I think my biggest problem with the ending(s) is not what they were but what they weren't.
The endings to the first two Mass Effect games changed depending on how you'd played, paragon or renegade.
For Mass Effect 1 this was just a dialogue change, with another variation depending on whether you'd saved or let the council die. In Mass Effect 2 your entire team was at risk because you needed to gain their loyalty or sent them on the wrong job.
Yet at the end of Mass Effect 3 nothing you'd done previously mattered. A ruthless renegade got the exact same dialogue, the same three choices of colour, as a shining paragon.
To me that was a wasted opportunity. They didn't need to make huge changes but even something small, like some dialogue changes as in Mass Effect 1, would have given players something back for playing in a certain way.
The endings to the first two Mass Effect games changed depending on how you'd played, paragon or renegade.
For Mass Effect 1 this was just a dialogue change, with another variation depending on whether you'd saved or let the council die. In Mass Effect 2 your entire team was at risk because you needed to gain their loyalty or sent them on the wrong job.
Yet at the end of Mass Effect 3 nothing you'd done previously mattered. A ruthless renegade got the exact same dialogue, the same three choices of colour, as a shining paragon.
To me that was a wasted opportunity. They didn't need to make huge changes but even something small, like some dialogue changes as in Mass Effect 1, would have given players something back for playing in a certain way.