Shirastro said:
Every time i get a quest where i have to "find" something....there is no "finding", there is only the "follow the mark on your compass until you bump into that person/item/location".
Haven't played Skyrim (and I probably won't in the near future) but hand-holding like this really p*sses me off - especially in games that are advertised as sprawling and open-world. Yes, Peter Molyneux, I
am looking at you, and you can take your "golden path" and stick it up your... ah, you get the idea.
Ever since I was a young kid, playing on my Atari VCS and Master System, I used to daydream happily about what the Games Of The Future might be like - I imagined huge open worlds, where you could walk through immense forests, talk to every inhabitant of a village and interact in them however you like, where you could make your mark on the world, for good or for ill. Well, the future is more or less here, and... It sucks.
What happened to the idea of truly free-roaming, in an immersive environment? Using your own wits, knowledge, and memory to navigate the world? I don't WANT a bloody HUD in a game that has a medieval tech base. I don't WANT to have an always-on compass-cum-radar in the corner of my screen, and I don't WANT objectives to magically appear, with unerring precision, on my Ordnance Survey-quality world map.
I want a Skyrim-style game where you have to navigate by landmarks, by the position of the sun and the stars. If you want to see where North is, you have to read your crummy and inaccurate compass (by the light of your lantern, if it's at night), or check which side of the trees lichen is growing on. If a villager tells you important information, you have to remember it yourself, or even -shock, horror!- note down details on a piece of paper
in real life.
Aah well, I can dream.