Because even though an iron dagger will slit anyones throat up good, it will still suck incredibly in actual combat. It may break with a good strike and it will do practically nothing against half-way decent armor. By getting a nice dagger, you ensure that not only can you do sneak attacks with it, you can begin to take on foes in face-to-face combat. I don't have all the specifics as to how actual face-to-face melee combat would work with a dagger but I think you get my point.TheDrunkNinja said:Why would I have the desire to work hard for my enchanted dragon-bone dagger when the first hunk of sharp metal I pick up works as well?
I also cry foul at adding Assassin's Creed 3 QTE's where none are needed.
They're needed to add a penalty to an attempted sneak attack on a too high level target.
I'm imagining simply having to press 2-4 (depending on what type of backstab of course) random face buttons in a certain timeframe dependent on type as well. As the player levels in Sneak, the number of QTEs and the toughness of them will diminish more and more.skywolfblue said:I guess the question I'd pose to you then would be:
"What kind of QTE do you envision, and how would you make it so that the player 1) Enjoys it, and 2) It doesn't become repetitive?"
A "Blade Mode" moment could make use of stats. If it has high enough damage, the target is killed outright, you slit their neck and don't even go into "Blade Mode", if you've got an iron dagger, you only do 1/4 damage and go into blade mode, you can slash at their neck again for some big damage, but it's not going to kill them outright. Also, stats could mean how long the dagger disables their hand or cripples the opponent.
It's not so much to provide "challenge" as "choice". It's a bonus that helps you put yourself ahead in the fight to come, a reward for sneaking correctly - even if you have a dinky weapon. The "Challenge" comes from the Stealth and the Fight afterwards.
Your system definitely has merits but I think it still does need some work. The main problem now being that it just doesn't make very much sense that an iron dagger can't do as much damage as, say, an elven dagger. Both, when applied to a bare neck, should be equally nasty.