I think Gaming is slowly dying.

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The SettingSun

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Oct 4, 2010
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It's got it's challenges like any other industry and I think a lot of these problems will be solved next-gen. If a problem really begins to affect the industry you can bet that the big players (such as Nintendo) will do something about it.
 

w-Jinksy

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seriously just about every bloody day i see threads about the decline of video games and shit.

get off your high horses video games now a days are massive affairs with stunning visuals, stellar voice acting and usually brilliant writing.

gaming dying slowly my arse.
 

Zenode

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Jan 21, 2009
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So a VIDEO GAME had the biggest entertainment launch of all time?

Yeah....totally dying.
 
Jun 11, 2008
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Ok lets be honest here I think a lot of the problems with the last two points can be solved after the recession is over. Now as much as I hate shovelware I would rather see as many companies survive this recession with the possible double dip as possible. They are companies you know they do have stock holders that just care about whether the company is turning a profit, has cash inflow, has a 1:1 Quick Ratio, etc.

Number 2 is just a problem with people paying for shit DLC. Stop paying and companies will stop doing it simple as. I do not support any form of DLC bar the Bethesda DLC which is the whole Shivering Isle + Knight of the Nine pack as well as the whole DLC in one pack for FO 3. Aside from that I will never ever buy DLC.

Ok Piracy is not ruining PC gaming. Piracy is just an excuse for devs to move to consoles where they have a larger market thus should have in theory better revenue and since people on average on consoles are less informed(I don't mean to offend anyone but given that the last time a little survey was done on Escapist roughly the community was split down the middle in terms of being console or PC gamer. Given that there are way more console gamers than PC gamers the ratio should have reflected this if they cared as much once again in general terms about gaming news and changes) they will have a higher demand for games if they pull shit like remove features as a lot won't know about it until they buy the game.

Anyway I am sick of saying this but Piracy for games is just as rampant on consoles as on PC. With PC piracy you have a much more accurate view of the scale of piracy due to basically all PC pirates not being lazy and torrent it themselves. While console pirates are a bit lazier and not technically able to chip their consoles. Once again I don't mean this as an insult but PC gaming does require people to be more technically literate with building your own PC and using Google for troubleshooting etc. So how do console people pirate well most go to some guy/gal and get them to chip their console them buy games off them. So for each downloaded console pirated game it does have more spin off piracy as PC don't usually give out the file to that degree AFTER DOWNLOADING(that needs to be in caps and bold as in other thread some guy/gal didn't understand that spin off piracy in terms of what I am talking about means after they download the file).
 

thefleeger

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Jan 8, 2011
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OP:http://www.escapistmagazine.com/videos/view/extra-credits/2821-Ludus-Florentis

That pretty much covers it. We may be in a AAA grind of sorts, but that video explains it very well.

--The way I see it-- There will be indie games to arise, and fill in some AAA spots. Don't forget all AAA publishers and studios started as ideas and indie devs trying to find a way to show their work. It's a process. We see Activision and EA today. In 5 years, we might be talking about some side-scrolling retro publisher from the original Sonic Team, or a complete new game genre. 5 years ago, no body had forseen a string of crappy super hero movies to make a big one. It's an industry. It'll rock and it'll roll. It's rolling a bit now, but when the next tide of innovation comes to the industry, when all of the "Console Age Kids" get out of school and start becoming devs, there will be a change in the tides of the industry. We are consumers, not devs. We ride the roller coasters they develop, and the only thing in a dev's mind is..."I hope they love this after all of the work we put into it."
 

rapidoud

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It's dying because of the Deus Ex fanbase and what they're trying to do to human revolution.

It's also dying because gamers are so moronic they don't even know what consolisation means and then somehow think they're being oppressed like the OP. Sigh.

Dumbed down =! consolisation =! porting =! console game =! casual console game people.
 

Pakkie

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Apr 4, 2010
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Yea gaming is dying, thats why their is thousands of more players on every platform each day. Makes Sense.
 
Jun 11, 2008
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Pegghead said:
Not to mention your talk of "dumbing down" games due to the popularity of consoles, just because a franchise is on a pc does not make it automatically better (let's face it, if they made a pc port of Limbo with a thousand-and-one shaders as well as ten different movement buttons simply because it's what the pc is capable of it would hardly be an improvement of a console-produced game) and at the end of the day games shouldn't be so complex that the immersion is lost because you have to scroll through fifty different forums and eat the manual in rage because of games with unneccesarily complex mechanisms and menu systems.
I just want to say something here on the dumbing down of games for consoles. Games should be optimised for the platform they are on. I wouldn't expect them to take out vibration for consoles since we can't have it on PC. So I would expect we should be able to split commands that would be one button for console game as they need it because of lower input options. I can't tell you how many scrims I lost in CoD 2 because pick up weapons and defuse bomb were the same button. When one second can make the difference in a match like that it is a problem.

