While the spelling errors are excused by the post following it, your original points appear like they're coming from a child. Therefore if someone decides to enter the thread, your points of criticism may fall on deaf ears because of the apparent lack of maturity. Not a dig at you OP, just saying you may want to proofread and edit a bit when you get the chance so you can have the discussion you want as opposed to a troll war.
Knobody13 said:
For starters this game claims that you can "play it how you want." Well that couldn't be farther from the truth. This is a stealth game plain and simple; you just get to choose whether it is a game where u shoot people that know your around there somewhere, shoot people that have no idea your there, or u can choose to not kill people but instead put them into a magical coma with your non lethal pistol/tazer and tranq rifle. But what you cannot do under any circumstance is stand up and stop using their stupid ass fucking cover system, more on that later, because u will die instantly.
Yes, it is primarily a stealth & strategic game, no denying that. However, you're never forced to use the cover system. You must force your character into cover. I can't recall any FPS where cover isn't important. Standing up in the middle of a firefight... I don't really get how that's a point of contention. This isn't
Mech Warrior 4.
Knobody13 said:
but u know what i dont give a frak if the game doesn't want to give me choice as long as the gameplay im pigeonholed into is good. I actually LIKE stealth games. The splinter cell games are great fun. I love metal Gear Solid. I've played every single Bethesda game as a sneak character, ive played 3 SOCOM games, i played stalker like a kneay ghost dishing out Ukranian justice and honestly u could list a trillion more examples; basically stealth games are my shit. So i start this game with the intention of playing it how they want me to and after about an hour or so i realize how freaking dumb the AI is and how stupid the EXP distribution is.
lets start with the "AI" and all the wonderful intelligence they have been blessed with. basically every single enemy i have come across has one single set path where they walk between one or 2 points, stopping occasionally. They never deviate at all or have any sort of realistic rhyme or reason to how they are moving. They cant seem to see anything u do except for randomly every once and a while when they are nowhere near u. They can hear up to about 3 feet away from themselves. unless u dare try to kill someone with a melee attack. Heaven forbid u harm a human being(but we will get back to that) Basically if u are crouching and u arent directly in front of someone u could follow them around their entire patrol route without them noticing. 2 people are in a room less than 10 feet from each other. No problem just melee on then walk over and melee the other. Stealth AI is notoriously bad but this is just a joke.
I'm not completely impressed with the AI either, but it's a bit of a stretch to call it a joke. They don't deviate because most of the time you're fighting against mercenaries who are on patrol. Patrols don't tend to randomly deviate.
I would like them to explore more of their environment
on their patrol, however, and is a bit too predictable due to the fact that it looks like the dev team used a template of only three pathings, leaving quite a bit of room to sneak around once memorized.
It does get interesting when one guy stops to take a cigarette break or talks to another NPC 'off-script'.
Apart from patrols, the AI isn't terribly challenging. I haven't had many missteps, but a couple of instances I've had an NPC spot me when I was clearly in cover. The noise level you create when crouched makes stealth a bit
too easy due to it being completely silent.
The advent of snipers and cameras make stealth in later areas more fun/difficult, as it literally adds another dimension of which to be aware, but the snipers suffer from the same pathing issues as above. They stop to look at determined intervals, much like the patrols. If this was randomized, it would add plenty of new challenges to the game. There would be more risk and less calculation in a player's movement choices. It would perhaps create more decision making possibilities.
Knobody13 said:
but i guess the thing that pisses me off most of all, is that certain gameplay types actually get more experience than others.u get MORE experience for not killing someone(remember the magical coma). and u get loads more experience for meleeing someone but make sure u do a nonlethal melee attack because ure character has to kill people in the noises way possible. because u know getting stabbed is way noisier than getting the shit beaten out of you. This makes no sense.
I don't understand this either and I will agree that this is a point of annoyance. Every encounter should be equally scored.
I personally don't care as much about the XP simply because I'm more attached to the story of the game rather than the mechanics, but it doesn't make sense to offer two different and opposing gametypes yet prefer one over the other. It discourages the dynamic gameplay the game is trying to cultivate.
Knobody13 said:
and the controls are just freaking awful. U have no choice but to use toggle iron sights, when u stick to cover u cant peek with the iron sight button but u have to move to the edge. the melee button and cover change button do different things depending on if u hold or tap them/ The sprint is a joke. most of the upgrades are pointless and feel like they should have been unlocked from the beginning.
I don't find the controls all that confusing. Typical WSAD setup for movement, 'R' to reload, 'G' to toss a grenade, 'TAB' to enter the game menu, 'C' to crouch.
Cover is definitely a scenario-based mechanic, meaning it's not always necessary. You can hold cover to get behind something, then let it go and you'll still be hidden. At that point you can go iron sight or holster or whatever. Peeking around with iron sights seems like it would take a contortionist and way too much mouse-finger button crushing with the default controls.
The controls changing aspects of their original function depending on a quick press or a hold don't seem to be anything new. Plus they
clearly spell out what-does-what each time you have the option presented. If that's challenging then Microsoft Word is an unfathomable abomination
(fucking ribbon).
Knobody13 said:
Oh and the voice acting is shitty but u cant tell because the idle animations during conversations look like the character has parkinsons 50 percent of the time.
The voice acting sounds fine to me, but the amount of difference between what one selects and what is said has its unintended consequences sometimes. Despite the fact that the responses are clearly labeled as to their "tone", sometimes you don't get the reaction you're expecting. Then again, it does add a touch of realism. Being misinterpreted is part of the human condition.
People said the same thing about the male voice acting with Shepard in
ME2. I didn't notice anything bad about it, besides maybe it was a bit too monotone. Otherwise it's not like the actor was standing extremely far away from the mic one second and really close to it the next or speaking in a slurred tongue.
Knobody13 said:
So ya someone please tell me what im doing wrong or why I'm wrong.
I don't think you're wrong at all. You have an opinion. It's the same old story: you show two people the same picture, ask them to describe it later and get two different interpretations. Criticism is good. Well constructed and articulated criticism is better.