Knobody13 said:
Okay, from what i have played so far i am not very impressed.
For starters this game claims that you can "play it how you want." Well that couldn't be farther from the truth. This is a stealth game plain and simple; you just get to choose whether it is a game where u shoot people that know your around there somewhere, shoot people that have no idea your there, or u can choose to not kill people but instead put them into a magical coma with your non lethal pistol/tazer and tranq rifle. But what you cannot do under any circumstance is stand up and stop using their stupid ass fucking cover system, more on that later, because u will die instantly.
but u know what i dont give a frak if the game doesn't want to give me choice as long as the gameplay im pigeonholed into is good. I actually LIKE stealth games. The splinter cell games are great fun. I love metal Gear Solid. I've played every single Bethesda game as a sneak character, ive played 3 SOCOM games, i played stalker like a kneay ghost dishing out Ukranian justice and honestly u could list a trillion more examples; basically stealth games are my shit. So i start this game with the intention of playing it how they want me to and after about an hour or so i realize how freaking dumb the AI is and how stupid the EXP distribution is.
lets start with the "AI" and all the wonderful intelligence they have been blessed with. basically every single enemy i have come across has one single set path where they walk between one or 2 points, stopping occasionally. They never deviate at all or have any sort of realistic rhyme or reason to how they are moving. They cant seem to see anything u do except for randomly every once and a while when they are nowhere near u. They can hear up to about 3 feet away from themselves. unless u dare try to kill someone with a melee attack. Heaven forbid u harm a human being(but we will get back to that) Basically if u are crouching and u arent directly in front of someone u could follow them around their entire patrol route without them noticing. 2 people are in a room less than 10 feet from each other. No problem just melee on then walk over and melee the other. Stealth AI is notoriously bad but this is just a joke.
but i guess the thing that pisses me off most of all, is that certain gameplay types actually get more experience than others.u get MORE experience for not killing someone(remember the magical coma). and u get loads more experience for meleeing someone but make sure u do a nonlethal melee attack because ure character has to kill people in the noises way possible. because u know getting stabbed is way noisier than getting the shit beaten out of you. This makes no sense.
and the controls are just freaking awful. U have no choice but to use toggle iron sights, when u stick to cover u cant peek with the iron sight button but u have to move to the edge. the melee button and cover change button do different things depending on if u hold or tap them/ The sprint is a joke. most of the upgrades are pointless and feel like they should have been unlocked from the beginning.
Oh and the voice acting is shitty but u cant tell because the idle animations during conversations look like the character has parkinsons 50 percent of the time.
The music and art are nice tho. I guess that is a plus. So ya someone please tell me what im doing wrong or why I'm wrong.
While I respect the points you make I have to disagree with alot of them.
First off, although it may seem like there is only one way to do things there is actually quite alot. for the very first mission when augmented, I found twenty ways to get through the first area (the area with only four guards). Secondly you have only played Deus Ex HR by yourself, which is already caused bias in your arguement. I, however, have seen two other people, besides me, play this game and the difference is actually quite jarring.
I was the more adventurous one who doesn't like people to know I was there, the one who likes "imaging the security guard stomping on his hat" as yahtzee put it, so I looked around and found a crate that allowed me to go around on the rooftops without anybody seeing me.
The second person was more like you. He would take out guards by knocking them out and explored very little.
The third was the action hero, killing everyone. It was here when I noticed the big difference, which comes as little surprise. The big surprise was that this was the casual CoD player, and he had no problem with the cover or the aiming from cover as you claimed was a problem; my buddy was popping of headshots like crazy and jumping around as the AI coordinated attacks and flanked as one or two would give supressing fire.
The second arguement you had was the stealth gameplay as the AI would go along fixed routes. However I really don't see the problem with this. Planning your attack and remembering the enemies routes are the key to a stealth game as it increases the satisfaction of success. Having an enemy notice his buddy wasn't there when timed would just turn satisfaction into frustrartion as his buddy turns around and gives you a buckshot sandwich.
Another thing, which I doubt you have done, is the satisfaction of outwitting the game when you say throw a box against a wall to attract attention and taking out the loner. This is goes into the creativity factor that the game has, and trust me I have used many different tactics besides 'throw box at wall'. Such as opening a door when a guard is looking and throwing a dead body in a corner so a guard will eventually see it when patrolling on his route.
Next is the kill/knockout difference. True, not killing them get you more points, but they can be woken up if spotted making your stealth life more difficult, seeing as you probably have the knockout weapons only which, in combat, is shit. Not to mention that the alarm would go off.
The second to last counter arguement is the takedowns. While I agree that stabbing someone is less noisy than beating someone into a pulp in real life, this game mechanic is based on the stealth non-lethal and the combat lethal. As stated in the above paragraph, stealth based players rely on non-lethal weapons while combat based players aren't really that worried about being caught because they have a minigun and frags.
Last but not least is your 'unbalanced' XP system. Look I not going to smooth ball it. You are just plain wrong, almost as if you had not given it much thought. It's simple, Combat is much easier and you don't have to worry much about surprise foes picking up their comrades. Stealth on the other hand is much riskier and takes much more time. Like I said much earlier I've seen the difference myself and combat is quicker and you pick up a fair amount of ammo, while stealth is the polar opposite. It is only natural that the XP system should be the same.
I'm not trying to change your views or anything, but you did say you wanted a discussion about it. Oh and before I forget, I also noticed the repetitve animtions
