minarri said:
If it's too hard, then travel around and pick off small fries until you can level up some. It's what I always do.
except one of the random encounters is 3 Elite Greater Shades that WILL kill you right out of Ostagar.
How I played my game was as a Human Noble Cunning Dagger Rogue. (This is a Normal setting build, I can't tell how it would do in Hard or Nightmare)
put a couple skill points in Coercion (You won't ever get enough Cunning to max out all of the Persuade options without them, you'd need 100, and at level 22 I had about 75). With 2 points, you should be able to do every Persuade, and most of the Intimidates throughout the game.
You need 20 modified strength to wear the best rogue armor (The Felon's Coat, Helm of Honnleath, Cadash Stompers, Red Jenny Sneakers). If you get the Key to the City early (a ring in Orzammar), then that means you'll need 18.
You need 24 Dexterity for Momentum. Other then that, you don't really need Dexterity, unless you want to get Evasion early.
The rest of your points you put entirely into Cunning.
Best Specializations are Bard and Assassin. Reasons might seem obvious, but in case not, here's why; Both specializations get damage bonuses based on Cunning. Assassin's get extra damage on backstabs based on Cunning, and Bards Songs are stronger the stronger your Cunning is. Don't need to get the final Assassin Talent, as this build uses very little stamina. Don't need the final Bard Talent either, it's entirely a support ability, negates use of your character, and isn't as useful as having your character available to use.
Put a point into The Deft Tools talent, because early on, you will find a lot of chests that may be beyond your skill otherwise. To unlock every chest/trap in the game, you need 70 Cunning, minus 10 for every point in Deft Tools. With this build, you shouldn't need more then 1 point.
Get Combat Movement, Coup De Gras, And Lethality ASAP. Those and Momentum are the backbone of the whole build. The game changes dramatically as you put points in Stealth, so if you're interested in that, put points in there. Not needing to put points into Deft Tools will give you plenty of room.
Alistair as tank (although with proper talenting/skills any warrior other then Dog could easily be a tank), Wynne as a healer (although if you play evil, it may be much simpler to make Morrigan your healer, as Wynne has a habit of attacking you if you do evil things. I used Shale as my fourth, primarily as a damage dealer, although I used all of their forms except for the ranged one at one point or another (even the "Stand Still and buff everyone" form.. it saved my ass on one of the dragon bosses).
For your tank's stats, throw all your points into Strength until they get about 38, then throw all the rest of your points into Dexterity. For Tank Specializations, any are good, but I would suggest Templar/Reaver. The first two Reaver talents are very useful for tanks. But other then Reaver, it's a tossup. Even Sten, with only a single specialization as Reaver would be a great tank.
For your healer, put most of your points into Willpower, and enough magic to get the spells you need. Spirit Healer is almost a must - without it, you only have 1 heal. If you are a Spirit Healer, you get 2 basic heals, a resurrect, a cleanse, and a Lifeward spell. For secondary specialization, either Battlemage or Blood Mage. Battle Mage will give your healer a bit more survivability, but blood mage gives you extra mana through using your health.. It doesn't really matter what the second one is honestly, none of them are synergistic with healers well.