I was playing Apotheon, a great game by the way, and it occurred to me that something similar should not be that hard to develop. I thought rather than fight the culture war on the forums, we could do something collaborative that includes as much of the Escapist community as possible. We have lots of budding artists, programmers, musicians and more than a few professionals. The development process could also be a source of a few articles about the reality of small scale development.
Now what I propose is that we aim for something achievable. Apotheon is set in ancient Greece and its art style is based on classical Greek pottery. This allows a highly stylised but simple graphics that reinforces the story. You could easily do something similar with ancient Egyptian art or willow pattern pottery. Both are highly stylised and associated with a particular setting.
I dont think we should aim for 30 hour epic but something short, maybe 2-3 hours in length. Perhaps using episodic development if there is a will to keep going.
I have said my piece, what does everyone else think?
Now what I propose is that we aim for something achievable. Apotheon is set in ancient Greece and its art style is based on classical Greek pottery. This allows a highly stylised but simple graphics that reinforces the story. You could easily do something similar with ancient Egyptian art or willow pattern pottery. Both are highly stylised and associated with a particular setting.
I dont think we should aim for 30 hour epic but something short, maybe 2-3 hours in length. Perhaps using episodic development if there is a will to keep going.
I have said my piece, what does everyone else think?