How would you improve Dark Souls?

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shrekfan246

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May 26, 2011
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Kalikin said:
Also, enemies should be subject to the same rules you are. It's complete bullshit that the larger enemies' weapons just go through walls.
While I disagree with the more squad-based AI because I really don't want to imagine fighting three Silver Knights all at once, and I like the weapon-space constriction the way it is with my Black Knight Sword, I agree wholly that enemy weapons should bounce off of walls and whatnot. In particular it would make line-of-sighting Smough while separating him from Ornstein a lot easier because his stupid hammer wouldn't hit me from the other side of a pillar. Or Ornstein wouldn't be able to thrust his spear through a pillar... yeah, I might be having issues with Ornstein and Smough at the moment.
 

Jimmy T. Malice

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Dec 28, 2010
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The best way to deal with Ornstein and Smough is to summon another player or Solaire to distract them. And don't waste time whittling down both of them, because when you kill one the other absorbs him and regains health.
 

Smithburg

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May 21, 2009
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A pause button. The one thing I really wish they would add is a pause button. It's not a matter of adding difficulty, sometimes shit goes on in the real world that I can't just ignore. Someone needs help carrying something in the house, or an important phone call rings, I can't just ignore it because I'm playing the game. Also, quitting is not a pause button. You can't quit during a boss fight for one, and I dont want to load the whole game again when I could just unpause it.
 

Erttheking

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Oct 5, 2011
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I'd remove Tomb of the Giants (or at the very least put some fucking lights in) and try to balance out PvP...that's about it really.
 

machblast

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Apr 2, 2010
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poiumty said:
lapan said:
What you can't read on the items you get told by the npcs if you regulary talk to them.
What you get told by the NPCs are barely scraps. Like I said, more story, not a story. When you first played the game, did you go to Blighttown for a good, consistent reason, or did you just pass through because it was in the way?

It is. if you look at an item you have the option to show additional details (with the x button if you use the xbox-controller). That's where it shows you stats requirement and even the rate with which it scales with stats.

You can figure out the weight treshholds by the speed of your roll and equiping/deequiping around a bit.
I was aware of that since I first posted here.
Just from reading item descriptions and talking to NPCs you can infer these things:

The Four Knights of Gwyn are his most loyal and powerful knights. Ornstein and Smough are two of them. Ornstein was a dragon hunter (as is stated when you make his Dragonslayer spear), and Smough was ejected from the Order because he was a cannibal who ground up the bones of his victims (as is stated when you make his hammer).

The Dark Soul equates to 'humanity'. The Pygmy in the opening cinematic is the progenitor of 'mankind', and, as you notice by meeting Manus in the DLC and talking to the mushroom, he is a corrupted human. The reason you can infinitely respawn is story related, as you can keep respawning and not go mad (which is what happens to other Undead).

Quelaag, who you fight at the end of Blighttown, is farming humanity off of invaders so she can ease her sister's pain, who (as we see through talking to her servant) swallowed the Blightpus at her own behest. Now she is in pain and all her eggs are dying, et cetera.

There's tons of stuff like this scattered all around the world, and the most prominent one you discover which is a mystery is the divide between Kaathe and Frampt, the two servants.

One tells you that you must light the fire to continue Gwyn's legacy, and the other tells you that once you destroy Gwyn and walk away, the age of the Gods is over, and the reign of the age of Dark (aka the age of Mankind) begins.

This is just random stuff I've come to learn just playing the game myself, and there's tons more I could tell you just from what I've done platinuming the game. I didn't need to go on youtube or something to figure any of this out.
 

BlueberryMUNCH

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Apr 15, 2010
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fuzz said:
The only thing I'd improve is the Bed of Chaos. That fight is basically pot luck no matter how good you are. Even with a shield with great stability it'll just knock you into the ground.
I loled, this is so right.

Err I disagree with everything you said OP, especially the difficulty setting stuff.
Jerry Pendleton said:
Difficulty Levels: I know. I know this game is meant to be hard, but damn don't I wish that there were difficulty levels. I mean I usually on the default difficulty so that I can get my feet wet a little bit and learn about what I should expect in the game.
You are playing the default difficulty when you play Dark Souls dude. Your reasoning makes no sense.

Yes I'm one of those massive hardcore Dark Souls fanboys, by the way haha.
But nah, Bed of Chaos, have a -proper- ending, harder optional bosses and...some other stuff that doesn't come to mind yet.
poiumty said:
1. Moar story. You're, like, a dude, and you're in a cell, then you get out of the cell and have to FIGHT ZOAMBIES AND SHIT. Why? Why are you there, what's going on in the background, who are all these people and why am I going on this silly quest that I just happen to do while I'm wandering around and shit?
The story is actually vast, you're just not looking for it close enough. Some people don't like this kind of storytelling, but others love it. Guess it's a matter of preference, but it's the FromSoft way eh, so I doubt it'll ever change.
EDIT
Don't bother replying to me Poiumty; seen that you've had to deal with a lot of other people saying the same haha:].
 

thesilentman

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Jun 14, 2012
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Huh, someone necro'd the thread. All DS needs is...Is...Crap, this is hard. The only thing I'd say that it'd need is a better PC port. That's about it.