That's odd. I've actually been keeping an eye out for that kind of paradoxical quirk combo, and haven't seen one yet. Closest I've seen to anything like that was Love Interest (Only visits the Brothel) and a buff to Meditation stress relief. Of course, I have no idea how much time you sunk into it, but one thing I learned early on is that you've got to be super liberal with the dismiss button until you've established six or seven characters worth keeping around.Silentpony said:I did!
Wasn't that hard really. I just got several absurdly random traits and maladies and it totally ruined any immersion I had with the game. I mean being blood thirsty and afraid of blood at the same time? Being diurnal and nocturnal? A character who will only mediate to reduce stress but likewise will never meditate to reduce stress?
*cough cough* bullshit! *cough cough*
Yeah that game needs an overhaul. And its worse because apparently its gotten a few and its still too random to be good.
Incompatible quirks were hot patched as issues were reported. When I was last playing, they were focused on stress reduction compatibility like the issue mentioned above. They, at the time, still had conflicting light based stat boost/reduction quirks. I had stats that would drop at under 50% light and raise at under 25% light.Encaen said:That's odd. I've actually been keeping an eye out for that kind of paradoxical quirk combo, and haven't seen one yet. Closest I've seen to anything like that was Love Interest (Only visits the Brothel) and a buff to Meditation stress relief. Of course, I have no idea how much time you sunk into it, but one thing I learned early on is that you've got to be super liberal with the dismiss button until you've established six or seven characters worth keeping around.Silentpony said:I did!
Wasn't that hard really. I just got several absurdly random traits and maladies and it totally ruined any immersion I had with the game. I mean being blood thirsty and afraid of blood at the same time? Being diurnal and nocturnal? A character who will only mediate to reduce stress but likewise will never meditate to reduce stress?
*cough cough* bullshit! *cough cough*
Yeah that game needs an overhaul. And its worse because apparently its gotten a few and its still too random to be good.
Definitely sounds like you had a frustrating experience, but it might still be worth revisiting it in a few months, once they've had significant time to improve!
I didn't know about the item interactions with the dungeon objects. That's great to know!-Dragmire- said:Incompatible quirks were hot patched as issues were reported. When I was last playing, they were focused on stress reduction compatibility like the issue mentioned above. They, at the time, still had conflicting light based stat boost/reduction quirks. I had stats that would drop at under 50% light and raise at under 25% light.
On another note, many items can interact with objects you find. For example, bandages can be used on Eerie Spiderweb, Mummified Remains and Rack of Blades to give guaranteed loot. Medical herbs for the food carts are really helpful too, purifying the food gives you plenty to heal/rest with.
List of item interactions here:
http://steamcommunity.com/sharedfiles/filedetails/?id=386706480
2 Highwaymen in the first 2 spots with the fastest one in front. Pointblank Shot them to death. Use the lunge strike attack that moves you forward if hit or shuffled out of position.Encaen said:I didn't know about the item interactions with the dungeon objects. That's great to know!-Dragmire- said:Incompatible quirks were hot patched as issues were reported. When I was last playing, they were focused on stress reduction compatibility like the issue mentioned above. They, at the time, still had conflicting light based stat boost/reduction quirks. I had stats that would drop at under 50% light and raise at under 25% light.
On another note, many items can interact with objects you find. For example, bandages can be used on Eerie Spiderweb, Mummified Remains and Rack of Blades to give guaranteed loot. Medical herbs for the food carts are really helpful too, purifying the food gives you plenty to heal/rest with.
List of item interactions here:
http://steamcommunity.com/sharedfiles/filedetails/?id=386706480
I finally did see a quirk conflict yesterday, when my Vestal with "Love Interest" got a little too kinky at the Brothel, and picked up Deviant Tastes. It was a quick fix in the Sanitarium, but the first I've seen of that sort of issue.
In other news, I hate Swinetaurs. Back-to-back Pig Spear took out my favorite Highwayman this morning. I need to figure out how to better fight them, because even the first one I fought early on forced me to camp immediately.
I had someone else suggest this setup recently. Sadly, my level 5 Highwayman got brutally impaled to death last time, so I've got some work ahead of me leveling up a pair of them. I'll see how it goes! Thanks!-Dragmire- said:2 Highwaymen in the first 2 spots with the fastest one in front. Pointblank Shot them to death. Use the lunge strike attack that moves you forward if hit or shuffled out of position.
Up to the point I stopped playing, I had yet to find a team combination that worked better than 2 Vestal's and 2 Crusaders. Set the 2 Crusaders in 1st/2nd place, give them that shielding ability that also adds to torchlight, and that other one that heals stress damage. Let the 2 vestals heal everybody from the back row, and toss holy bolts at the enemies, also boosting light. If the Crusaders got knocked to the back of the party, use their lunge ability to get back to the front. I pretty much stopped dying at that point with that team makeup.Encaen said:I had someone else suggest this setup recently. Sadly, my level 5 Highwayman got brutally impaled to death last time, so I've got some work ahead of me leveling up a pair of them. I'll see how it goes! Thanks!-Dragmire- said:2 Highwaymen in the first 2 spots with the fastest one in front. Pointblank Shot them to death. Use the lunge strike attack that moves you forward if hit or shuffled out of position.
My particular setup was focused on no light runs for high crit and more loot. My Highwayman trinkets boosted speed and accuracy. With my highest leveled Highwaymen, I would almost always hit crit chance was about 50%(which had the added benefit of keeping everyone sane[small](more or less)[/small]).Encaen said:I had someone else suggest this setup recently. Sadly, my level 5 Highwayman got brutally impaled to death last time, so I've got some work ahead of me leveling up a pair of them. I'll see how it goes! Thanks!-Dragmire- said:2 Highwaymen in the first 2 spots with the fastest one in front. Pointblank Shot them to death. Use the lunge strike attack that moves you forward if hit or shuffled out of position.