this you mean attachments/different fire modes that they can help but at the end of the day, if it's designed well enough it won't need anything to help it along. Case in point, putting silencers on guns in Rainbow 6; Takes too long, is annoying and makes me wonder why they aren't on by default.

The Accuracy: So long as it shoots straight it's fine(I can handle a little spread fire from holding the trigger too long). Again, just so it isn't a regular annoyance.

Other Things: It should sound cool. When playing the Perfect Dark Zero demo I remember that all the guns sounded like they were made by Mattel. A good weapon needs good atmospheric noise, wether it be the sharp echo of maching gun fire or the clunk of baseball bat hitting skulls. Bonus points for hearing empty cartridges hit the floor.

A good crosshair can be really helpful. The ones in GTA4 seemed a bit of a shortcut to me.

Finally, It has to look certifiably awesome. Today's guns are indistinguishable silly [http://en.wikipedia.org/wiki/M16_rifle].
I'd rather have one of these [http://en.wikipedia.org/wiki/AKM] in a game anyday.
 

smallharmlesskitten

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Apr 3, 2008
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I prefer practicality and accuracy.

That's why i would like a gun the same make and size as my local "Ghost squad" game.

It's the perfect size for me and has a decent mag with 3 modes of fire.

Also very accurate, at least for me.
 

Snieeke

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For me, the most satisfying weapon in any fps is the knife. The satisfaction i get from stabbing a sniper in the back is priceless. CoD4 has the best knife ever, though the open maps of the battlefield games make the stalking more of an adventure.

other than that, I would pick the light machineguns from day of defeat. A good camping spot and a opposing team full of newbies that run in clusters *tears of joy*
 

Mephilese

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The Chainsaw Bayonet from Gears of War :)
Noisy, makes a big splatter, and rapid fire. Mmm.
 

PaLiDrAm

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I prefer the totally unrealistic weapons that you can find on unreal tournament. There is just something about turning 5 people into mulch with a redeemer, or letting the blood fly upon your screen as you pump them with 3 tonnes by square inch of pressure with the impact hammer.

Now if it's realistic warfare, nothing beats the good ol' SMG and flashbang trick.