Pyronox said:
number2301 said:
Pyronox said:
See, this is why graphics don't matter in a game.
Not true, play the original Civilization and tell me graphics don't matter, they can be so bad that they hamper gameplay.
What I meant is better graphics don't always mean better game and rating always seem to go up with graphics.
That is however not what you said. Mechanics are the most important component of a game, but art, sound, story are all very important components in the experience. And frankly, whenever someone says something along the lines of "graphics don't matter" I agree that it has to be challenged.
As for the OP, button mashing doesn't have to mean poor game design. Slashers like Samurai Warriors make use of button mashing dynamics in a fairly entertaining manner. It is not something that allots much for dynamic game-play or potential for system growth, but there has been a lot of Samurai Warrior type titles put out there.
As for fighters, button mashing usually results in random moves being executed and executed constantly. If you used side stepping and blocking effectively you would stand a reasonable chance against button mashing in Soul Caliber. As a fighter Soul Caliber is fairly slow moving with a dynamic that favours continual followed up attack. As such, if a button masher lands a blow, chances are they will land seven or eight and take out a large segment of your health bar. Bad design? Given that a skilled player could block and counter a button masher for several hits, not so much.
Button mashing can be used as a game dynamic, fighters do not use this kind of dynamic (to my knowledge) and a fighter is a situation where this kind of game dynamic shouldn't make any sort of big appearance, but in a fighter situation like the OP describes, this is not an example of poor mechanics so much as an example of skills that need to be achieved.
I haven't ruled out the possibility that your sister is a halfway decent gamer and you just don't want to admit she wasn't button mashing and still managed to beat you.