I like this analogy. I'll probably use it next time I'm talking to one of those people who thinks adding a bunch of cliches to their generic angsty teenage characters makes them interesting.SamuelT said:I've realised that characters aren't a collection of traits a while ago. Looking back on my work they were pretty horrible. My characters were like you described yours, nothing else but bland plates with colours thrown on them.
Don't be too quick to trust her opinion, it could damn well be nothing more than friendly support. I made that mistake while writing something. Now it seems like a piece of shit to me.Ildecia said:writing a novel...
kind of like a fantasy take on paradise lost (only COMPLETLY different)
friend has been voraciously reading what i've got so far, she loves it
I havent but you saying somthing like that is just as ignorant and uneducated then me saying you couldnt. So i'll try to be civil and leave it at that. Just stop being so cocky.Pirate Kitty said:You know I can't how exactly? Which of my writings have you read?Legion IV said:No you cant. Thats just blatent iggnorance or you have a severe god complex. Either way your wrong.Pirate Kitty said:I'm a writer.
I know I can write better characters than 99.9% of the design community.
I hate how everyone whos not in the industry has a self rightous veiw thinking there better then anyone in the industry. They got in the industry for a reason.
Fine post some of your works then! lol link your fanfic profile or whatever site you must use or whatever. the dudes right at the moment your all talk no show. Or i guess you might just be a really suscesful troll.Pirate Kitty said:Honor is relevant, how?Horny Ico said:Honey, reading your works isn't an important part of knowing you're full of yourself. It is honor that must be earned, not shame. Until you demonstrate your alleged literary skill, you're all talk & no show.Pirate Kitty said:You know I can't how exactly? Which of my writings have you read?Legion IV said:No you can't; that's just blatant iggnorance or you have a severe god complex. Either way, you're wrong.Pirate Kitty said:I'm a writer.
I know I can write better characters than 99.9% of the design community.
I hate how everyone who's not in the industry has a self rightious view thinking there better then anyone in the industry. They got in the industry for a reason.
Oh that's right, it's not; honor has nothing at all to do with someone's writing skills.
Yet again you aviod my request. if your so amazing you'd want to share your works yet you dont you just talk. So yet again. successful troll is successful. Its odd i ussualy dont see that many on this site. That ussualy takes place in the Religon and politics board.Pirate Kitty said:It's okay to talk when you have my talent.Legion IV said:SNIPPY
Hahahaha! Woah, you got the first comment in and trolled everyone a new asshole. I admire teh skillz, no joke.Pirate Kitty said:It's okay to talk when you have my talent.Legion IV said:SNIPPY
Amethyst Wind" post="18.240601.8685259 said:I've just spent the past four days reading through a story which has shown me that that just isn't he case. Any and all characters I've ever penned have been just as bad, if not worse, than those I ended up being bored of, since all the 'interesting' aspects I added to my characters were gimmicks, skin-deep falsities that did nothing to make the character better than average.
quote]
Personally, I'm not much of a writer, but making a character come to life is something I kinda like to do.
First off, a backstory of a character is good, but never make it overbearing. Let a reader really discover a past through a story, not just in the opening paragraphs. If you write fantasy, having a character easily steal a fruit from a stand may make a reader think "Hm... I assume he/she's done this before..."
Show how a character interacts with the world they are presented. Do they speak politely in public but have a wild streak in a private life? Are they a total grab-ass perv at nightclubs, but drinks heavily to forget all their past problems? Do they snore loudly and end up on the floor every night they fall asleep? Sometimes little quirks can really flesh out a character.
I think the best characterization I've ever seen in a novel is Arthur Conan Doyle's work with Sherlock Holmes (no, I'm not just trying to get my avi noticed, I really thiink this). Everything that Holmes does adds a little bit more to his personality. He's arrogant but hard-working. He will goes days without rest when on the job but barely moves and frequently shoots up with drugs when without work.
...
Holy crap, giant post.
Hope it helps!
Sorry!
I've honestly never thought of it that way.Amethyst Wind said:Like every self-righteous guy who's spent enough time looking at different media to notice the character trends, I've thought that, were I to write a story, my characters would be more interesting/believable/likeable than those we see over and over again.
