Knobody13 said:
Okay, from what i have played so far i am not very impressed.
I detect a troll thread. Oh well. If so, you've already been fed. If not, I get to have some fun.
Knobody13 said:
For starters this game claims that you can "play it how you want." Well that couldn't be farther from the truth. This is a stealth game plain and simple; you just get to choose whether it is a game where u shoot people that know your around there somewhere, shoot people that have no idea your there, or u can choose to not kill people but instead put them into a magical coma with your non lethal pistol/tazer and tranq rifle. But what you cannot do under any circumstance is stand up and stop using their stupid ass fucking cover system, more on that later, because u will die instantly.
Sounds like a textbook case of user error. Let me guess: you played the first level, forgot the 'RPG' part of 'stealth RPG,' and assumed that you won't get better equipment, skills, etc beyond the first 20 minutes.
I got a good lol at 'magical coma,' but mostly because you seem to be completely unfamiliar with the concept of knocking someone unconscious.
Knobody13 said:
lets start with the "AI" and all the wonderful intelligence they have been blessed with. basically every single enemy i have come across has one single set path where they walk between one or 2 points, stopping occasionally. They never deviate at all or have any sort of realistic rhyme or reason to how they are moving. They cant seem to see anything u do except for randomly every once and a while when they are nowhere near u. They can hear up to about 3 feet away from themselves. unless u dare try to kill someone with a melee attack. Heaven forbid u harm a human being(but we will get back to that) Basically if u are crouching and u arent directly in front of someone u could follow them around their entire patrol route without them noticing. 2 people are in a room less than 10 feet from each other. No problem just melee on then walk over and melee the other. Stealth AI is notoriously bad but this is just a joke.
Wow. It's almost like they're guards, and thus supposed to be guarding a pre-determined route. Like actual guards.
And you know what you call a guard who wanders off at random during his patrol? A shit guard.
Knobody13 said:
but i guess the thing that pisses me off most of all, is that certain gameplay types actually get more experience than others.u get MORE experience for not killing someone(remember the magical coma). and u get loads more experience for meleeing someone but make sure u do a nonlethal melee attack because ure character has to kill people in the noises way possible. because u know getting stabbed is way noisier than getting the shit beaten out of you. This makes no sense.
No shit, Sherlock. Killing someone *is* noisy.
Thief did the same thing: knocking someone out is quiet because it puts them out immediately, albeit with the risk that they might wake up again. In
Deus Ex, other guards can wake up unconcious guards if they find the If you simply kill them, they're obviously out of commission for good, but killing people
is noisy and messy, especially if you plan to do it by hand. That's why a crossbow/silenced pistol is harder to detect than eviscerating a man with your arm-blades.
Knobody13 said:
and the controls are just freaking awful. U have no choice but to use toggle iron sights,
Two words: laser targeter. Play the game more before you complain about it not letting you do things from the start.
Knobody13 said:
when u stick to cover u cant peek with the iron sight button but u have to move to the edge.
Yes, you can. You just need to have your weapon holstered. As much as I hate 1337 speak: lrn2play, noob.
Knobody13 said:
the melee button and cover change button do different things depending on if u hold or tap them
...really? You're complaining about that? The game even provides
diagrams of what each type of button press will do, and even if it's a 'hold' command, you still start the action immediately. There's no delay for either, and it works just fine.
Knobody13 said:
Because you didn't upgrade it? Yeah, probably. That's the point of upgrades. If you were awesome at it from the start, you wouldn't upgrade it.
Knobody13 said:
most of the upgrades are pointless and feel like they should have been unlocked from the beginning.
Give me examples. Specific examples. Because there was only one line of upgrades that I felt were pretty unnecessary, and two others that I didn't invest any more than a point or two in.
Knobody13 said:
Oh and the voice acting is shitty but u cant tell because the idle animations during conversations look like the character has parkinsons 50 percent of the time.
The voice acting is fine. The
facial animations make the faces look weird and disjointed, but that's about it.
Knobody13 said:
The music and art are nice tho. I guess that is a plus. So ya someone please tell me what im doing wrong or why I'm wrong.
Already did, and quite a bit so. Enjoy.