This is where we make sideswipes at, and most importantly, make suggestions to improve the Elder Scrolls' current melee combat system. (Skryim's, dur.)
Now, there are a lot of ways we can go about doing this but for me personally, I say we go the more satisfying yet realistic route. So let's say you're beginning the game and you've got a nice sharp iron dagger. Now, in Skyrim's combat system, it's hardly more than a pitiful toy. Barely better than your fists. I say we change that.
The first thing I say we do is overhaul the backstab system. Everyone can do one now right from the start HOWEVER, there are 3 types of backstab, 1 type each corresponding to how hard the backstab will be to pull off successfully. Your Sneak level and the enemies general level will decide what type the backstab will be and you will be able to know just by looking at a person what type it will be.
Type 1: The hardest backstab to do. If you backstab someone that is a Type 1, you will enter into a 3-button quicktime sequence that must be done successfully or else the person you're trying to backstab will break free and might even possibly damage you in the process.
Type 2: Just like Type 1 except it will only take 2 button presses instead of 3 to do the quicktime sequence successfully and you have a little bit more time to do the correct button presses. Also, if the opponent breaks free, you will not incur any damage.
Type 3: Sneak skill is high enough, overriding opponents level. No quicktime sequence. Sneak attack for an automatic instant kill except in very rare cases against very powerful opponents.
Type 4: Yeah, I know I said 3 types but this type is for when you are just using Unarmed. This is worse than a Type 1 in that it will require 4 button presses to do but otherwise act like a Type 1 UNLESS your sneak skill is high enough. (It must be much better than your opponents level.) If it is, it will act like a Type 3.
A successful backstab of any type will kill 99% of the time, no matter what kind of dagger is used. The remaining 1% being bosses or equivalent. A dagger of some kind or Unarmed must be used though.
-
The second thing would be to make melee combat more than a case of whoever-can-do-the-most-damage-wins. Maybe we should put some skill into it and make it more real-time. This is much trickier to deal with than simple backstabs though. One thing that I think does need to be more effective is blocking with just a sword. It will block all damage from a strike but you will be staggered in the process unless your Block skill is high enough.
I'm going to leave this one to you though, Escapists.
Any criticism and/or comments on any of the above are completely welcome.
Now, there are a lot of ways we can go about doing this but for me personally, I say we go the more satisfying yet realistic route. So let's say you're beginning the game and you've got a nice sharp iron dagger. Now, in Skyrim's combat system, it's hardly more than a pitiful toy. Barely better than your fists. I say we change that.
The first thing I say we do is overhaul the backstab system. Everyone can do one now right from the start HOWEVER, there are 3 types of backstab, 1 type each corresponding to how hard the backstab will be to pull off successfully. Your Sneak level and the enemies general level will decide what type the backstab will be and you will be able to know just by looking at a person what type it will be.
Type 1: The hardest backstab to do. If you backstab someone that is a Type 1, you will enter into a 3-button quicktime sequence that must be done successfully or else the person you're trying to backstab will break free and might even possibly damage you in the process.
Type 2: Just like Type 1 except it will only take 2 button presses instead of 3 to do the quicktime sequence successfully and you have a little bit more time to do the correct button presses. Also, if the opponent breaks free, you will not incur any damage.
Type 3: Sneak skill is high enough, overriding opponents level. No quicktime sequence. Sneak attack for an automatic instant kill except in very rare cases against very powerful opponents.
Type 4: Yeah, I know I said 3 types but this type is for when you are just using Unarmed. This is worse than a Type 1 in that it will require 4 button presses to do but otherwise act like a Type 1 UNLESS your sneak skill is high enough. (It must be much better than your opponents level.) If it is, it will act like a Type 3.
A successful backstab of any type will kill 99% of the time, no matter what kind of dagger is used. The remaining 1% being bosses or equivalent. A dagger of some kind or Unarmed must be used though.
-
The second thing would be to make melee combat more than a case of whoever-can-do-the-most-damage-wins. Maybe we should put some skill into it and make it more real-time. This is much trickier to deal with than simple backstabs though. One thing that I think does need to be more effective is blocking with just a sword. It will block all damage from a strike but you will be staggered in the process unless your Block skill is high enough.
I'm going to leave this one to you though, Escapists.
Any criticism and/or comments on any of the above are completely welcome.