I'm going to try to make this my last piece on this. Sorry if it seems like I'm picking you personally out for it, Vhite, but your post is the perfect corpse to dissect to explain my position.
Vhite said:
Internet connection is becoming something like having a phone, everyone has it and if you dont than fuck you, we are moving to future.
The problem IS that most connections are not nearly as good as you would think them to be, instability and lack of speed is still abound. DIAL UP is like having a phone. ANYONE who looks hard enough can find the maps of this that I've already posted in the original thread. and that's the concern BEFORE blizzard brings maintenance on the servers, or has another issue that prevents you from playing.
whats so galling about this is that BLIZZARD is taking its most single playable franchise and doing this to it. COME. ON. why is it an apparent problem now to enjoy a game even when the cable goes out or in transit somewhere, or (apparently in gremlin land) you don't HAVE INTERNET? Why did they go about doing this? there games have been generally considered amazing across the board, and then they'll discourage people outright who aren't in OUR lucky positions? don't they WANT as much money as possible? if they didn't sugar code games with DRM, people could just say "yeah, this games awesome, go buy it! Blizzard did no wrong!" but an hour and a half from here, I know there's a few gamers thinking "well crap. I was waiting for that all my life, but since I can't move, and the signals suck here, im stuck."
Vhite said:
It may be little too soon for this
Yes, seems so to me. thing about it is ID has proven that once this muscling occurs by blizzard, if the numbers kickback well, as many companies will follow suit on this as fast as they possibly can. thereby ruining future release years for at least several thousand PC gamers, and I know I'm low-aiming on that number. I might sound alarmist about it, but the way this man from ID is talking, it sounds as much.
Someones gotta put the boot to the neck on this, before it gets out of hand.
Vhite said:
but I dont mind it because my connection is stable and Blizzard is doing this since first Starcraft. Sure, you wasn't forced to play multipayer but if you bought the game it was probably mainly because of it. While their games do have very good singleplayer, they won't last very long. Im sure there are people out there who did buy their games and never even touched multiplayer but I think there is much more people who bought them just for multiplayer, let alone for both.
and here we are, what got me to post. this first sentence here is exactly why it will work, no questions asked. sometimes we have to move on principle, but people aren't so big on that anymore.
They were doing multiplayer since Warcraft I, but the important thing here is it was always an OPTION. if you felt like just punching in the CPU or playing the campaign (again. and again, and again) you had the option to do that wherever you could take a computer, and on your own terms. back then they also had LAN, so you had 3 choices- alone offline, friends offline, or with friends online.
the multiplayer of games like starcraft created the vast community base for SCII outside of the new folks, yes, but the single player was still an option. I spent hours playing the CPU in Starcraft or Diablo when I was young, because it was just what I wanted to do. then id lan with family.
LAN going away hurt, but was workable. now they are trying to take away the right to enjoy an experience that is the LEAST hinged on multiplayer, by dragging single player under the same requirements as multiplayer? all for the sake of a "better experience"?
No. you can have your "better experience", but im not going to be a part of it. Not when it means I can't play even single player when I want. not when it means honest gamers will get shut out of the deal. and why are they doing it? is there a single valid reason for it?
A "better experience" isn't valid. we as gamers define our own experience of the game as we play it. I like to play alone, but some don't. yes, ill be able to play alone online, but why should i have to? online is for multiplayer and multiplayer functions. Offline should be so I can play the game alone!
For DRM? well, painting a target the size of Kalimdor on your game because of its DRM measures will do you nothing but lose customers, or force people to pirate for a game to have a feature its prequel had 10 YEARS AGO, while those who wanted to crack or pirate it do so and giggle.
Just to be jerks? Seems the most valid reason. the people with broadband are the fortunate ones, and ID's floating behind blizzard now saying "YESSSS, we'll make OUR games like this as well" and who then? this kind of design makes sense for MMO's and to an extreme extent for RTS and shooter games (due to how alive multiplayer there can be), but why is this getting into the hack and slash games? are we gonna have the AC problem all over again, this time sloped into it from this?
Its fast become clear to me that single player no longer means anything to most of the industry. I can't be the only person who likes a crafted story and gameplay, but if blizzards model with this proves successful, how many more games, great on gameplay and story, are going to be kneecapped to fit someones bottom line for long term revenue (such as with the RCAH cuts, or multiplayer billboard ads)?
I can see THAT now. "Blizzard made so much money off of RCAH cuts, we HAVE TO get this into our game!" "but what about our single player?" "make it always-online too, so those players can get things off it as well! *money showers*"
IF I start seeing RPG's pop up as always online multiplayer affairs stemming from blizzard turning hack and slash games into the model (not a hard jump, I figure), I'm pretty much done.
*exhale* that's been stored up in me for awhile. once again, sorry if I overheated there.
EDIT: and another thing! its not that they just had multiplayer before, but they SEPERATED it out between offline characters, offline characters being taken online (open Bnet) and ONLY online characters (closed Bnet) in Diablo II. If they are so concerned about maintaining balance, then they could have employed the same system, just making it closed Bnet and offline single player. this would let people who wanted to play alone online look in the AHs, give them the bottom line they asked for, AND let anyone who wanted offline play it offline like they wanted, and not muddle the AHs. why is this so impossible?