I used to do that. Minus the burning part. I started writing when I was 13, and spent a decade trying to perfect a story that I finally decided really wasn't all that good. I must have done dozens of drafts. You might want to ask yourself why you're doing it, though.HT_Black said:I wrote a book once. Everyone I showed it to loved it and wanted it published. A week later, I decided I hated it with a passion; so I burned the original draft and started again. I have now done that twice, and am currently working on a third re-write. So I guess I surprised me with how shitty I was (two different times, no less).
I'm pretty satisfied with most of my character work, though. I think I handle that better than I do anything else.
haha awsome. that's pretty damn ... I'm not sure there's a word for that.Archemetis said:I have plans to write stories about a zombie who drives around Britain in a double-decker bus with monster-truck wheels...
I'm fairly certain it's interesting.
As a writer myself, I'll tell you right now that the constant fear that your characters are flat and uninteresting is a good thing; it drives you to improve, to constantly second guess yourself and to practice. Every time I write, I get angry with myself over how terrible the character's dialogue is or how it doesn't suit his character quite right, and so I constantly produce more drafts, try to round out my characters, develop their individual personalities. That is what makes you a good writer (well, a good character writer, anyway).Amethyst Wind said:Like every self-righteous guy who's spent enough time looking at different media to notice the character trends, I've thought that, were I to write a story, my characters would be more interesting/believable/likeable than those we see over and over again.
I've just spent the past four days reading through a story which has shown me that that just isn't he case. Any and all characters I've ever penned have been just as bad, if not worse, than those I ended up being bored of, since all the 'interesting' aspects I added to my characters were gimmicks, skin-deep falsities that did nothing to make the character better than average.
I'm eternally grateful that I've seen this, and while I don't write very often, I'll try to keep in mind what I've learned for the future.
Anyone else had any experience like this, where you think you've got the grasp of media but it surprises you in a wonderful way?
(Keep it respectful, if you're gonna post specific examples of media then don't flame anyone else if you don't agree that their choice has been an inspiring one for them).
Hah! Big words, madame >Pirate Kitty said:It's okay to talk when you have my talent.Legion IV said:SNIPPY
That sounds a lot more fun than challenging. And no, with today's advanced methods of getting your work out there, luck is not required to succeed. You just need to be so good that you can't be ignored.Noelveiga said:Ok, here's the real question, if we're talking about video game writing.Pirate Kitty said:I'm a writer.
I know I can write better characters than 99.9% of the design community.
Can you write a compelling story and characters around eight hours of set pieces that are already decided and in place? You can't change any of them, and they all involve a medium sized room full of people you shoot at.
You get 20 minutes of cutscenes and not a minute more.
You also have to write 800 lines of incidental voiceover dialogue that will be relayed over the radio. Half of those will be descriptions of the game's objectives. The other half will be colour. You need three variations on each of the colour lines.
When you're done, half of what you've written will be scrapped and you'll have to come up with something different *but you can't touch the other half*. It all needs to makes sense at the end.
You also have three days to do this last rewrite.
Feel up to it?
I don't care who you are, many if not most of the writers in any media industry are better than you. It's not about the writing, it's about writing for the format under production constraints. All of the above applies to movies and TV as well.
Can you write episode 6 of a series? It needs to be understandable without having seen the other five. Also, the plot of that episode must also be understandable if you join after each act break, so basically two thirds of what happens can't be relevant at all. Oh, and you only get to put in one thing that has relevance to the ongoing plot. And you don't get to decide what it is. Everything else must reset at the end of the episode.
It's all about working within the medium. Most people who call themselves writers but haven't been paid to write before tend to think they are better than they really are. As in, much better. As in, they are normally terrible at it, they just don't know. But even if they're good, it's one thing to do it at home, on a spec, all the time in the world and no creative constraints and a very different one to pull it off on deadline, with external impositions and mandated rewrites.
In my experience, if you aren't making a living out of it and you don't know exactly how weak your writing is and why, it's typically all the way weak. There is some comfort in knowing what you can't pull off. At least you get a clear view of the path to improvement.