Then there are other games that cry out for a keyboard because they need the extra commands. A game like that for me was ME. Now you might feel differently and that is fine but I found that the ability wheel completely and utterly ruined the combat. I would have much preferred a load of hotkeys so I didn't pause combat when I went to use a skill.

I have also never had any problems with complex controls on PC. You can make them as simple as you like. The only time something like that gets too complex is in a flight sim and if you go into those thinking the controls will be simple you have been grossly mislead. Although I will admit people on the PC can take the "dumbing" down process too far.
 

GraveeKing

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Nov 15, 2009
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No. It's not, it's done what a lot of things in the past have - look at books, just like gaming - it splits off into branches, series, auto biography's etc. Then someone decides to ruin it and write something stupid not mentioning any names to avoid offending people >.>.
But gaming is just doing that - someone saw opportunity and abused it, making terrible casual games, pay per month games etc.

Terrible things will come from anything that becomes popular but it's true games, which continue - even if they are few nowadays. Things like Skyrim (sorry to have to mention it) etc hold lots of promise.
 

TheEndlessSleep

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Sep 1, 2010
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Games are not dying as a medium, they're just dying for you because you're getting older and noticing all of the retarded things that the games industry does these days.
 

noodles loves you

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Nov 20, 2008
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hold on, the medium that keeps growing is dying? What backwards ass world are you from?

I mean fuck, try being a fan of the comics medium. THERE'S dying.
 

Sharalon

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I'd say that gaming has never been stronger than today and I have seen some really good games and promising projects this year. Even games like DA2 was far from bad you're all just pissed because it's not like your beloved original. I think that the indie developers are doing better than ever thanks to steam and such services.

DLC is a great way for developers to earn a few extra dollars on the game if people enjoy playing it enough to pay for it.

Gaming has ALWAYS been about money, just like TV, movies and even most books and it always will be just get over it. It's not killing the medium, it's what keeps it going.
 

legendp

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SpartanBlackman said:
So yeah, gaming is dying. In my opinion it has been since around 07/08. And I think I know what gaming needs in order to survive & evolve.
Gaming is my favourite interactive medium, and no doubt yours too. But there has been a worrying trend. Call it nostalgia, but the general quality of games are going down. The industry is stagnating, but tehre are a lot of ways that the big companies can do in order to help gaming go on. Unfortunatly, soon, only the biggest game companies will survive (imagine every game as a DA2) or quality won't matter any more. You can see the trends of this now. But this is what I think is killing the game industry.


1. Pirates and Consolisation
Pirates are going to ruin PC gaming. This is a fact. The problem lies that because PC games are some of the best pieces of work out there (Witcher franchise), when they get ported to the current gen, they tend to get somewhat dumbed down. A prime example of this would be Crysis 2. But why would a company switch from making great games on the PC to console games? It's because of pirates. Gears of War 2 and 3 will not be on the PC due to large amounts of pirates. And what annoys me the most is what some people think that they can justify pirating a game because it is not "perfect" or that it's "Consolised garbage". The thing is, people pirate, devs switch to more platforms to get enough money to fund future projects, so more people pirate. It's a circle. Consolistation is not always a bad thing, but when it is used just to make money due to pirates, it's a shame. But when it's used to just make more money, it's bad.


2. Premium fees and DLC's.
I'm looking at you, Activision, EA and Capcom. If people want to play games currently, they have to spend £400 on a decent gaming pc, or £150 on a new-ish console, pay online in some cases, pay a subscription fee, pay £40 for the game, and then pay more for bonus content locked on the Disk or for just more items. Lots of the "Great" companies do this. Bad Company 3 has day one DLC with guns not availiable in the full game. MvC3 has Jill and Shumagorath locked onto the Disk. Resident evil 5's online. Call of Duty Premium service? WoW premium service? What most companies don't realise is that it harms their repuatation to charge even more than what we already do for the lulz. Look at Film. It costs me $10 to go out and watch a film with friends. I pay that for the content locked onto a disk in half of EA or Capcoms games. Related to this, Bobby Kotick can go die. By no means should games be free, but locking content and charging extra on top of subscriptions is cheap, and would probably lead to a loss of primary fanbase. You'd be pissed off if you watched a movie with 20 scenes, and you had to pay an extra $10 on scenes 13,14,15 and 16. Gaming should be no different.


