Although it's off-topic, after reading the Game Informer cover story about Rage, I no longer think it's ripping off Fallout 3. Mostly because the 1950s motif isn't there, and there's a lot of other differences involved as well.Sewblon said:Rage still sounds too similar to Fallout 3 for me to buy, sorry id.
This is indeed what you've come to expect from those xbotsPendragon9 said:Whoa, easy. Put the flamethrower away, I was only expressing my opinion. I don't even know what is, I was just pondering on another developer that says the Ps3 is too hard to develop for, once again.Guitarmasterx7 said:Is that sarcasm? From what I've heard the PS3 is a pain in the ass to program for. Valve said they had trouble programming games for it, and they where able to make the greatest physics engine ever. Hell even sony says that it's hard to program for followed by a bullshit reason why. The real story being: They wanted to put a blu ray player in their console to one up everyone and that screwed them. Sure the Console hardware itself is much more impressive than the other two consoles, but blu ray which was their selling point ironically became a negative, because the discs read a lot slower and the programming format requires a lot more space to be filled to make everything run smoothly.Pendragon9 said:Wow. This is a first. They don't seem to be able to grasp the PS3's tech. Sorry to all the Rage fans out there.
Surely, being so popular, the people who made this should surely be able to make it run.
Now please, don't pounce on me next time. Your post kinda attacked me. Then again, this has turned into another "lol Sony shot themselves in the foot and they are dckheads" thread, so I'm not surprised someone took offense to my post.
I'd say if Carmack is having trouble with it, it's gotta be hard. Maybe people will see now why Valve isn't so hot to put their own resources into PS3 production. Most of the source engine has its roots in idtech.SuperFriendBFG said:Coming from Carmack, that's quite a surprise. Makes me wonder just how much of a pain in the neck the PS3 is to develop for.
Maybe not, but id did make its name as a programming company. They made their fortune with the idtech engines. And the idtech5 demos are sort of impressive, just not miles ahead of the competition. Back in the day, the stuff id was doing was so far ahead of the industry it was miraculous. idtech5 isn't going to shine until we see games taking advantage of the super huge textures it can handle, and that's going to mean new graphics cards for a lot of people.sneak_copter said:Actually, I would'nt say ID is a good "programming" developer.
Let's be honest... IDTech5 demo's aren't very good.
I'd say if Carmack says this;300lb. Samoan said:I'd say if Carmack is having trouble with it, it's gotta be hard. Maybe people will see now why Valve isn't so hot to put their own resources into PS3 production. Most of the source engine has its roots in idtech.SuperFriendBFG said:Coming from Carmack, that's quite a surprise. Makes me wonder just how much of a pain in the neck the PS3 is to develop for.
Then we should all just shut up and move on no?Carmack himself is confident that the PS3 version will shape up in the future. "Everything is designed as a 60 hertz game. We expect this to be 60 hertz on every supported platform," he said. "The work remaining is getting it locked so there's never a dropped frame or a tear, but we're confident that we're going to get that."
Well if anyone can do it, it's John Carmack, right?
I'd just like to note that the terrain texture for the world is 80gb, give or take. In the earliest tech demo, the asian guy's face was a 2048x2048 texture. The biggest aspect of id's Tech5 engine is doing away with tiled textures. Tiled textures are great and all, but for large terrain it suffers significantly.300lb. Samoan said:I'd say if Carmack is having trouble with it, it's gotta be hard. Maybe people will see now why Valve isn't so hot to put their own resources into PS3 production. Most of the source engine has its roots in idtech.SuperFriendBFG said:Coming from Carmack, that's quite a surprise. Makes me wonder just how much of a pain in the neck the PS3 is to develop for.
Maybe not, but id did make its name as a programming company. They made their fortune with the idtech engines. And the idtech5 demos are sort of impressive, just not miles ahead of the competition. Back in the day, the stuff id was doing was so far ahead of the industry it was miraculous. idtech5 isn't going to shine until we see games taking advantage of the super huge textures it can handle, and that's going to mean new graphics cards for a lot of people.sneak_copter said:Actually, I would'nt say ID is a good "programming" developer.
Let's be honest... IDTech5 demo's aren't very good.
EDIT: Relevant content from IGN - http://www.youtube.com/watch?v=XnBPqrhY3hw
John Carmack talking eight months ago about these very problems. From around 4:20ish on he talks about problems with developing for multiple platforms, and later specifically mentions running at 60hertz on all systems.
No...Epic did...SinisterDeath said:Its easy to understand why it doesn't work as good compared to 360.
It was made for PC/360 first, the codeing, the architecture is based on standard PC/360 design. You can't simply except to put an NES in an Saga and expect it to work.
If game companies want to make multi-platform games, they have to learn from past examples, that any game thats multi-platform, designed to run on the ps3/360 from the get-go is going to work better then if its designed on the pc then the ps3. The archicture for the Ps3 is a oneway street. Ps3 - > pc/360. (or in conjunction) but going pc/360 -> Ps3 does not work.
Ps3 has to put things like phsyics, AI, on the SPE's, The main Processor on the PS3 is a Single Core Processor, which is slightly slower then the 360's 3, 3.0ghz Processors. But the PS3's got 6 useable SPE's that operate at the same speed. Its like trying to run a quad-core optimized program, on a single-core CPU. Thats what they are doing with Rage. It don't work.
