I can understand your viewpoint, And from reading you're post you seem like an avid PvP player; if I am correct?MHR said:Me quitting an MMO has nothing to do with "challenge." You want a challenge, all you have to do is PuG any non-trivial dungeon.
The problems for me come from lack of balance in PvP, lack of interesting content and interaction in PvP, and no, stupid arena constructed matches don't count. PvE endgame is a joke to me.
EVE online. Very niche. Problem is getting into it... The more "open world anything is possible" functionality in a game. The more spread sheet like it becomes.Areloch said:I've always felt that we need to get a few AA studios to take a stab at a modernization of more classic MMORPGs, like Ultima or Ragnarok, where it's more just about setting up a huge open world sandbox and let the players make it function. Those have a much smaller comparative scope, meaning they require less money to do, meaning the devs are free to try for more innovation and uniqueness.
With all MMOs attempting to hit the WoW market, it's making budgets for MMOs shoot into the hundreds of millions, which means they're going to play it as safe and formulaic as possible, which doesn't do the genre any favors.
Yeah, to be fair EVE is very much that style, but as you said, kinda becomes Spreadsheets online. I do adore reading all the shenanigans-tastic stories that come out of it though. Wish more mmos would follow the broad strokes of it (with less spreadsheets)iseko said:EVE online. Very niche. Problem is getting into it... The more "open world anything is possible" functionality in a game. The more spread sheet like it becomes.Areloch said:I've always felt that we need to get a few AA studios to take a stab at a modernization of more classic MMORPGs, like Ultima or Ragnarok, where it's more just about setting up a huge open world sandbox and let the players make it function. Those have a much smaller comparative scope, meaning they require less money to do, meaning the devs are free to try for more innovation and uniqueness.
With all MMOs attempting to hit the WoW market, it's making budgets for MMOs shoot into the hundreds of millions, which means they're going to play it as safe and formulaic as possible, which doesn't do the genre any favors.
Plus... you know... the leveling system. It is easy enough but it is LITERALLY impossible to catch up with players who have been playing for 10 years... Plus to do anything in that game you need to have played for about 6months to a year. So yea...
There's PSO2, a heavily action-oriented MMO that DOESN'T put cooldowns on dodging and blocking (unlike another certain action MMO). You can basically parry enemies and bosses with melee combat or somersault around them in bullet time and keep enemies suspended in the air with twin submachine gun fire at will like Dante. It's a JP only game unfortunately, but you can still download and play it all the same. It's free to play (not pay to win though, most of the real-money items are cosmetics that can be auctioned for game currency) and PvE only, with a large hub-world lobby and randomized dungeon crawl levels (might want to pass on it if you're into exploring a large open world). Group sizes are on the smaller side, with 12 players max to a level and squad sizes of up to 4. It's also got sliders up the wazoo and tons of cosmetic items if character creation is your bag, robot characters essentially became transformers overnight once customization options were added to the cosmetic items.Saelune said:They need to make an action MMO. Imagine Dark Souls gameplay in an MMO. I wish Dragon's Dogma online came to the west, that game looks neat, since it simply seems to be DD...but an MMO, in terms of gameplay atleast.
I also wonder how an action MMO, again with Dark Souls style gameplay, but no levels. Or I guess Chivalry (though I haven't played it myself, if I am wrong). Everyone always says (as you pointed out) that an MMO doesn't start until you reach max level anyways. Why waste people's time? Just an idea that no one will ever have the guts to try I'm guessing.
This, I miss Star Wars Galaxies (Pre-CU) so much.Raddra said:Themepark killed MMO's for me. I like to see worlds designed to be worlds and have the players dropped in to it, as opposed to having each zone be a 'ride' that takes you from level 5-10, 11-15, etc.
Your username matches your arrivalErrrorWayz said:Just thought I'd announce my arrival (and complete incompetence) to the forum with a classic first post, double post routine, sorry!
Score one for nominative determinism!DoPo said:Your username matches your arrivalErrrorWayz said:Just thought I'd announce my arrival (and complete incompetence) to the forum with a classic first post, double post routine, sorry!Welcome!
I play for exploration and adventure and action as well, but maps are only so large, right? What gives them the best types of adventure and action is the threat of random encounters or mischief to be had with other players. You're right, if there's no danger present, and it's just stupid mobs patrolling in circles, it does quickly get old. MMOs work best when it's with other players, whether it's PvE dungeons or PvP. In world PvP you get double the interactions. You interact with enemy players as endless content, and allied players to help you fight some off.Karnot said:Personally I play MMO's for the sense of adventure,exploration and the action. However if there is no danger present and I just wade trough mobs, then the sense of adventure is gone to me and I quickly loose interest. And I just like challenging combat.MHR said:Me quitting an MMO has nothing to do with "challenge." You want a challenge, all you have to do is PuG any non-trivial dungeon.
The problems for me come from lack of balance in PvP, lack of interesting content and interaction in PvP, and no, stupid arena constructed matches don't count. PvE endgame is a joke to me.
But different players have different needs and viewpoints.
I played that game at release and I did enjoy it, but after a while I sort of dropped out.. dipped back in a few months after it went FTP and it was a completely different game. Those creepy loli little girl characters were everywhere and they were ERPing those little girls in general chat and here and there in local chat when I was exploring.Liljumpman said:Everyone mentioning Tera probably hasn't played in ages, let me fill you guys in.
Leveling up is easymode babytier streamline and can be done in a few days.
Classes are gender and race locked to the most popular player choices (which is the little girl race, elin), so if you want new content enjoy rolling an annoying loli in short skirts. Almost zero new male content.
Endgame, which is usually the calling card of MMO's, is deserted with the raids being easy and few.
Teras combat is sick, and pretty enjoyable, but I would whole heartedly recommend waiting for a new MMO if you're actually looking to play one. Tera is dead.
Dude. Not even close. In 6mo is the time you should start feeling comfy getting stuffed accomplished. Within your first week you should be able to start doing a lot. Secondly, it doesn't matter if you can't catch up to vets. I've been playing 5 years. I play with old and new players all the time. The only difference is experience in game. If you've tried it before and never did much I say get back in it.iseko said:EVE online. Very niche. Problem is getting into it... The more "open world anything is possible" functionality in a game. The more spread sheet like it becomes.Areloch said:I've always felt that we need to get a few AA studios to take a stab at a modernization of more classic MMORPGs, like Ultima or Ragnarok, where it's more just about setting up a huge open world sandbox and let the players make it function. Those have a much smaller comparative scope, meaning they require less money to do, meaning the devs are free to try for more innovation and uniqueness.
With all MMOs attempting to hit the WoW market, it's making budgets for MMOs shoot into the hundreds of millions, which means they're going to play it as safe and formulaic as possible, which doesn't do the genre any favors.
Plus... you know... the leveling system. It is easy enough but it is LITERALLY impossible to catch up with players who have been playing for 10 years... Plus to do anything in that game you need to have played for about 6months to a year. So yea...