3. Follow the Leader and lack of innovation.
Regenerating health. Done in one game then COPYPASTA'd over every shooter since '08. Even in game that's been in development for over half my lifespan. 99% of MMO's are WoW clones that get DESTROYED due to lack of innovation. Most best selling games are "Boring brown shooters". Some games just disregard their primary fanbase, and do whats popular, because screw innovation, it's all about the money, right? Dragon age 2 is an actionized sequel that is best summed up as ME2 not IN SPACE. There is still some amazing innovation to be found, the biggest being Portal, L.A. Noire and Minecraft+Terraria. But video games risk falling into a trend of nothing but Brown shooters if people ignore the indie developers and devs keep up with the whole Cackadoody 8 and Gears of war 7. Lets just see what the cod games have added- CoD4: Amazing multiplayer, GOTY, the best CoD game. WaW: More browness. Zombies. Worse online. MW2: Worse online. Nukes. Blops: An attempt to balance the game. More zombies. I don't want to have a world of follow the leader gaming.


4. Cash cows and not doing it for the art.
Cash cows are bad. When a franchise is going to die, let it die rather than go on forever. Don't keep selling spin offs of questionable quality and prequels. Also, would it kill devs to do anything for the art? "Vampire: The Masquerade: Bloodlines" is regarded as one of the best RPG's of all time. But damn, on release it had so many bugs it made New Vegas seem bug free. Want to know what the developers, who were going bankrupt, did? They stayed on, without pay, and patched the game. THEIR game. If companies did stuff like this now, then they would have more supporters, and we would support them. Overall, Devs need to balance morality and money.

If all of these are gone, then gaming would evolve rather than stay in the sorry state it's been in for a few years now. Already have we seen some franchises die (Metroid, Sonic) and some of the blandest continue.
So what do you think? Should gaming continue as it is, and be there just for the money and mass markets, or do you think that gaming needs to stop being less about the money and more about the art? Or is your opinion somewhere in between? I'd love to see your opinions ^_^

Console games get pirated to and are just as easy. DLC is not for all games. yes many of the AAA titles are getting dug up and worsened but there is now so much opportunity out there for indy developers. I think many people overlook how much work go into these games. you can not look at a game like halo reach or mass effect 2 and say there was no art or effort. Most games before 2001 are not as good as the fans have made them out to be. N64 and PS1 were great but looking back it is clear that games are developing and moving forward.
 

WaffleCopters

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Dec 13, 2009
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"blops: an attempt to balance the game"

you must have alteration detection of the gods man, the guns are FUCKING MASSIVELY less balanced then they were in the other ones. which ultimately affects the whole experience.
 

Cat of Doom

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Jan 6, 2011
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why does everyone seem to belive that the gears of war games are stagnating re-hashes. " we dont want anymore gray-brown relistic Gears of war 7" they say...

You do relise there has been 2 gears games. Just 2. with a third comeing. They each get 3 year developement time. Also, gears may not have a bright colour scheme, but the gray brown is needed in gears as it matches the atmosphere of the game. I find that the colour scheme and use of lighting really add to the game.

Also, to people who think gears is boring because it tries to be realistic, on one stage of a mission you are fighting stomach monsters in the intestines of a 2 mile long worm.
 

Stako

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Apr 2, 2011
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I believe you have mistaken this so called death of gaming with repetitevness... Gaming isn't dying. For every 2 or 3 bad games there is one good. Nothing can be perfect. If you state this for gaming the statement should be equally true for music, because the industry now is full of absolutely stupid and needless bands and what-nots... so it's not dying. That's just how change works. Someday you'll get it and you'll see that there's nothing to be afraid of - someday we'll have more good games than bad, that's what I like to believe. Untill then play something classic and listen to something classic and just wait. ^^
 

E-Penguin

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Jun 7, 2010
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SpartanBlackman said:
Bad Company 3 has day one DLC with guns not availiable in the full game.
But Bad Company hasn't even been announced yet! How can you know that?

Oh, wait, you're talking about Battlefield 3.

My bad.
 

Booze Zombie

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There will always be generic rubbish in all genres in all forms of entertainment, some fans will claim these generic money-makers are the end; they never are.
 

WouldYouKindly

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Apr 17, 2011
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The movie industry has been collectively out of ideas for the past 10 years at least and they're still kicking. With the death of physical medium, indies will have a better chance at selling their product and we'll get some more diversity.