BeerTent said:
Okay, let me reiterate because your bold typeface missed a key part of that sentence... FOX NEWS.
Competitive multiplayer, is where it might matter.
Ah, insults. Great way for you to start. Actually I deliberately DIDN'T bold that part because...well...its utterly irrelevant.
All PvP multiplayer is inherently competitive. Its tautological to specify. Even vs AI you're challenging yourself alongside other people against the system. Less competitive than PvP but even so (MMO raids are a great example here). PvP in its very existence goes much, much further. To somewhat draw parallels with an earlier point I made: You personally might not care that its competitive or play it that way; but PvP is inherently about matching your abilities at a game against someone else.
On PC's where everyone is a special snowflake, having an additional 30frames will lead to a more responsive player and quicker reaction times than the player at 60fps.
Exactly. Which is the absolute start and end of my point, that is an absolute fact, so I'm rather confused why you're arguing it. Not sure where you're getting the 'special snowflake' thing from but it is an outright fact that improved frames leads to improved response time. Where's the argument again. Although you can remove the "PC" part. Its inherent to hardware setups generally. Reducing any kind of delay is only ever to the positive.
I'm a little out of it, but last I checked, I haven't seen a whole lot of consoles in a lot of those competitive gaming scenes. I've yet to hear of a clan forming for a console game, and setting up weekly practice games with other clans. I've heard of a Halo League, but was that for console, or PC? Probably PC.
Then you're misinformed. Halo, as an FPS, hasn't existed on PC since Halo 2 was a flop (most likely due to its Vista-only status). That was eleven years ago. There are plenty of competitively played titles on consoles; though there are few titles as big as the likes of CSGO, DOTA2, LoL or even SC2. I seem to recall watching an Evolve tournament played on the XBoxOne. Quite crucially many fighting games (perhaps the only type of game outside of FPS which frame rate and reduced response time is EVEN MORE IMPORTANT on) are played on various consoles.
A great example is SSBM; which to play competitively properly you need a Gamecube, a Nintendo Gamecube controller and an absolutely ancient CRT TV. I'm not a big smash fan but a while back I considered dabbling until I started looking into it and realised the startup requirements to do it properly would be a pain. Why a CRT TV over a modern flatscreen? Apparently because CRT TVs have reduced input lag compared to LCD screens and to play competitively you actually need to be damn near frame-perfect. Its that precise.
If every single player is the exact same carbon copy of each-other, locked at exactly 30 frames a second I fail to see how it's going to matter. Especially when there's no shiny gold sticker star for any of those twitchy shooters that Consoles... Can't really produce because they've got two joysticks and no mouse. FPS players adapt differently, going for a more timing based approach to putting bullets in other things.
What's your point here? Being able to put up with a poor framerate is not the same as claiming it has no effect. It DOES have an effect. This is fact. Anything beyond that is merely your personal feelings on the matter. But again, just because you don't care doesn't mean its not an issue.
Finally, I don't play multiplayer games competitively. Unless you do, this FPS debate is practically fucking moot. My machine cost me $400 and FO4 can run(Minus bugs and hitches) at 60 and look alright. Having 60 more frames than me is really giving you a biiig advantage against that dog AI.
Multiplayer is inherently competitive, as above. Just because you don't care that it is and don't play it that way doesn't invalidate that. I really don't care in the slightest how much your machine cost and whether or not it can run Fallout 4 at any particular framerate. The simple fact is that lower framerate reduces your capabilities.
Again, I'm not trying to force you to give a damn about this. I'm merely pointing out that its totally irrelevant what you think of it. Because the fact is that it matters to game performance and your abilities in playing a game which requires any kind of reactions at all; this is a hard, cold fact. It may not effect the way you choose to play to enough of an extent for you to care, and it may not be important for any one particular game, but for many it does. You can choose to ignore it or you can choose to support moves to make 60FPS standard. What you cannot do, because it is factually incorrect, is to state it has no effect at all.
Lets just try for an analogy here. Football pitches are very carefully maintained because a poor quality pitch can result in all kinds of problems. Sure you CAN technically play football in a damn marsh if you really want to, everyone struggling about and kicking the ball through water and mud. But you're never going to be as good there as you can be on a well maintained pitch. And to argue that there's no difference is just factually incorrect.
Or if you want a more computer-based example, here's another that you probably don't care about: mouse settings. Mouse settings are absolutely crucial to any kind of competitive game which involves reaction times. Skipping over anything more complicated on a basic level you need mouse acceleration off, you need an appropriate level of sensitivity set in the game and you need to marry that with an appropriate DPI setting for your mouse which, for absolutely optimal setup, you need to use a native DPI rather than a scaled one. Any person getting into CSGO in any kind of serious "I want to learn this game" way will need to sit down for a few hours and tinker with their mouse settings to get it set up right and keep trying it over and over until they're comfortable with it and are sure its not skipping pixels. This is a process that will improve your capabilities in every game you play if you take the time to set it up right. Are you likely to give a damn about ANY of that when all you're doing is running around Fallout 4 blasting everything in sight? No. Does it give you a very real, factual advantage to do so? Yes. You might not care about it, but it is factually beneficial to the player who does it.
spartan231490 said:
Yeah, hold on to that dream. There are no significant downsides to playing at 30fps. Sure, if you get too much lower than that you'll run into issues with dropped frames and all kind of issues, but stable 30 isn't going to really be an issue.
It is factually inferior. So...yeah, there are significant downsides. Anyone who plays a competitive game in any kind of serious way (i.e. to the point of actually learning and trying to improve at it) is going to find improved framerate beneficial.
Try asking JW or kennyS or GuardiaN if they'd mind trying to AWP at half the framerate because there's "no significant downside". They'd probably just laugh.