While I will agree that Nintendo fans are often too quick to defend something like Hyrule Warriors as innovative, I also think people in general far too often claim Nintendo does nothing new ever. Take the Mario franchise. Nintendo has been breaking ground in level design for the entire history of the Mario franchise. The innovation in a Mario game is not in the mechanics, or at least not primarily. There is only so much you can do with jump and move right to shake up the mechanics. But there is almost an infinite amount of things to do with the level design. And so we have Nintendo innovating like crazy in terms of level design. Think about the difference between a game like Super Mario Galaxy and Super Mario 3D world. At the most basic levels these games share the same mechanics but the ultimate realization and utilization of those mechanics is radically different.Zachary Amaranth said:Thing is, this is a fairly common thing. The only thing that makes it uncommon with Nintendo is just how fanatical the fans can get in defending their franchises.Casual Shinji said:Nintendo breaks new ground with Fanservice the Game? I think Square kinda beat them to the punch on that one.
I suppose this illustrates why Nintendo fans and non-fans but heads constantly -- The former love the same characters getting used in each consecutive game, which is precisely what the latter hates. But then I'm sure even fans are desperate for something new from ol' Ninty, what with everyone losing their shit over the new Link maybe, possibly being a girl.
And I get where they're coming from: there's nothing wrong with more of the same if you enjoy it. From books to movies to music to food, we all want enjoyable repeat experiences. We want familiar experiences. We may or may not also want something new.
What seems to make Nintendo fans different is how quick they are to insist something is new and innovative whether it is or not. Not only have other licensed franchises been involved in doing Warriors games, but a couple of them have been significantly more out of left field. Instead, it's "look at how new and innovative this is because it's from Nintendo who make new and innovative things so it must be new and innovative!"
Imagine if, rather than mocking Riley, CoD fans took to the internet proclaiming adding a controllable dog was new and innovative ground for the series. And yeah, I get that there's a pushback between CoD fans and non-CoD fans, but has there ever been such a reliance on insisting things are new and different?
Novelty is a part of Nintendo's marketing and PR on a level rivaled by few tech companies, let alone gaming companies.
In the last 8 years the entire FPS genre has seen less innovation in mechanics and level design than the Mario franchise alone has managed in the same time frame. Every 5 years Mario turns the platformer genre on it's head and rewrites the rules from scratch. And all anyone can say about Mario is how stagnant the IP is. It is ridiculous.