In order to make it work, they have to split it up. They have to put some of the proccesses on each SPE, Thats how its meant to work. They can't simply press a button and expect to decompile it to work from 360 to ps3. They litterally have to code it For The Ps3, and going from Ps3 to 360 is so much easier, as it requries far less 'manaual' coding to make it work. Infact, since everythings already split up, they can combine it together to be split onto the 3 Processors of the 360.
I'm suprised though, didn't ID make UT3? Woulda thought they'd have known going from ps3 to 360 = easier then 360 to ps3.
So you said PS3 ans Dreamcast so I guess you are calling the PS3 the new Dreamcast. Ha ha aha aha!Nutcase said:Really, that's about as credible as "Bush/Obama did 9/11". The PS3 forces devs to do a lot of work to parcel the jobs into small units, but there isn't anything in particular about the software engineering which would make the game hard to port. If you really think otherwise, specifics please.Rigs83 said:It's not really Carmack's fault that the PS3 version is lagging. Sony intentionally made the PS3 difficult to code for in the belief that it would negatively affect the ability to port games to it's competitors and thus ensuring some exclusivity. Of course the plan backfired when the 360 came out a year ahead and reached a sustainable level of penetration before Sony could get SKU's on the shelves thus inadvertently giving the 360 the edge.
Who does Sony get compared to in developer support these days? Microsoft. Which company has the most experience on earth dealing with and supporting developers? Microsoft.
Where were these conspiracy theories when the PS2 came out? Developers had more trouble with it than they did with the PS3. I'd say the architecture is weirder than the PS3 one.
http://www.bringyou.to/games/PS2.htm
You know what else had weird architecture? Dreamcast. Again, not a peep from the X-Files crowd.
All Sony is doing, then and now, is to do their best to extract as much performance as they can from hardware of certain cost. It sucks for the developers who don't want to learn anything new, and it rocks for the developers who master it and are then able to produce miracles like God of War, Virtua Fighter 4 Evolution, Shadow of the Colossus or Okami on a 300MHz machine with 32MB of RAM.
Full article here:"Kaz Hirai, CEO of Sony Computer Entertainment, defended the difficulty of programming for the Playstation 3 console.
According to Mr. Hirai, Sony chose not to "provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?".
"So it's a kind of--I wouldn't say a double-edged sword--but it's hard to program for," Hirai continued, "and a lot of people see the negatives of it, but if you flip that around, it means the hardware has a lot more to offer."
Hey this for you:Nutcase said:Really, that's about as credible as "Bush/Obama did 9/11". The PS3 forces devs to do a lot of work to parcel the jobs into small units, but there isn't anything in particular about the software engineering which would make the game hard to port. If you really think otherwise, specifics please.Rigs83 said:It's not really Carmack's fault that the PS3 version is lagging. Sony intentionally made the PS3 difficult to code for in the belief that it would negatively affect the ability to port games to it's competitors and thus ensuring some exclusivity. Of course the plan backfired when the 360 came out a year ahead and reached a sustainable level of penetration before Sony could get SKU's on the shelves thus inadvertently giving the 360 the edge.
Who does Sony get compared to in developer support these days? Microsoft. Which company has the most experience on earth dealing with and supporting developers? Microsoft.
Where were these conspiracy theories when the PS2 came out? Developers had more trouble with it than they did with the PS3. I'd say the architecture is weirder than the PS3 one.
http://www.bringyou.to/games/PS2.htm
You know what else had weird architecture? Dreamcast. Again, not a peep from the X-Files crowd.
All Sony is doing, then and now, is to do their best to extract as much performance as they can from hardware of certain cost. It sucks for the developers who don't want to learn anything new, and it rocks for the developers who master it and are then able to produce miracles like God of War, Virtua Fighter 4 Evolution, Shadow of the Colossus or Okami on a 300MHz machine with 32MB of RAM.
You do know who John Carmack is, right?Nutcase said:A guy whose day job is engine technology doesn't call GPUs "rasterizers".
This is John Carmack, the (alleged) god of programing.Ushario said:Good work Sony! ID has just announced that the PS3 is more expensive than either PC or XBox to develop for. Not that we didn't already know that. My hope is that developers stop wasting their time on the PS3.
Sony's business plan probably looked good when they decided to make the PS3 difficult to develop for. Its not looking very hot right now.
Edit: Just for those that are screaming about conspiracy theories in regards to Sony making the PS3 difficult to develop for. Sony themselves stated that they made things harder on developers.
I can't believe people are surprised about a game built for PC running better on a 360 than PS3.300lb. Samoan said:I'd say if Carmack is having trouble with it, it's gotta be hard. Maybe people will see now why Valve isn't so hot to put their own resources into PS3 production. Most of the source engine has its roots in idtech.
Yes. Screw everyone who didn't buy the console I wanted and forget trying to expand to know new technologies. Let's just make a blanket statement about a console that's selling less than the others.Ushario said:Good work Sony! ID has just announced that the PS3 is more expensive than either PC or XBox to develop for. Not that we didn't already know that. My hope is that developers stop wasting their time on the PS3.