Well, one of the game's major themes is death. One major reason for this is that the mother of Hironobu Sagaguchi died during the production of the game. He wanted to explore the idea of loss. This is one reason for the death of Aerith in the game. So it may only be natural that the game depressed you.
Otherwise, that's your opinion. FFVII is one of my all time favorite games, if not my favorite. On the other hand, I don't care for Halo. I'm sure that might upset some people.
Anyway, as I said, I love FFVII. I literally play it just about once a year. The game has plenty of sobering moments, but also some great funny moments and even some epic moments, like the escape from Shinra Tower. The materia system is simple, but also deceptively deep. The battle system didn't really evolve the typical FF battle system much, but it did change how the fights looked and made them more dynamic is presentation, as the camera moved during the action.
My only real complaint is that none of the characters really feel all that different in battle. Might seem odd, but other RPGs I played made each character feel much more unique. And it's not just the materia system. In terms of stats, I never felt much difference between the characters. For example, unless you had Barret and Yuffie in your team, you wouldn't really see much difference in speed. And magic was almost defunct by the end of the game to boot.
Honestly, that's about the only reason that game is noteworthy to me at all. That and the actually really good acting, which is probably another reason I felt bad for the character.
Otherwise, that's your opinion. FFVII is one of my all time favorite games, if not my favorite. On the other hand, I don't care for Halo. I'm sure that might upset some people.
Anyway, as I said, I love FFVII. I literally play it just about once a year. The game has plenty of sobering moments, but also some great funny moments and even some epic moments, like the escape from Shinra Tower. The materia system is simple, but also deceptively deep. The battle system didn't really evolve the typical FF battle system much, but it did change how the fights looked and made them more dynamic is presentation, as the camera moved during the action.
My only real complaint is that none of the characters really feel all that different in battle. Might seem odd, but other RPGs I played made each character feel much more unique. And it's not just the materia system. In terms of stats, I never felt much difference between the characters. For example, unless you had Barret and Yuffie in your team, you wouldn't really see much difference in speed. And magic was almost defunct by the end of the game to boot.
There's a valid point here. I remember that when playing Heavenly Sword (a decent, but not great game) one particularly boss, Roach, actually made me lose. Not because he was tough or had a tricky component to him. But because I felt a bit heartbroken for him. As his father angrily yells at him and threatens to kill his monstrous pets, Roach looks up with a sad look on his face and says, "But they're my only friends." I felt so bad for him, that I couldn't really bring myself to harm him and I lost as I lost my resolve to crush this foe. I was happy that after beating him, Nariko, the heroine, didn't kill him.Denamic said:So the game successfully accomplished what it was supposed to? Cool. If you don't like that type of setting...
Games and fiction in general don't have to make you feel happy. Sometimes, it aims for making you sad. Sometimes, it's for making you downright miserable. It's an emotional experience. Some people don't like horror movies because they don't like being scared.
Honestly, that's about the only reason that game is noteworthy to me at all. That and the actually really good acting, which is probably another reason I felt bad for the character.