Soviet Heavy said:
I am prepared to pay an ungodly amount of money for another STALKER game.
On Topic: My horror game would be really subtle. It would be something relatively mundane initially, or on the surface, but there would be a level of uncertainty in the game; monsters in crowds, but when you look again, they're gone. Shadows of things that aren't there. Movement that isn't your own while you're alone in the dark. That sort of thing. Something that, on the surface, is relatively typical, but once you get to, say, a second or third playthrough, and begin to scratch the surface, you notice how truly horrifying the game-world is.
I'm not entirely sure who'd pull it off, though. And it'd be a risky development.
(Thanks, Cracked.com!)
Edit:
Skoldpadda said:
I've got an idea. You're a little boy who wants to play outside, but it's sunday and you have to run away from your mother who relentlessly stalks you to make you put on your little sailor costume.
You. Are. A
Genius!
Edit Edit: I had this idea while watching Stargate SG1 yesterday. It would be an Indie Game, and nothing to big budget. You have no weapons or way of defending yourself whatsoever. You are placed in a randomly generated maze, at the centre, and have to find your way out. However, a Minotaur (or some other Monster) is dropped in the maze with you, but you aren't told when or where. There could be, say, three difficulty modes. Easy gives you a small maze and one monster, normal gives you a medium-sized maze and two monsters, while hard gives you a very large maze and three monsters to run from.