I Hit It With My Axe: Episode 15: Ambush at the River of Despair

AnotherFineMess

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Jan 12, 2009
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Noooo!! That was a freaking cliffhanger. Plus, I really want see which girls get out alive.

And was it just me that on the first scene with KK looked at the dog and thought: "Is she holding Yoda?"
 

ThaBenMan

Mandalorian Buddha
Mar 6, 2008
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So, Justine (the half-Medusa) is dead, right? Does her stone gaze still work? Could they cut off her head Perseus/Kratos-style and use the gaze as a weapon?
 

Slycne

Tank Ninja
Feb 19, 2006
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ThaBenMan said:
So, Justine (the half-Medusa) is dead, right? Does her stone gaze still work? Could they cut off her head Perseus/Kratos-style and use the gaze as a weapon?
Not dead, just unconscious at this point. Here's the rules they are playing with concerning death and what getting to zero hit points means.

Death rules recap:

-If you take more hit points than you have, you're considered to be at 0 h.p. and are unconscious unless you were hurt by something that would obviously kill you instantly (falling boulder, death spell, etc.).

-At 0 h.p. you're unconscious but will pop right back up if healed. However, if you go unhealed for an hour, you must roll under your constitution or lose d6 more hit points. At negative your constitution, you're dead.

-Unconscious characters can usually be killed at will by any old schmuck who has a free round on his hands and has no interest in ransoming, interrogating, prisoner-trading, or eating the PCs fresh.

Nobody's quite dead by the end of the video, but half the party's unconscious. And they are surrounded.[footnote]http://dndwithpornstars.blogspot.com/2010/06/rules-about-dying.html[/footnote]
 

aegios187

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Jun 17, 2007
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The ladies handled this dire situation much better than a lot of gamers I've played with. For some reason, the concept of running away is so foreign to many players. Not every obstacle presented is a mountain you have to climb.

Zak's dice being on fire didn't help either =P
 

shlominus

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Sep 19, 2008
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aegios187 said:
For some reason, the concept of running away is so foreign to many players. Not every obstacle presented is a mountain you have to climb.
almost everyone learns this the hard way. :)
 

fnartilter

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Apr 13, 2010
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aegios187 said:
The ladies handled this dire situation much better than a lot of gamers I've played with. For some reason, the concept of running away is so foreign to many players. Not every obstacle presented is a mountain you have to climb.

Zak's dice being on fire didn't help either =P
My DM liked to point out as the party and I were getting our asses handed to us that "One thing that's consistent amongst players is that they almost never run away." Which is very true, unless a person happens to be solid in playing a cowardly character (haven't seen that often, I've tried it, but the character changed as he got to know his party members).

I feel for whoever's going to die... though I've had to reroll so many times, it's not easy when you actually like the character, though it's that it's become iconic amongst my friends.

On another note: Where did you get that tribble? It's fuckin' adorable, and I want one.
 

spookydom

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Aug 31, 2009
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No Way! you can't leave me hanging like that! What am I ment to do for the next seven days ah?. I feel a last stand coming on, its like the Magnificent Seven....except there are five of you.......and with better cleaveage than Yul Brynner......ummm...anyway, really should digress here. This show is making me remember how cool pnp can be. Thinking of geting my old Rifts band back together in a Blues Brothers Style. Hope next week is not the end or I will be writing you guys a very strongly worded letter :)
 

Kojiro ftt

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Apr 1, 2009
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I foresee:

Next episode: Half the party is unconscious, one dead, they are all captured and taken to the goblin camp to be cooked. From which they promptly escape.
 

fleischwolke

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Feb 8, 2010
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Oh dear...

Pig balloon, we hardly knew thee. Also: Never underestimate small monsters in large numbers.
 

aegios187

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Jun 17, 2007
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shlominus said:
almost everyone learns this the hard way. :)
Sadly, as a GM, I wish that were the case. Some people never seem to get it and some seem to go about it in new and spectacular ways. Keep in mind, it's no fun for a GM to see this go down either as it puts you in an awkward position. You don't want to fudge the situation or coddle the players, but usually, a TPK, means the GM's work to that point comes to an abrupt end and they are left to see what can be salvaged to reintroduce later and how to get the party and the campaign moving again.
 

BastyNastard

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Mar 3, 2010
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Erick.S said:
fleischwolke said:
Also: Never underestimate small monsters in large numbers.
Amen to that!
Playing Call of Cthulu it was fish people in some canal in 1920s england that handed me my first pcd its always the little fuckers fighting on their terms (take the tribbles for that matter awesome old school episode I wouldn't have wanted to be a klingon onboard the bird of prey lets just say)

I wish you the best of luck ladies. Zak have no remorse and well played although I wouldn't want to be in your postion at that point.

Awesome episode lovely suspense can't wait to see what happens next.
 

Hurr Durr Derp

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Apr 8, 2009
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Slycne said:
Nobody's quite dead by the end of the video, but half the party's unconscious. And they are surrounded.
Not quite dead? Then what was with the head cutting off heart ripping out business at the start? Surely that means that someone died...
 

vcdaniels

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Jan 8, 2010
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Ladies, try to bargain off some of your loot and surrender. Buy some time to figure out another means of escape. On the second try your characters will have the benefit of hindsight.

Or, if you have someone in the party with high Charisma (preferably a rogue or sorcerer), you can try to make up some story about how one of your pieces of loot is, in actuality, an awesome artifact of great power. You'd be willing to bargain this artifact in exchange for the unhindered escape of your party. Goblins aren't incredibly logical or analytical, so with a few tricks of magic and sleight of hand and a good enough story, you may be able to trade a crystal or three for the lives of your party. Who knows, make it good enough and you might get the goblins to fight amongst themselves over it allowing you to slip out in the confusion.
 

Archon

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Nov 12, 2002
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And people say I'm a harsh gamemaster! Zak is willing to do a total party kill in front of an audience!
 

mandymorbid

Blindheim!
Mar 17, 2010
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Connieparts said:
Lim-Dul said:
I bet it all will turn out to be just a dream! ;-)
I thought it was a dream when it was happening!
I just kept thinking "we should have stuck to the plan...but I asked 'em what they wanted to do at a critical point so..."
 

deadguynotyetburied

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Jun 3, 2010
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One of my friends had a character who learned to count "one, two, many, flee!" I got nervous when Zak said "lots," followed almost immediately by "a lot more." And yes, you all dealt with this far more calmly than I ever did. Some of my character sheets turned into confetti.

Oh, Mandy, you're letting the newer players learn some things on their own? You do that better than I do. For some reason after I'd been playing for a year or so all my level 1 characters were experts on goblins, hydrae, giant spiders...