Well, credit where it's due, Bethesda did come closer to making a great game then they ever have before. They finally abandoned the half-shitty-RPG/half-shitty-action-game formula of their last few games and went full action gameplay with RPG elements.
Problem is, they ended up making the most average, flavourless, unremarkable shooter I've ever seen. If Fallout 3's gameplay was the awkward, clunky Mass Effect blend then Fallout 4's is the blandness of Mass Effect 2's gameplay minus any of the little flares that dragged it over the line of average. Beyond choosing which weapon to shoot there's bugger all variety or options in a firefight and absolutely no nuance. You just sort of stand there chipping away at health bars while enemies chip away at yours.
Or I suppose you could play it as the world's simplest melee brawler. Stack stats, move forward, mash attack. Maybe block once in a while, if you really feel like it?
Ohhh, ohhh, or you could play the world's least polished stealth game. Would you like to know how well concealed you are right now? Ha ha, fuck you, you'll find out when the bullets hit you. Also, enjoy having to use the walk button to sneak until level 31 I think it was.
The difficulty levels do nothing to help. Easy and normal can almost be played with your eyes closed. Hard requires you to open your eyes long enough to find the stimpacks in your inventory every so often. Then survival difficulty comes along and delivers a breath of sensibility by slowing down the healing rate, preventing you from just rapidly medicating all your problems away. Sadly, it also turns all the enemies into dreary bullet sponges, making the already tepid and torpid combat into an utter slog.
The loot logistics are woefully unbalanced. In the opening few hours of the game I got a brief, precious glimpse of something engaging when I was having to juggle ammo types while stimpacks and radiation meds were in desperately short supply. I was having to shoot and cook wildlife just to keep myself going and radiation was actually something to worry about while exploring a post-nuclear war wasteland. Fancy that! But then Bethesda Syndrome inevitably set in and now I have more munitions than I can carry and well over a hundred stimpacks. Alas poor challenge, we hardly knew thee.
Similar situation with the power armour. I was puzzled when they gave me a suit so early. But then they introduced me to power cores and I thought I understood. "Ahh, I see, they're giving me a taste of power and now they're going to make me scrounge if I want another fix. Bravo!" Yeah, well, now I have over 30 of the fucking things, so so much for that.
I won't dwell too much on the settlement building business. Suffice to say, it feels like a gimmicky attempt to hitch their carriage to the Minecraft train, it's utterly disconnected from the rest of the game and the interface is a fucking joke.
Oh, and lastly there's the dialogue system. I was initially overjoyed at having a proper talking protagonist rather than a heavily armed fencepost and it feels like they made a genuine effort to provide some engaging dialogue every once in a while. Sadly they went and fucked it up by trying to copy Bioware's dialogue wheel while simultaneously not understanding the things that made it work and exacerbating its problems. Remember how with Bioware's dialogue wheel you always knew which options would move the conversation forward and which ones would draw it out based on their position on the wheel? Because Bethesda clearly fucking don't. But hey, remember how with Bioware's dialogue wheel the insufficient summaries would occasionally make you say something unintended? Well Fallout 4 has that shit by the barrowload... "Sarcastic".
On the upside it feels like there's more interesting and unique stuff to find and explore and more and better little stories to discover. But I really don't know if it's worth trudging through the mud and shale of pedestrian combat and mechanics to uncover the gems.
Problem is, they ended up making the most average, flavourless, unremarkable shooter I've ever seen. If Fallout 3's gameplay was the awkward, clunky Mass Effect blend then Fallout 4's is the blandness of Mass Effect 2's gameplay minus any of the little flares that dragged it over the line of average. Beyond choosing which weapon to shoot there's bugger all variety or options in a firefight and absolutely no nuance. You just sort of stand there chipping away at health bars while enemies chip away at yours.
Or I suppose you could play it as the world's simplest melee brawler. Stack stats, move forward, mash attack. Maybe block once in a while, if you really feel like it?
Ohhh, ohhh, or you could play the world's least polished stealth game. Would you like to know how well concealed you are right now? Ha ha, fuck you, you'll find out when the bullets hit you. Also, enjoy having to use the walk button to sneak until level 31 I think it was.
The difficulty levels do nothing to help. Easy and normal can almost be played with your eyes closed. Hard requires you to open your eyes long enough to find the stimpacks in your inventory every so often. Then survival difficulty comes along and delivers a breath of sensibility by slowing down the healing rate, preventing you from just rapidly medicating all your problems away. Sadly, it also turns all the enemies into dreary bullet sponges, making the already tepid and torpid combat into an utter slog.
The loot logistics are woefully unbalanced. In the opening few hours of the game I got a brief, precious glimpse of something engaging when I was having to juggle ammo types while stimpacks and radiation meds were in desperately short supply. I was having to shoot and cook wildlife just to keep myself going and radiation was actually something to worry about while exploring a post-nuclear war wasteland. Fancy that! But then Bethesda Syndrome inevitably set in and now I have more munitions than I can carry and well over a hundred stimpacks. Alas poor challenge, we hardly knew thee.
Similar situation with the power armour. I was puzzled when they gave me a suit so early. But then they introduced me to power cores and I thought I understood. "Ahh, I see, they're giving me a taste of power and now they're going to make me scrounge if I want another fix. Bravo!" Yeah, well, now I have over 30 of the fucking things, so so much for that.
I won't dwell too much on the settlement building business. Suffice to say, it feels like a gimmicky attempt to hitch their carriage to the Minecraft train, it's utterly disconnected from the rest of the game and the interface is a fucking joke.
Oh, and lastly there's the dialogue system. I was initially overjoyed at having a proper talking protagonist rather than a heavily armed fencepost and it feels like they made a genuine effort to provide some engaging dialogue every once in a while. Sadly they went and fucked it up by trying to copy Bioware's dialogue wheel while simultaneously not understanding the things that made it work and exacerbating its problems. Remember how with Bioware's dialogue wheel you always knew which options would move the conversation forward and which ones would draw it out based on their position on the wheel? Because Bethesda clearly fucking don't. But hey, remember how with Bioware's dialogue wheel the insufficient summaries would occasionally make you say something unintended? Well Fallout 4 has that shit by the barrowload... "Sarcastic".
On the upside it feels like there's more interesting and unique stuff to find and explore and more and better little stories to discover. But I really don't know if it's worth trudging through the mud and shale of pedestrian combat and mechanics to uncover the gems.