See, I've got a counter-argument.Shirastro said:As much as i am loving Skyrim, there is this one thing that i just cant stomach.
I've spent, Azura knows how many, hours in Skyrim by now, and not once actually got lost or had to stop and figure out where i have to go.
Every time i get a quest where i have to "find" something....there is no "finding", there is only the "follow the mark on your compass until you bump into that person/item/location".
It benefits them far more in development. They don't have to write text descriptions and directions for practically every quest, nor do they have to playtest it.Jandau said:It's a design decision and Beth opted for the more user-friendly approach.
You probably wouldn't have spent 2 hours looking for it if the NPC actually gave you a better description of the plant and it's location. In that case you would actually have to listen to them and find the plant on your own (with relative ease) instead of automatically knowing where the plant is without any effort.NickCaligo42 said:See, I've got a counter-argument.Shirastro said:As much as i am loving Skyrim, there is this one thing that i just cant stomach.
I've spent, Azura knows how many, hours in Skyrim by now, and not once actually got lost or had to stop and figure out where i have to go.
Every time i get a quest where i have to "find" something....there is no "finding", there is only the "follow the mark on your compass until you bump into that person/item/location".
I picked up New Vegas a few months ago, and I didn't actually notice the compass at first... so I got one of those first quests to gather up some plants for a soup, and I spent more than an hour looking around town for them, not able to pick out which plants could be harvested from which ones were just set-dressing shrubs. I poked around the graveyard for literally 45 minutes before I finally found the first one I was looking for, figuring it must have been in a grave or something before I found that one of the innocuous, inedible-looking plants on the edge of the place was actually the one I was looking for. Then I spent another hour doing loops around the school, killing mantises inside and out before I FINALLY noticed the compass and followed it directly to the plant of interest. I said to myself, "what, THAT thing!?" when I finally found out it was the innocuous, scrunched-flat thing I'd passed by a hundred times without my cursor so much as lighting up.
You call that shit fun? You call that an enriching use of my time? I'll take all the low-end grinding against Relentless Rats in the world before doing that shit again.
Fuck "finding," fuck "searching," and fuck the ever-loving SHIT out of "getting lost." I understand the appeal of what you're talking about here, but there's a certain kind of usability that has to go with it, and the Elder Scrolls doesn't lend itself well to it. I don't care what artificial UI junk Bethesda has to add to their game, if I don't have to spend two hours looking for two plants that're right in my backyard, so much the better. If I had to find a good compromise, though, I'd dig back into Ultima 7, with the sextant and the map, and not depend on minute objects too strongly.
As to the dungeons: ... I don't really see your side of the argument here. The dungeons in Morrowind and Oblivion were also really linear, just much duller and less organic, and I have to waste time walking back through the empty level. I guess some of them were bigger, I recall the corpusarium was pretty extensive, but I didn't feel like the quality of content was there.
That is a very, very good point.Shirastro said:You probably wouldn't have spent 2 hours looking for it if the NPC actually gave you a better description of the plant and it's location. In that case you would actually have to listen to them and find the plant on your own (with relative ease) instead of automatically knowing where the plant is without any effort.
I agree. That is the very reason I gave up on Morrowind. Vague directions are well and good if you haven't spent 3 bloody hours looking for the damned place. The compass marker is useful because I go "Oh, that place is that way!" but then as I am walking across the world I see a cave and my ADD kicks in and I explore it. To me it adds to the game because otherwise I would literally get nothing done except finding all the wrong locations at which point I would rage quit.Jandau said:Neither. We get a different game. You mention Morrowind, and while it was kinda fun at times to wander with some vague directions, many times it was tedious and annoying, trying to figure out where the person you are looking for is. It's a design decision and Beth opted for the more user-friendly approach. The game still encourages you to explore the world quite a bit, but allows you to complete your objectives in an efficient manner if that's what you want.Shirastro said:By adding the compass mark do we add or take away from the game?
There is nothing wrong with not liking certain styles of game-play, but that's not the issue here.Nymi said:Honestly, one of the reasons I decided to pick up Skyrim was the move away from the "faff about for 70 hours" style of gameplay. One of my best RL friends spent lots of time advocating Morrowind and Oblivion to me while we grew up, and I tried both for some time. Never could get into it.
