New Vegas. I loved Fallout 3 and was very much looking forward to New Vegas, but somehow when I played it, it just... wasn't fun. It felt like a slog. I've since gone back and replayed Fallout 3 and I still enjoyed that, so I don't know why I can't get into NV, I just... can't.
Same thing for Bioshock 2, and Bioshock Infinite. The original Bioshock was amazing and I loved every second of it. I've played through it half a dozen times and still enjoy it. Bioshock 2 relied way too much on escorting and almost tower-defence style set battles, two of the three things I most dislike in games. And Bioshock Infinite was all about the third thing I hate in games - run-and-gun gameplay. I don't like dodging and weaving and running for cover, I like sneaking and sniping without being seen as much as possible.
And TF2 - all my friends loved it and I tried a dozen times to get into it, but again it's all about run-and-gun. Even playing the sniper wasn't enjoyable - his range is way too short, maps are far too small, and it's far too easy to be seen. Sniper gameplay should involve hitting unsuspecting targets from a kilometre away, not trying to ping a charging target at 100 metres while getting a scout right in your face two seconds later.
Same thing for Bioshock 2, and Bioshock Infinite. The original Bioshock was amazing and I loved every second of it. I've played through it half a dozen times and still enjoy it. Bioshock 2 relied way too much on escorting and almost tower-defence style set battles, two of the three things I most dislike in games. And Bioshock Infinite was all about the third thing I hate in games - run-and-gun gameplay. I don't like dodging and weaving and running for cover, I like sneaking and sniping without being seen as much as possible.
And TF2 - all my friends loved it and I tried a dozen times to get into it, but again it's all about run-and-gun. Even playing the sniper wasn't enjoyable - his range is way too short, maps are far too small, and it's far too easy to be seen. Sniper gameplay should involve hitting unsuspecting targets from a kilometre away, not trying to ping a charging target at 100 metres while getting a scout right in your face two seconds later.