I don't really think she has attacked any games I like to be honest. And even if she had, that is irrelevant to what makes her a toxic entity. When compared to the likes of Glenn Beck, part of that is because she is the face of an ideological campaign that is unyielding, and based in a destructive divisive nature. With Beck, it is an ultra conservative ideology that blames all evils on liberalism. With Anita, it is a feminism that blames problems on sexism. Because she is the spokeswoman on gaming and feminism as an issue (by being the most associated with that topic), her behavior and actions in dealing with criticisms as well as her claims and underhanded emotionally manipulating tactics often causes her to be the topic of discussion more then the actual topic of sexism and gaming when that topic is brought up.Kai Kuhl said:Ok, I see where our opinions split here. I honestly dont see how she poisons the topic at all. So, she made some strange claims about some of the games you like so much, this is understandable, because she is not a scientist, but some activist, so shit happens. Even professors do some false claims time to time. And she doesnt really discuss about her work through the internet. This weighs a bit more grave, but as an internet person who got serious attacked in the past on a very low niveau, I can really understand that, too. Besides that, I just dont see what everybody has against her.runic knight said:Part of the reason I dislike her and call her toxic is because she does what every Bill o'Riley or Glenn Beck out there does. I call them toxic to the discussion on politics all the time because they add nothing to the discussion, they derail it near entirely by spewing unproven crap and hiding behind a victim status in order to keep it up and they refuse to address any valid complaints. With Beck and O'Rilely the victim status is the claim they are the voice of the common man, thus any complaint usually is replied with a "if you don't support the real Americans" sort of response from fans or defenders. They are toxic because they not only help create that atmosphere, but perpetuate it by burning bridges for discussion simply by continuing the way they do.
That is what Anita does in my eyes. It isn't just that she is a horribly boring reviewer with an ideological chip on her shoulder and a webcam, it is that she is causing harm to the very discussion itself by polarizing people who would otherwise be having those discussions even more then they should be and by distracting the conversation away from the topic and onto the internet personality herself.
I really think she doesnt 'poisons' the discussion, but the topic poisons the sometimes really immature gamers community
Sarkeesian represents an attack on journalistic integrity first and foremost. In the same way Beck does on the topic of politics, the same way that it is not the topic or even the leaning on stances, but the behavior and debate tactics. Beyond even that, what you are essentially saying is that an artform has to abide by a moral standard. I fervently disagree there, and even if I can accept that the entertainment aspect should abide by certain principles, someone who uses emotional manipulation and faulty arguments, who steals other people's work and claims it as their own is the last place I would ever go to in order to hear it.And that topic itself is polarizing people, not just one internet activist.
I think Sarkeesian stands for many gamers for an attack on their own little refugee. That is understandable, but not excusable. Games are now, or will be, a very influental medium, and being that, it should be conform to certain rules like every other respectable medium out there should be.
The topic of women and games is a polarizing one to begin with, and one that should take a wholestic approach to examining, understanding underlying causes for behaviors and responses and even have a conscious, open debate not just on how to deal with it, but on what parts we should even deal with in the first place.
http://www.escapistmagazine.com/forums/read/9.826144-Women-gaming-problems-solution-discussion-1?page=1\
This way my simple attempt, and after many paragraphs, I only managed to barely skim the surface of the why and how of getting more women to participate in gaming in general. I couldn't even get into how they are portrayed in games or how they are represented in developers or publishers because the damn first post was already to bloated with stuff in examining actual ideas relating to the underlying WHY of the current situation.
Anita in turn abandons any sort of exploration or dialog on the topic and instead asserts her notions as the right answer, and uses underhanded emotional ploys to make attacking that harder because some people can't separate her claims from the manipulation. What she does is no different then any sort of conservative pundit, what she contributes is of the same worthlessness to games as theirs is to political discourse. Her continued presence (in using the tactics she uses)in the limelight derails and taints the actual discussion by making it less about the arguments and more about person who is making them, so much so that discussions about gaming and women often result in bickering about her rather then the topic itself. That is a toxic effect to a discussion on a topic if there ever was one.