Knobody13 said:
Okay, from what i have played so far i am not very impressed.
For starters this game claims that you can "play it how you want." Well that couldn't be farther from the truth. This is a stealth game plain and simple; you just get to choose whether it is a game where u shoot people that know your around there somewhere, shoot people that have no idea your there, or u can choose to not kill people but instead put them into a magical coma with your non lethal pistol/tazer and tranq rifle. But what you cannot do under any circumstance is stand up and stop using their stupid ass fucking cover system, more on that later, because u will die instantly.
This falls under the false assumption that just because a game allows multiple plays styles means that it should necessarily have equal out comes. The point isn't what it lets you do, it's what it doesn't stop you from doing.
The game doesn't stop you from a straight fight, as I have played through the game using practically nothing but brute force. I don't think it's fair to complain about a game not letting you "stand up and fight." The argument is akin to complaining about how you can't survive in a desert without water. It's true, but it means that you should probably just not go to the desert if you don't want to bring water.
but u know what i dont give a frak if the game doesn't want to give me choice as long as the gameplay im pigeonholed into is good. I actually LIKE stealth games. The splinter cell games are great fun. I love metal Gear Solid. I've played every single Bethesda game as a sneak character, ive played 3 SOCOM games, i played stalker like a kneay ghost dishing out Ukranian justice and honestly u could list a trillion more examples; basically stealth games are my shit. So i start this game with the intention of playing it how they want me to and after about an hour or so i realize how freaking dumb the AI is and how stupid the EXP distribution is.
Again, the whole appeal of Deus Ex is that it doesn't pigeonhole the player. You may think that it does, but if I were to agree with the premise, I'd have to throw out hours and hours worth of experience I've had with it.
lets start with the "AI" and all the wonderful intelligence they have been blessed with. basically every single enemy i have come across has one single set path where they walk between one or 2 points, stopping occasionally. They never deviate at all or have any sort of realistic rhyme or reason to how they are moving. They cant seem to see anything u do except for randomly every once and a while when they are nowhere near u. They can hear up to about 3 feet away from themselves. unless u dare try to kill someone with a melee attack. Heaven forbid u harm a human being(but we will get back to that) Basically if u are crouching and u arent directly in front of someone u could follow them around their entire patrol route without them noticing. 2 people are in a room less than 10 feet from each other. No problem just melee on then walk over and melee the other. Stealth AI is notoriously bad but this is just a joke.
On the topic of the AI. It is "bad" in that it isn't something normal people would do. However, it works well within the context of the game because it allows the player to use understandable logic internal to the game rather than having to do trial and error over and over. If it this isn't your cup of tea, I understand, but I wouldn't say that it's an intrinsically bad decision.
but i guess the thing that pisses me off most of all, is that certain gameplay types actually get more experience than others.u get MORE experience for not killing someone(remember the magical coma). and u get loads more experience for meleeing someone but make sure u do a nonlethal melee attack because ure character has to kill people in the noises way possible. because u know getting stabbed is way noisier than getting the shit beaten out of you. This makes no sense.
Again, this isn't a bad thing. It rewards players for patience, but allows people who aren't patient to simply fight on. Any other system would have screwed over either the patient player by making intelligent play useless, or would have made it impossible to use a direct approach.
and the controls are just freaking awful. U have no choice but to use toggle iron sights, when u stick to cover u cant peek with the iron sight button but u have to move to the edge. the melee button and cover change button do different things depending on if u hold or tap them/ The sprint is a joke. most of the upgrades are pointless and feel like they should have been unlocked from the beginning.
I wasn't aware that this was bad thing. While it's a valid reason for you to dislike the game if it doesn't work for you, it isn't anything intrinsically wrong with the game.
Oh and the voice acting is shitty but u cant tell because the idle animations during conversations look like the character has parkinsons 50 percent of the time.
Yeah, the voice acting isn't deus ex's strong suit, but since this provided so good many memories [http://www.youtube.com/watch?v=kihGm4KfY7k] in the past, I invoke the grandfather clause.
The music and art are nice tho. I guess that is a plus. So ya someone please tell me what im doing wrong or why I'm wrong.
You have every right to dislike the game, but I don't think it's necessarily because the game was bad by design.