Ushario said:
Jumplion said:
I already stated the reasons why I believe the PS3 is a waste of time. I'll state one reason again for you.
Intentionally increased development costs on the PS3 during a recession.
Do I really need to say more? Its a fucking joke of a business plan and Sony needs to wake up. The only way they will wake up is if developers start giving their platform the finger.
I am not a fanboy as you claim, I am a games programmer. I would love to have the PS3's power on tap as easily as the 360's is. It just isn't.
I never claimed you were a fanboy, sorry if you thought that for whatever reason. But guess what, there wasn't always a recession, and nobody, not even Sony, could have possibly predicted that in 2008 a huge recession would hit everyone (Or was it late 2007? I forget). You can't blame them for something they could never foresee. And development costs
all rely on the
developers to optimize their cost efficiency, and hopefully get it back.
Treblaine said:
You implied 360 is only dominant this gen because it arrived 1 year earlier, I use Dreamcast as an example of why a 1 year head start is insignificant.
PS2 won over Dreamcast because quite simply it was a better console. Same with 360.
When I said "head start don't count for shit" I mean the one year advanced release date can't be cited as the soul reason for the console's success, it is down to how good the actual machine is! So many fanboys say the 360 is only doing so well because of the head start, Dreamcast shows even a two year head start doesn't guarantee anything.
Why can't a head start not give the competition an edge? I'm not saying it's a rule, I'm not saying it's guaranteed to work, I'm saying it's a
strategy that Microsoft clearly capitalized on. I don't understand how you are denying a simple business strategy because it doesn't work with everything, so what if the Dreamcast did not sell better than the PS2 when it was released earlier? There are loads of other factors, manufacturing, support, advertising, ect.... It's just one aspect of others and it worked with the 360, that's all.
The difference is Xbox 360 grew from strength to strength while PS3 floundered. While PS2 crushed Dreamcast to take 80% of the market share, PS3 has ended up with a measly 20% and falling.
EDIT: I'll admit that the Ps3 did have a rough start at first, but even with the 360 that barely has 25 maybe 30% of the market next to the Wii. And that's not counting the handhelds, that makes both of them more like 10 and 15%.
Here are some simple numbers for you:
PS3 has sold in total = 22'996'576
in that time 360 has sold: 31'456'564 - 5'895'015 = 25'561'549
Where did you get, and why are you subtracting 6 million? All I am saying is the
rate of change, the slope, M, whatever you want in math terms, is steeper for the PS3 than it is for the 360. That is all.
You may be able to dismiss 11% but there is no way you can twist that into the PS3 outselling the 360. Unlike with Dreamcast Vs PS2, there was not a huge surge of people waiting for the next Sony console, people who had held back due to
I have never claimed
once that the PS3 is outselling the 360, you are overlooking simple math yourself.
Here is a chart [http://vgchartz.com/hwlaunch.php?cons1=Wii®1=------&cons2=PS3®2=All&cons3=X360®3=All&weeks=156].
This shows both of the consoles sales 154 weeks after their respective launches. As you can see, the
slope/rate of change/rate of sales for the PS3 is steeper than the 360's line. I am not claiming that the PS3 is outselling the 360, I am merely stating that the rate that it's selling is faster than the 360 at this point. Will it outsell the 360? Who knows. But it
is selling at a faster rate, that much I can prove, while you're going crazy over random numbers that I have no idea where you're getting from.
Now I have had this discussion before, now you comment how "Wii sells more consoles, does that make it better". Well Casio sells more calculators, we are talking different demographics. PS3 and 360 are directly competing.
In that respect, I completely agree with you.
Other games with similar levels of explosions and advanced physics don't suffer from the same frame-rate issues as Infamous
Many still do.
I used to play FPS games on my crappy old computer at 20-30fps and I'd end up with a headache and it turns out I'm not alone, watching stuttering screens is just nauseating, Playing them again on my new PC at a smooth 60fps no more shutter-vision! Yay! Games at least 2x as enjoyable and that's just on how they feel, the gameplay.
No wonder WipEout HD is like hookers for my eyes
You may be able to suppress that headache/nausea feeling but more moderate people demand quality! And if PS3 cannot deliver that quality why should anyone pay for it and especially why pay MORE?!!
Okay, now you're just getting whiny. Quality is quality, I had a blast with the time I've played InFamous, dipping frame rate or not. The PS3 can and does deliver that quality, it's just probably not what you're looking for. If you don't care about the games, fine, go look for whatever other system caters to your needs. As for me, I will be eagerly anticipating Heavy Rain and God of War 3.
You probably don't want to hear what I have to think about some of the games you have mentioned like Heavy Rain *cough*FMV-game*cough*,
Whatever you think of, I'm hoping that Quantic Dream pulls off what they're claiming to do. They've stated numerous times that the Ps3 gives them much freedom to do many things, and hopefully those freedoms include making a completely new experience.
I must say if you think Killzone 2 is anywhere near Crysis in terms of graphics, especially at max settings... either you have NOT played Crysis or you have some serious rose tinted glasses on.
Where does nostalgia come in here? Whatever, but I don't see why it's so hard to believe that Killzone 2 does have many visual parts to it that are easily Crysis levels. There's a huge amount of detail in every level, every single animation is thoroughly framed, every bit of explosion debris can be counted, and play the thing in surround sound and your ears will bleed sweetness of the cries of dieing Helghan. It's more of the details in the game that I love, really.
Also on MGS4, when I played it and sat through the third 5 minute long loading screen I wondered how much quicker, easier and cheaper it could have been to distribute this game on 5 DVD disks and just have a 30 second disk change? Worked just fine for MGS1 to come on multiple disks and MGS4 is already separated into such neat chapters.
God, I hated that to, you have no idea how much I would have preferred a 30 minute upfront install or something. Though it wouldn't have been much of a problem if Kojima compressed stuff, I'm sternly against the idea of using multiple disks simply for the fact that we should be past that barrier from a technological standpoint already.