If We're Going To Get The Games We Want We Will Have To Make Them Ourselves

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Iori Branford

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Absolutely true. The one sure thing that will maintain the creative and vibrant gaming landscape we crave: Making something, and helping each other make things. Anything from number-tweaking minimod to full-blown title is a new voice on the scene and a new way to play, adding richness and life to existing games and to the market.

Silverblade said:
That's what I'm planning to do. I've got one more year of university to finish and then I'm going to make the game I've always wanted to play: a historical simulation about being a lord and running a fiefdom in medieval Scotland. You'll create a young Scottish noble who inhierets a castle and some villages near the border with England, and part of the game will be about maintaining your castle and improving your villages over your lifetime. As well as improving your status as court and fighting off raiders from across the border, doing a whole bunch of other medieval things.
A good sim is going to be a monstrous undertaking, with a great variety of gameplay subsystems each operating under possibly unique sets of complex rules, and by extension a ton of different user interfaces. If I were you, I'd start prototyping and concepting those subsystems ASAP, probably aim to come out of school with a vertical slice featuring the strongest and most prominent gameplay segments, which should give a big boost when pitching the concept.
Of course, still set aside some time to actually enjoy the sort of thing you hope to produce, and pick up some inspiration too. Though not my genre personally, from what I've heard you may find Lords of the Realm [http://www.gog.com/game/lords_of_the_realm_royal_edition] illuminating -- not only as a successful example, but one that succeeds despite lacking the technical muscle of later and better-funded titles.
 

Madman123456

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Would be fine if the bitching stopped. Don't make "new" games, that'll just end up getting you a new tower defense, if you're lucky.
 

WoW Killer

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IndieForever said:
From my perspective, and a little bit of advice, it's not the programming or the ideas that are the toughest thing for my team. Game balance is a pig to get right (because over the course of building your game you will become somewhat good at it and we have found that we have been making things too tough too quickly!) and knowing when to stop trying to add new ideas and features is something a lot of devs don't do well. Make sure you know what you want to achieve before you even fire up a code editor.
And that's basically the only thing that comes easy to me! Heh, that's what I was saying about game design needing so many different disciplines. Within game design you'll find something you're pretty good at and something you're awful at, guaranteed. I said coding, graphics and sound minimum, but add to that mechanics, level/world design and story/writing. How's that solo project looking now?

Regarding gamedev.net I feel I should warn anybody that goes there that it's a site that many professional people use (that means people that actually make games as a living). So any amateurs need to listen and learn. Don't pretend to know something you don't. There's a beginner forum there, and if you don't know whether a problem belongs in the beginner or general forums, it belongs in the beginner forum. But don't let that put you off, I learned a shit lot about all sorts of different things through that site, from programming, 3D modelling, sound software, you name it. Ask questions, listen and learn, don't preach.

Dexter111 said:
I think it's more like going to a restaurant, ordering a meal, getting exactly what you've ordered because the food menu that says "Call of Duty", "Battlefield" and "Grand Theft Auto" is very descriptive, has pictures and videos and more. You then stand up and throw a temper tantrum that while the food is exactly what it said on the menu, you don't like the food because it contains too much... err, garlic and not enough oregano and salt.

You then instead of going to a different restaurant that might be more to your tastes proceed eating there every week throwing a similar tantrum over and over again while most of the people around you are enjoying their meal they ordered and paid for and every time you throw your tantrum look at you funny, half worried, half afraid and another half (yes, another half) like you are the crazy cat lady.
Dex... have I been misreading your posts for all this time, or do I secretely agree with you? That's basically my entire thoughts on gaming culture right there, and yet I usually disagree with your posts...

Shanicus said:
So... it's a lovely sentiment, the whole 'get off your arse and make games', but the sad truth is most of us can't make games.
You'd be surprised. No, most people can't make games, but you'd be surprised how far the normal gamer can get. It's worth trying. You'll learn a lot along the way, even if you don't make what you were in intending to. You'll learn a lot about games, and that's a great thing for a gaming enthusiast.
 

piinyouri

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Even in something as rudimentary as the RPG Maker games, even the original Play Station one still takes a lot of work, planning and balancing(the worst part in my opinion) to get even a semi complete project.

Plus you have to account for feature creep, which when you are the main creative contributor is very easy to fall into.
 

Ihateregistering1

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Dexter111 said:
sweetylnumb said:
That's like going to a restaurant, ordering a meal, and finding it doesn't contain what you ordered. You send it back, whereupon the chief comes out and tell's you to make your goddamn self.

