I Hate Tutorials in Games!

Nalgas D. Lemur

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Nov 20, 2009
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Traun said:
Mr Metzger said:
Simple enough - I hate game tutorials.
Go play a Paradox game without a tutorial, see how that goes.
Heh. That's the first thing I thought too. Crusader Kings 2 has a 27-part tutorial. I think I spent 80 minutes on just the first part, because I moused over every single thing on the screen and read everything before clicking through to what it told me to do next. Every time you think you've hit bottom, it just keeps going deeper. One of these days they're going to get to the point that they have to start including tutorials for their tutorials.
 

Mrkillhappy

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Sep 18, 2012
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Tutorials can be helpful for learning new mechanics and improving your gameplay style such as in the fighting game franchise Blazblue, I already knew how to play most fighting games but doing the tutorial taught me about some the the features that were exclusive to the franchise. Though I will admit that some games go way to far with how long they go on for.
 

Popadoo

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May 17, 2010
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Skyrim's tutorial/opening sequence is boring as hell.
The first time was cool, but once you've seen the big scary dragon once, the rest is just linear, boring, asdfghjkl-inducing bullshit.
 

aerigon

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Dec 8, 2011
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dark soul's tutorial......... wait dark souls had a tutorial in which i died over seven times trying to fight that boss .but then I found the solution.So its great tutorila to teach me two things one about me that i may be a complete moron and the other about the game that is gonna be tough so controoling your swearing while guest are around is a must
 

Marik Bentusi

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Aug 20, 2010
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Like cutscenes, I prefer my tutorials skippable if they're not weaved into the rest of the game really well, which usually isn't the case. One should recognize that and think about returning old chap Mr. Tutorial Button to the main menu, or adjusting the length of the tutorial to the difficulty level selected.
 

Loonyyy

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Jul 10, 2009
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Certain Tutorials piss me right off. Borderlands 2 has an extremely obnoxious set of starting missions, and I've given up on my second character for the moment because I'm really not that interested in doing the same section again.

Skyrim's tutorial is barely interactive and takes forever, while being completely on rails.

AC 2, Brotherhood, and 3 (Haven't played Revelations yet), all have terrible tutorials, typically spending a portion walking around as Desmond the Dull. There's a base setup sequence in pretty much every one. At best, they're mediocre, but most of them fall far below that.

I think the problem is that most of these tutorials assume the most inept new player, and spend a long period teaching basic skills and genre conventions. Which is completely unnecessary to games which are formulaic in their approach to the genre or series. They need a skip button, and for story games to not integrate the story into the tutorial (As if you could skip the tutorial in ACIII, the story would take a hit).

I restarted Deus Ex: HR to respec and stealth properly, and the intro sequence for that is pretty obnoxious. Some good information, but lots of boring walking, and lots of shoutouts to the previous games which are rubbed in my face, which I don't get.

Hence, the three commandments of Game Tutorials:
1.)Games which are relatively simple approaches to convention, with simple mechanics, need simple tutorials.
2.)Games with more complex ones, should have more complex tutorials.
3.)Tutorials should be optional if they're not short.
 

Bat Vader

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Mar 11, 2009
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When I first played Mass Effect I got mad because I died like five times trying to defuse the bombs on Eden Prime. First and only game where I died playing the tutorial.
 

Fuzzed

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Dec 27, 2012
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I have a love hate relationship with tutorials. If it flows with the game and the story then go for it, but if the main character is already supposed to be a professional killing machine then why the hell does he/she need to be going through a tutorial? I mean I know why game developers put them in there, but it's like...could you not?
 

Freaky Lou

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Nov 1, 2011
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Fuzzed said:
I have a love hate relationship with tutorials. If it flows with the game and the story then go for it, but if the main character is already supposed to be a professional killing machine then why the hell does he/she need to be going through a tutorial? I mean I know why game developers put them in there, but it's like...could you not?
That is not what "love/hate relationship" means.

Anyway, the answer is simple: skippable/optional tutorials. You could also go back to the days of putting the "how-to-play" information in the manual and designing the game around the assumption that it was read, but this has two issues:

1. People don't read. I'm not sympathetic at all to anyone who complains for this reason, but
2. People who import the game to a country that doesn't speak English/whatever will have an extremely hard time learning how to play.
 

Fuzzed

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Dec 27, 2012
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Freaky Lou said:
Fuzzed said:
I have a love hate relationship with tutorials. If it flows with the game and the story then go for it, but if the main character is already supposed to be a professional killing machine then why the hell does he/she need to be going through a tutorial? I mean I know why game developers put them in there, but it's like...could you not?
That is not what "love/hate relationship" means.
Sometimes I love them, sometimes I hate them. How's that Professor Lunar?
 

FFP2

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Dec 24, 2012
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Final Fantasy 13. Yahtzee wasn't kidding when he said that the tutorial was 20 hours long.
 

Mordekaien

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Sep 3, 2010
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I like tutorials, if they are optional. Like Neverwinter Nights did it. Remember that awesome game?
Basically, the first chapter was tutorial, yet you could skip those parts you wanted, or, you could skip the entire tutorial.

The only thing I don't like are tutorial on rails, without complementing the story in any means. Borderlands has this kind of thing, and it pissed me off. Two Worlds 2 tutorial is boring as hell too, and you can't skip it.
 

Elementary - Dear Watson

RIP Eleuthera, I will miss you
Nov 9, 2010
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I like games that have tutorials as pop-ups... You can ignore them then..! Far-cry 3 had the right idea, press start on the pop-up to see it more detailed, otherwise just ignore!

I also like ones like Ace Combat, where it is optional! Well... until they made an achievement for it! :/ As an AC vet, that was really boring!! :(
 

Laluune

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Dec 22, 2012
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I dislike hand-holding. Tutorials are okay as long as they aren't constantly starting and stopping me in game "Press A to jump" *jump* "Hold down right stick to look around" etc. In this new day and age I believe those sort of controls come naturally to a player now. I can't say I've played a game which didn't have a tutorial where I was like "omagerd what am I meant to do!?" now this is different to level design, where I give up because the game hasn't told me where I'm going or what I'm meant to be doing. Epic Mickey 2 I'm looking at you.
 

farscythe

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Dec 8, 2010
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im going to have to nominate eve online's tutorial it's a slog and a half to get trough( at least it was a few years ago when i played) by the time i got to the end of it i'd forgotten half of it again.

but then..eve's complicated.
 

soul_rune1984

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Mar 7, 2008
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I hate long unskipable tutorials and cutscenes. I love Skyrim but having to go though that long opening before I can make my character is a pain.