Liquid Paradox said:
The Internet: The Game. Chapter I: Rise of Anonymous
Because I am bored and don't want to sleep while totally stuffed after thanksgiving dinner, I have decided to write up a plot outline for the sequel to The Internet: The Game.
The Internet: The Game. Chapter II: Pit of the World
The battle of 4chan is over, M00t is dead, and Facebook is still recovering from your misguided attacks. Although you have defeated /b/ in all of it's glory, you are now a fugitive on the run from Rogers and Bell alike, thanks to a few shenanigans that you had pulled for Anonymous in the first game. In order to escape persecution, you must convince TOR that you are a friend to online privacy so that they may lend you passage into the .Onion networks in the deepest reaches of the internet.
The beginning of the game has you running a few missions for TOR, where you design a complicated network of servers and modems, right under the nose of Rogers, your former ISP. This is really a tutorial for this games core mechanic, wherein you gain experience by linking surface sites to one another.
once you have completed this task, TOR awards you with a special badge which, once activated, allows you to access the web with near-perfect privacy, as your IP is now part of the TOR network. This badge is called the TOR button, and represents the second core mechanic of the game: the ability to switch back and forth from anonymous to public browsing. More importantly, this badge allows you to access the normally hidden .Onion domains, and you soon learn that these Dynamic domains actually make up the dark belly of the internet: The Deep Web.
From here on, the game play's as a sandbox, allowing you to travel from domain to domain as you choose and to take jobs from various corporations, either on the Surface Web with the likes of Google, YouTube and even The Pirate Bay. You also have the opportunity to become either a White Knight or a Troll, depending on the jobs you take or the choices you make while completing them.
Like the second part of most trilogies, the main plot mostly has you running recon and gathering information on the bad guys, in this case, Bell and Rogers. You even meet a few acquaintances in each organization who seem willing to help you, often for a price.
The primary villain in this game turns out to be the uploaded consciousness of Steve Jobs and his army of Apple-bots, who have been running shadow operations in the Deep Web for both Bell and Rogers. You also learn more about the ongoing war, both on the Surface web and in the Deep Web, between the two dominant ISPs.
Steve Jobs had died, but not before turning over all of his assets. The character finds out, through pure coincidence, that Steve Jobs death was actually a front for a project to upload his consciousness into the web, where he is trying to monopolize the Personal Computer industry by undermining Microsoft at a software level (the game writers will later admit that this was not very well thought out, because they were still fleshing out the real villain for the Third and Final game). You and a crack team of Microsoft Agents infiltrate Macintosh, track the Steve Jobs to his intelligence core, and finally defeat him.
The Internet: The Game. Chapter III: A Tale of Two ISPs will come tomorrow if I find myself feeling like it.