it probably wouldn't as no one would play that game, i would imagine that 80-100 game years would be something like 1-1½ irl years, and if you still play at that point you would most likely own all the end game gear, something which takes about 6 months of gearing up trueout all the lower gear lvl dungeons and raids, and after all that work to lose everything to start all over would drive most people insane, sure they could maybe lvl up faster and gear up faster too, but as most people are in guilds or battlegroups the other players would lose a vital player, many guilds would stop functioning if say the main tank and main healer both died within a month (which would be the case for many guilds after the first year, heck they may even lose half the guild).LTK_70 said:I wonder if this problem would persist if you were to assign a limited life span to all the in-game characters? You would only be able to play your human character, say, 100 years in-game, and then he'd die of old age. You could vary the game's passing of time to equal several months, a year or several years in real time for one lifespan. It would also give you something new to consider when choosing your character's class, for example, to choose a fast-growing but short lived (80 years) human, or a weaker, long-lived (200 years) elf. Would you play such a game?
Hear hear!Distorted Stu said:I hope Rockstar read that article. GTA is beginning to repeat itself over and over again. If they make another game with Liberty city, i will cry.
Did that have ANYTHING to do with the article? How is reusing a setting even remotely connected to gradual destabilisation of MMORPGS?Distorted Stu said:I hope Rockstar read that article. GTA is beginning to repeat itself over and over again. If they make another game with Liberty city, i will cry.
Well, uh... the article itself basically says what Blizzard is doing to combat it. They make the process of leveling way faster, give out equipment more easier and give out perks that used to be for end level players to people right away. It's not that they aren't trying to do something, it's that the whole problem of database deflation has as to yet be neatly solved. Making a sequel is one solution, but it's essentially giving up (and abandoning half your player base, usually).Grampy_bone said:When WoW was released it was considered the casual MMO due to the quest-heavy design and fast level advancement. Now it is considered ultra-hardcore and everyone is trying to differentiate themselves from it, and Blizzard is doing nothing to combat this.