It's probably one of the least grindy RPGs i ever played as you dont have to level up at all. It's perfectly possible to beat it on SL1.Res Plus said:Less grindy combat.
It's probably one of the least grindy RPGs i ever played as you dont have to level up at all. It's perfectly possible to beat it on SL1.Res Plus said:Less grindy combat.
It took that guy at least a week to setup everything, it wasn't a quick fix.Res Plus said:It means not being made for consoles and then appallingly ported to the PC, especially when your customers seemly can fix the issue very rapidly:UnmotivatedSlacker said:The hell does that even mean?Res Plus said:Less being made for consoles.
http://www.co-optimus.com/article/8840/dark-souls-pc-resolution-bugged-fixed-by-modders-in-minutes.html
Demon's Souls wasn't region locked, I got my copy from the States (I'm from Holland) and I could play online with practically anyone in the world.lapan said:Demon Souls was region locked though, so it probably needed less servers because of it. I think it's a fair tradeoff since i wouldnt be able to play with my american friends elsewise.Casual Shinji said:Get rid of the multiple servers and host it on just one like Demon's Souls did. In the first game you could easily hook up with friends by messaging where your soul sign was. I made the most friends while playing Demon's Souls because of this. In Dark Souls you need to be lucky enough to be on the same server.
You can generally connect with friends if they replace their sign a few times until you are in the same lobby.
The game wasn't region locked, but each version had its own servers restricted by version, so there was (at least) one server for Japan, one for EU and one for NA(USA etc.) People with the EU one or JP edition could not play with people from the states, unless one of them imported the other version. I think that was what he meant. EU server was pretty empty and vacant a few months ago, so I was considering getting the NA edition, but I decided I wouldn't bother. We never know when they'll finally shut down the servers.Casual Shinji said:Demon's Souls wasn't region locked, I got my copy from the States (I'm from Holland) and I could play online with practically anyone in the world.lapan said:Demon Souls was region locked though, so it probably needed less servers because of it. I think it's a fair tradeoff since i wouldnt be able to play with my american friends elsewise.Casual Shinji said:Get rid of the multiple servers and host it on just one like Demon's Souls did. In the first game you could easily hook up with friends by messaging where your soul sign was. I made the most friends while playing Demon's Souls because of this. In Dark Souls you need to be lucky enough to be on the same server.
You can generally connect with friends if they replace their sign a few times until you are in the same lobby.
Kind of confused by this. Not sure what this practice accomplishes besides wasting time. What good is saving every step if a death will just send you back to the bonfire and immediately overwrite that save anyway? Does someone dump the game to dashboard/Alt+F4 out right as they're about to bite it and risk corrupting their game? Sounds like a riskier practice to me than simply playing in the intended manner.CrazyBlaze said:I have some ideas on how to improve the game and add things like saves and pausing.
1. Make saves available only before white fog before a boss. That way a person can't just stop at a bridge and save their every step.
http://demonssouls.wikidot.com/onlineCasual Shinji said:Demon's Souls wasn't region locked, I got my copy from the States (I'm from Holland) and I could play online with practically anyone in the world.lapan said:Demon Souls was region locked though, so it probably needed less servers because of it. I think it's a fair tradeoff since i wouldnt be able to play with my american friends elsewise.Casual Shinji said:Get rid of the multiple servers and host it on just one like Demon's Souls did. In the first game you could easily hook up with friends by messaging where your soul sign was. I made the most friends while playing Demon's Souls because of this. In Dark Souls you need to be lucky enough to be on the same server.
You can generally connect with friends if they replace their sign a few times until you are in the same lobby.
While I disagree with the more squad-based AI because I really don't want to imagine fighting three Silver Knights all at once, and I like the weapon-space constriction the way it is with my Black Knight Sword, I agree wholly that enemy weapons should bounce off of walls and whatnot. In particular it would make line-of-sighting Smough while separating him from Ornstein a lot easier because his stupid hammer wouldn't hit me from the other side of a pillar. Or Ornstein wouldn't be able to thrust his spear through a pillar... yeah, I might be having issues with Ornstein and Smough at the moment.Kalikin said:Also, enemies should be subject to the same rules you are. It's complete bullshit that the larger enemies' weapons just go through walls.
Just from reading item descriptions and talking to NPCs you can infer these things:poiumty said:What you get told by the NPCs are barely scraps. Like I said, more story, not a story. When you first played the game, did you go to Blighttown for a good, consistent reason, or did you just pass through because it was in the way?lapan said:What you can't read on the items you get told by the npcs if you regulary talk to them.
I was aware of that since I first posted here.It is. if you look at an item you have the option to show additional details (with the x button if you use the xbox-controller). That's where it shows you stats requirement and even the rate with which it scales with stats.
You can figure out the weight treshholds by the speed of your roll and equiping/deequiping around a bit.
I loled, this is so right.fuzz said:The only thing I'd improve is the Bed of Chaos. That fight is basically pot luck no matter how good you are. Even with a shield with great stability it'll just knock you into the ground.
You are playing the default difficulty when you play Dark Souls dude. Your reasoning makes no sense.Jerry Pendleton said:Difficulty Levels: I know. I know this game is meant to be hard, but damn don't I wish that there were difficulty levels. I mean I usually on the default difficulty so that I can get my feet wet a little bit and learn about what I should expect in the game.
The story is actually vast, you're just not looking for it close enough. Some people don't like this kind of storytelling, but others love it. Guess it's a matter of preference, but it's the FromSoft way eh, so I doubt it'll ever change.poiumty said:1. Moar story. You're, like, a dude, and you're in a cell, then you get out of the cell and have to FIGHT ZOAMBIES AND SHIT. Why? Why are you there, what's going on in the background, who are all these people and why am I going on this silly quest that I just happen to do while I'm wandering around and shit?