Here's one idea.
[HEADING=1]Wash. your damn. WINDOWS.[/HEADING]
*ahem*
Yes I know, society is still rebuilding, but it's two centuries after the war. A little housekeeping to not make even the most important buildings look like absolute ratholes isn't that much to ask now is it? The least you can do is clean the freakin' place every now and then.
Other than that:
- Stuff to explore that's actually worth exploring, areas with meaning, importance and their own little stories.
- True signs of a new civilization rising from the ashes of the old one. New buildings and architecture, based on the old world but still new.
- More life. More interaction between NPC's, NPC's doing a lot more in general. Think STALKER and GTA4.
- Greenery dammit! A world after a nuclear disaster isn't a world in which nature has disappeared, just look at Chernobyl.
- Destroyed cityscapes that are actually properly open to exploration. Washington was way too limited.
- Of course a new game engine opening up the game a lot more. Really, the way Vegas was split up was pretty lame.
- Keep New Vegas' reputation system. Way more interesting than karma, and more realistic too.
- Keep the wide array of choices we had in New Vegas on how to solve the main quest. Hell, expand that and use it for most big questlines. I like my roleplaying. Actually, give us the opportunity to use Speech even more.
Probably more but that's all I could be bothered to come up with at the moment.
[HEADING=1]Wash. your damn. WINDOWS.[/HEADING]
*ahem*
Yes I know, society is still rebuilding, but it's two centuries after the war. A little housekeeping to not make even the most important buildings look like absolute ratholes isn't that much to ask now is it? The least you can do is clean the freakin' place every now and then.
Other than that:
- Stuff to explore that's actually worth exploring, areas with meaning, importance and their own little stories.
- True signs of a new civilization rising from the ashes of the old one. New buildings and architecture, based on the old world but still new.
- More life. More interaction between NPC's, NPC's doing a lot more in general. Think STALKER and GTA4.
- Greenery dammit! A world after a nuclear disaster isn't a world in which nature has disappeared, just look at Chernobyl.
- Destroyed cityscapes that are actually properly open to exploration. Washington was way too limited.
- Of course a new game engine opening up the game a lot more. Really, the way Vegas was split up was pretty lame.
- Keep New Vegas' reputation system. Way more interesting than karma, and more realistic too.
- Keep the wide array of choices we had in New Vegas on how to solve the main quest. Hell, expand that and use it for most big questlines. I like my roleplaying. Actually, give us the opportunity to use Speech even more.
Probably more but that's all I could be bothered to come up with at the moment.
But it wouldn't be Fallout. That's key to Fallout being Fallout; showing a perverted version of McCarthyism gone hogwild, how underneath a thing coat of neatness there's still brutality. Fallout at it's heart is a parody of the United States. There's still loads more they can do in the States, so there's no need to be worried about it getting stale.endtherapture said:The formula needs to be kept fresh.
50s British pop culture is equally as iconic and cool as American one - so I think something set in London would be great.
If Fallout keeps visiting American 50s culture it will just be stale and boring - it's already started to become stale and boring I think.
I like your way of thinking. Oh yes, I like it a lot. But San Fransisco being generic? Really? They can do a lot with San Fransisco.j-e-f-f-e-r-s said:snip despite epicness