Slenderman the Game. Market it as a game for Everyone with a subtle, subtle ad campaign and wait for the parents to call, pissed off at their traumatized children.Sean Hollyman said:So what would you put in a game to make it truly scary?
I'd put something in there that follows you wherever you go. You can't attack it, but it can attack you, and it walks really slowly, but doesn't stop. But it's there. It's always there. Wherever you go.
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I would try breaking the fourth wall. There has to be some way to break the fourth wall in a manner similar to how Eternal Darkness did only...take it to a different extreme. Eternal Darkness could 'delete' your memory card data. A hypothetical horror game (it would have to be on a future-gen console) would insert in-game monsters or, characters onto the dash-board menu or overlay it on whatever you may be watching on netflix or whatever. Something that insists itself upon you but doesn't say 'ooga booga' so much as watch you. People under-estimate the power of a silent stare.
Another idea...
Creepy Pasta the game: Coming to Xbox Live and PSN Halloween 2012.
Edit to add a quote!
I would play that because I have always wanted to live a life without sleeping.Mr Companion said:Making a horror game is so easy I cannot comprehend why companies cant do it.
-Stealth based, if you mess up you have to run to the next safe zone but the monsters are faster than you.
-No cut scenes, ever.
-The environment/sound messes with you, somebody is running at you from behind! Oh wait no....
-No music change when enemies see you, no indication
-Pictures that devour you
-A monster that steals voices, talks to you in many voices and wants yours
-Lots of silence, only dietetic sound often indicating where hostiles are
-This is all your fault somehow
-Groups of randomly walking blind monsters you have to sneak past
Edit: Oh also the building/world you are in gets smaller as time goes on. You revisit places and the rooms get gradually smaller giving a sense of claustrophobia and insects start crawling everywhere. Places that were once niece are now horrifyingly bleak and small.