The faces were horrible (Which has been fixed to.. A decent degree), but the whole "Do this but I'll only vaguely tell you how" business is just an arbitrary lengthening of the game. Talking to someone, talking to someone else, then talking to someone else and THEN, finally, doing the quest, isn't my idea of fun.
I don't believe I said anything about it being wrong to like the previous style of Bethesda's games. I'd appreciate if you didn't put words in my mouth.Shirastro said:There is nothing wrong with not liking certain styles of game-play, but that's not the issue here.Nymi said:Honestly, one of the reasons I decided to pick up Skyrim was the move away from the "faff about for 70 hours" style of gameplay. One of my best RL friends spent lots of time advocating Morrowind and Oblivion to me while we grew up, and I tried both for some time. Never could get into it.
The faces were horrible (Which has been fixed to.. A decent degree), but the whole "Do this but I'll only vaguely tell you how" business is just an arbitrary lengthening of the game. Talking to someone, talking to someone else, then talking to someone else and THEN, finally, doing the quest, isn't my idea of fun.
Like mentioned before the problem is Bethesdas RPGs became famous for having this "faff about for 70 hours" style. If you don't like that, don't play Bethesdas RPG.
And you having to put some effort into the game is not an arbitrary method of prolonging it.
And i don't believe i said you said there was something wrong with the previous style of Bethesda's games. Don't put words in my mouth and than blame me for putting words in yours.Nymi said:I don't believe I said anything about it being wrong to like the previous style of Bethesda's games. I'd appreciate if you didn't put words in my mouth.
Haven't played Skyrim (and I probably won't in the near future) but hand-holding like this really p*sses me off - especially in games that are advertised as sprawling and open-world. Yes, Peter Molyneux, I am looking at you, and you can take your "golden path" and stick it up your... ah, you get the idea.Shirastro said:Every time i get a quest where i have to "find" something....there is no "finding", there is only the "follow the mark on your compass until you bump into that person/item/location".
This comment is not getting enough love.GrayJester said:I have to disagree with you here. Compare this:
"Southeast of Whiterun"
To that:
"Eydis Fire-Eye tells me that the eggmine is located a short distance southwest of Balmora, in the bluffs west of the Odai River. The old suspension bridge across the Odai is just southeast of the mine entrance. I'm to follow the river south of Balmora until I see the bridge overhead."
Yeah, you are REALLY expected to use your trusty magical GPS. :/
Because no one would have a map detailing at least the main cities lying around. MADNESS.Azure-Supernova said:You mean, how you would actually have to find a new location if you were a stranger in a foreign land? Unless you've actually discovered it already why should you instantly know the exact location of one of hundreds of locations? Is it too much to ask to ask for a challenge in the exploration, because god knows I've managed to break everything else to make even Master difficulty a sunday stroll.Woodsey said:Morrowind's idea of navigation: here's a blank fucking map, and a not-brilliantly-written journal, now go. Which is wonderful, if you want to spend the entire freaking game lost.
Just turn the marker off in Skyrim. Problem solved.
If you want to know shes inWitty Name Here said:Have you tried that "In My Time Of Need" quest? It gives you no compass and nearly no directions, just that you need to find a "Redguard Woman that may or may not be in Whiterun" It's been in my quest log since I started the game, and I still can't find the lady.
Yeah, but not one that details every obscure abandonded cave and mine. Also where did Dovahkiin get his map from?Woodsey said:Because no one would have a map detailing at least the main cities lying around. MADNESS.Azure-Supernova said:You mean, how you would actually have to find a new location if you were a stranger in a foreign land? Unless you've actually discovered it already why should you instantly know the exact location of one of hundreds of locations? Is it too much to ask to ask for a challenge in the exploration, because god knows I've managed to break everything else to make even Master difficulty a sunday stroll.Woodsey said:Morrowind's idea of navigation: here's a blank fucking map, and a not-brilliantly-written journal, now go. Which is wonderful, if you want to spend the entire freaking game lost.
Just turn the marker off in Skyrim. Problem solved.