I get that, and I'm not complaining much about it. All these things that people would change (that I wouldn't mind a change to some) would take away that thrill that Dark Souls gives. You're not supposed to feel comfort all the time. I love that about the game. I just--rather than, say having a save option--have a way to bring back some NPCs that were accidentally killed. But I get how that also takes away from consequences... and I wouldn't want souls and stuff to be taken advantage of. It's a complicated issue. I think I'm just not sure how to phrase it, but I think you get it. But the game is good as it is.krazykidd said:This i understand . But at the same time , every action has a consequence . What would stop people from saving before a battle and reloading when souls are lost? This one thing would KILL all difficulty and sense of accomplishment in the game . People could easily use this to cheat at the mechanics of the game . I'm not saying that's what you would do , but many people would .Slash Dementia said:Allow saving your game on your own terms. I don't want to have to replay the whole game because I accidentally killed a character that I wanted to talk to or who had an item that I wanted. At least let me save every once in a while.
But that's more of just of a convenience. I don't mind it so much.
Though, the PVP, I still find that to be a little much. Especially since I only play it on occasion and we have these people who are hundreds of times better at it and on their 3th or even more playthrough.