Thanks for all the replies, people have different reasons. However it is nice to see that others also share the same viewpoint as I have.
I wonder though if the staleness has also something to do with MMO's trying to please all crowds. They try to please almost every type of player and you end up with an MMO that does things OK but excells and pretty much nothing. On the other hand to keep servers up,provide patches, make new content and all the other stuff; you will need a decent amount of players.
I keep wondering though if it would work to downscale an mmo (totaly contradictory), and rather then trying to appeal to almost all players, focusing on more specific things. Like for example focus a game completly on pvp or focus on challenging pve.
You would have to cut certain things of and you would get other things in return. The question is would you still categorize it as an mmo? or would it just be an Action RPG with online capabilities? And the big question is, would it attract enough players to keep everything up and running?
I am more of a PvE player which occasionally partakes in PvP just for the heck of it. Personally I play MMO's for the sense of adventure,exploration and the action. However if there is no danger present and I just wade trough mobs, then the sense of adventure is gone to me and I quickly loose interest. And I just like challenging combat.
But different players have different needs and viewpoints
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I wonder though if the staleness has also something to do with MMO's trying to please all crowds. They try to please almost every type of player and you end up with an MMO that does things OK but excells and pretty much nothing. On the other hand to keep servers up,provide patches, make new content and all the other stuff; you will need a decent amount of players.
I keep wondering though if it would work to downscale an mmo (totaly contradictory), and rather then trying to appeal to almost all players, focusing on more specific things. Like for example focus a game completly on pvp or focus on challenging pve.
You would have to cut certain things of and you would get other things in return. The question is would you still categorize it as an mmo? or would it just be an Action RPG with online capabilities? And the big question is, would it attract enough players to keep everything up and running?
I can understand your viewpoint, And from reading you're post you seem like an avid PvP player; if I am correct?MHR said:Me quitting an MMO has nothing to do with "challenge." You want a challenge, all you have to do is PuG any non-trivial dungeon.
The problems for me come from lack of balance in PvP, lack of interesting content and interaction in PvP, and no, stupid arena constructed matches don't count. PvE endgame is a joke to me.
I am more of a PvE player which occasionally partakes in PvP just for the heck of it. Personally I play MMO's for the sense of adventure,exploration and the action. However if there is no danger present and I just wade trough mobs, then the sense of adventure is gone to me and I quickly loose interest. And I just like challenging combat.
But different players have different needs and viewpoints