It just feels different.Hal10k said:Who says perks don't give you control over your character? Why is "You hit 2% harder with axes now" inherently superior to "You hit 2% harder with one-handed weapons now, plus you can choose from a range of permanent bonuses to your stats if you so wish"?Crono1973 said:Well, if you didn't like the leveling system of Morrowind then I can't really relate to your opinion at all. In Morrowind and Oblivion leveling up meant something more than "here, have a brightly colored cookie", it meant you were taking control of the development of your character. You always were, with every move you made but the level up was the point where it paid off.Hal10k said:I wasn't much of a fan of Morrowind's leveling system either- It was essentially the same as Oblivion's, except it made everything take longer. What I loved about Morrowind was the setting. You had cities constructed underneath the shells of ancient insects, Daedric temples with twisted architecture, steampunk Dwemer ruins, Lovecraftian cattle, and plains choked with volcanic ash, and much more. And more importantly, it all seemed to fit together. Everything from the architecture to the environment design to the costume design went together to create a sense of place that Oblivion just lacked for me. Oblivion just felt artificial to me. It felt like somebody had taken figures from a D&D board game and shaken them loose upon the table. The only locations that felt interesting were the Deadlands, and we all know the problems that the Oblivion Gates had. Skyrim goes a long way towards recapturing the feeling of uniqueness and realism that Morrowind had for me- it may not be as utterly alien as Morrowind, but it's unique enough to make me want to explore in a way Oblivion didn't.Crono1973 said:So you like the perks better, what did you think of Morrowinds leveling system? Better yet, what did you like about Morrowind that Oblivion didn't have but Skyrim did?Hal10k said:Don't take my words the wrong way: I liked Oblivion. Not as much as I liked Morrowind, and I'm still reserving judgement on Skyrim until I can reflect upon it more in hindsight, but I still thought Oblivion was really good, especially when you take Shivering Isles into account. It still had flaws, though, and the reason Skyrim has garnered so much praise is that many people feel it addresses those flaws. This may not ring true to you, but it does for many people. And if somebody says "I enjoyed Skyrim's locations more than Oblivion's" or "I liked the voice acting in Skyrim more than Oblivion", you can't really tell them that they're wrong.Crono1973 said:You didn't answer my a question then. I ask why YOU like Morrowind and Skyrim and not Oblivion. I know what every one else is saying and I think none of it rings true (as I pointed out with bullet points).Hal10k said:Like I said, people felt that Skyrim addressed these concerns. Something that feels unique or interesting to one person will feel generic or boring to another. Different people take up different cues from their surroundings. The people who are complimenting Skyrim over Oblivion are the ones who saw positive differences in the game.Crono1973 said:It didn't though.Hal10k said:The common sentiments that I have seen point out the somewhat generic environment design, copy-and-paste locations, comically bad voice acting, the flawed leveling system, and the fact that all of the NPCs looked like potatoes. Many people who disliked Oblivion for these reasons felt that Skyrim addressed these concerns well.Crono1973 said:Why can't you stand Oblivion but like Morrowind and Skyrim?SirBryghtside said:...apart from the fact that Oblivion is one of 4 Elder Scrolls games that came before Skyrim? It lived up to and blew apart my expectations, as a person who loved Morrowind, likes Daggerfall and can't stand Oblivion.Crono1973 said:Maybe you haven't noticed all the "Oblivion sucked, Skyrim is the best game ever!" posts?BloatedGuppy said:Buh?Crono1973 said:It seems to me that comments like yours (and there are many) are really saying that those who hate Oblivion will be the most likely to love Skyrim. To me, that is evidence enough of how far Skyrim has strayed from the expectations of TES fans. In short, Bethesda sold out TES fans.
They're extraordinarily similar, sharing almost all the same virtues and all the same flaws.
Hate Skyrim if that floats your boat. But sold out TES fans? Good grief, people.
Skyrim has:
- generic environment design (ie, mountains and snow vs forests)
- copy and paste locations
- bad voice acting and comic dialog (ie, the arrow to the knee and the horrific german accent)
- the level scaling system is better but not by much
- The NPC's do look better but that hardly helps gameplay
I think Skyrim is worse because the leveling system has been reduced to three attributes and perks. The perks being far more important than your skills (you can have a high skill level in something but it not be as good as having a low skill level plus a perk).
I'm not entirely sure how we segued into a discussion of the leveling system, but I prefer the perk system to the previous game's linear stat progressions. It allows for greater specialization, even if you've managed to max out your stats, and makes for immediate, noticeable benefits to leveling, as opposed to "You can swing your sword incrementally faster". It seems like a natural extension of Oblivion's "You can cast Expert Level Destruction magic now" stuff, at least in that regard.
So you understand where these questions are coming from, let me explain my POV. Oblivion had the same skill level system as Morrowind, just fewer skills but still plenty. Oblivion had the attributes that could be directly altered just like Morrowind. Oblivion had the same means of leveling your skills (ie, use them to level them). So under the hood, Oblivion and Morrowind are more similar to each they other than either is to Skyrim. In fact, on the Bethesda forums, one guy told me that Skyrim is not an RPG at all. I have to to agree that it is less RPG than previous TES games.
Now, "RPG" is, by necessity, a rather vague genre. I seem to recall seeing many threads recently on the definition of the term where everybody walks in with a different definition and subsequently walks out angry. To me, thinking in terms of stats, an RPG has to force the player to specialize. Something that will give the player all available benefits given enough time, such as Call of Duty's multiplayer, is not an RPG. But something that forces the player to adopt a particular playstyle as they level up, and will actually play differently if they pick another playstyle, is an RPG. In this way, I think Skyrim is even more of an RPG than any of the previous games. In Arena, Daggerfall, Morrowind, or Oblivion, you can become the undisputed master of all available skills given enough time. There isn't always a cap, but there's always a point where leveling up any further just becomes redundant. At that point, you can adopt pretty much any playstyle and expect the same amount of success. But in Skyrim, the limited number of perks forces the player to choose a particular playstyle. Even if you level up all of your skills to 100, you're going to be most effective with your preferred playstyle- the one you've put the most perks into.
In case anyone doesn't understand. Brightly colored cookies = perks.
I could ask you the same thing, why are perks BETTER than simply boosting your skills by 5 points when you level up?
You make it sound like there is no difference but you know there is a difference otherwise you wouldn't prefer perks.