AccursedTheory said:
I would have liked to have gotten into Overwatch. I really like the feel of it, the games concept and personality, and I see a lot of other people having a blast with it. I really think its a good game and I'd love to play it.
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For me it's more along the lines of "I like the aesthetic, the characters are varied and interesting and the story sounds intriguing but it's a Team shooter". So basically all the story bits go to waste because none of it matters and I already know from past experience that Team shooters, not to mention multi-player in general, don't hold my attention for long.
I know I've brought this up before but Final Fantasy X.
I love that the series tried something new. the battle system is nicely done, the sphere grid is interesting and the whole idea of the journey as a pilgrimage to stop a cosmic horror that has the world locked in a death spiral(and has for a very long time) appeals to me. Not to mention creating a world that isn't set in some variant of medieval/Renaissance Europe.
But, somehow they picked the most obnoxious main character in a long, long time, whose VA/the script ruined most of the scenes he was in(so goodbye dramatic effect), the religion that apparently holds the world in sway gets almost no explanation(other then, they want to control everyone, which is pretty much every big religion in a video game ever), the temples you have to visit which are part of this religion(and could have gradually revealed more about its place in the world, and built up the mystery of Sin) are basically excuses for stupid puzzles. Along the same lines, the new world is beatiful, but it doesn't feel like you get to see much of it. In fact, the game feels like you are locked in a tube(which would return in XIII but worse), looking at the world around you but not able to actually interact with it much. No towns past Guadosalam, few particularly interesting sights and, I don't know, the world just feels empty.
Also, F***ing Blitzball. It's introduced early on(including the intro cutscene which shows you almost nothing about it), talked about a lot, Wakka's Blitball team arc takes up a decent chunk of the early game, only for you to get thrown into a tournament with no idea how to play the game(hello 20 minutes of instructions and tutorials) and pretty much no way to win if you haven't played FFX before. And when the tournament is done, Blitzballs role in the plot is over and pretty much never comes up again, rendering all that attention it gets before somewhat meaningless. Unless you really like playing it, then you can play a sports game(which takes tens of hours) inside your FF game(which also takes tens of hours on it's own). Shamus Young recently talked about the issues with it. http://www.shamusyoung.com/twentysidedtale/?p=32959#more-32959
Maybe if the game had involved 90% of spira being flooded and thus Sin doesn't float through the air, but rather haunts the vast sea that covers the world, with Blitzball, once a simple game, is now a form of combat in the water(so now the game is also practice for combat). If nothing else, it feels like it would have made Blitzball feel a lot less out of place, and possibly make the whole thing feel a lot more interesting and unique. But then SE wouldn't have the tube to keep us in.