We pay for their games, it is therefore their job to make us happy. The problem is everyone buys their games anyway so it doesn't matter how much crap they make.
I think it's more like going to a restaurant, ordering a meal, getting exactly what you've ordered because the food menu that says "Call of Duty", "Battlefield" and "Grand Theft Auto" is very descriptive, has pictures and videos and more. You then stand up and throw a temper tantrum that while the food is exactly what it said on the menu, you don't like the food because it contains too much... err, garlic and not enough oregano and salt.

You then instead of going to a different restaurant that might be more to your tastes proceed eating there every week throwing a similar tantrum over and over again while most of the people around you are enjoying their meal they ordered and paid for and every time you throw your tantrum look at you funny, half worried, half afraid and another half (yes, another half) like you are the crazy cat lady.
Thank you, best analogy I've read so far on the subject.
 

Rebel_Raven

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First off, Kudos, OP in chasing your dream, and having the drive, talent, time, connections, resources, funds, etc. to make it happen.
I hope your game does everything you want it to, sincerely. Still, I gotta disagree with you. The following, however, isn't really aimed at you, it's just a rant on my view of "make your own game."

*Raises flame shields.*

Again, do note that what I'm posting after this isn't directed at anyone in particular.

This whole "If you don't like games, make your own game" ranks up there as one of the most ignorant arguments/suggestions/STFU moves I've heard in gaming controvercies.
No, seriously. It's absurdly ignorant to the nth degree. Why?
What do you know about the person it's leveled at? Not a thing most likely!
Do you know about what sort of talents, resources, or connections the person has? No?
Do you know what it takes to make your own game? No? More ignorance!

I gotta wonder how much people care at times when they lob out that notion of making one's own game?

It's akin to saying "What? Don't like your car? Build your own!"
"Don't like a movie? Make your own!"
It's pretty absurd, even in this day and age.

Said suggestion assumes a -lot- about a person. A lot of those assumptions are going to be false. I.E. they have the time, talent, drive, funds, resources, etc. to make a game.

And even if a person decides to make their own game, I'm hard pressed to understand how they would enjoy it as they know every nuance of the game, and know it better than anyone else. They know how to break the game, and make optimal runs immediately. It kinda sucks out the magic of discovery.

What about people who have lofty goals like making a game that kicks the conventional wisdoms of the gaming industry in the teeth? Say, oh, making a game with a female protagonist that's good enough to sell well enough to make companies like EA/Naughty Dog/Rockstar, etc. notice? That seems virtually impossible to me on an indie budget.

Honestly, when was the last time you saw a large company look at an indie game and say "Wow, that's profitable! I like it! Let's create a game with those mechanics, and draw inspirtation from that indie game!" and actually follow through?

Lets not pretend that every indie game even makes it, is profitable, or goes over well. I'm not saying it has to, but that doesn't mean it never should be made with that motive.

What if the person does care about graphics, or AAA level game creation in general?

Oh, and think about this... if a person had the drive, funds, resources, vision, etc. to make their own game, THEY'D DO IT WITHOUT YOU BRINGING IT UP!!!

"Make your own game" is not the magical cure, here, people. It's an ignorant, ignorant, often times worthless suggestion.

Now, as I don't deal in absolutes, I'm not going to sit here and say every offering of "make your own game!" is bad, but it's starting to get that way as often as I see it. It's losing it's meaning, and it's integrity quickly as a suggestion, and seems more of a STFU conversation ender.
Honestly, even offered in well meaning, it's pretty bleedin' ignorant as the offering person generally knows jack about the person they're offering it to.
 

wulf3n

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Rebel_Raven said:
What do you know about the person it's leveled at? Not a thing most likely!
Do you know about what sort of talents, resources, or connections the person has? No?
Said suggestion assumes a -lot- about a person. A lot of those assumptions are going to be false. I.E. they have the time, talent, drive, funds, resources, etc. to make a game.
Honestly, even offered in well meaning, it's pretty bleedin' ignorant as the offering person generally knows jack about the person they're offering it to.
That's a depressing outlook. It's not necessarily about assuming what they can do now, but believing they have the ability to learn these skills.

Rebel_Raven said:
"Don't like a movie? Make your own!"
It's pretty absurd, even in this day and age.
Not so much. see fanfilms.net [http://www.fanfilms.net]


Rebel_Raven said:
Honestly, when was the last time you saw a large company look at an indie game and say "Wow, that's profitable! I like it! Let's create a game with those mechanics, and draw inspirtation from that indie game!" and actually follow through?
Portal.
 

Rebel_Raven

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wulf3n said:
Rebel_Raven said:
What do you know about the person it's leveled at? Not a thing most likely!
Do you know about what sort of talents, resources, or connections the person has? No?
Said suggestion assumes a -lot- about a person. A lot of those assumptions are going to be false. I.E. they have the time, talent, drive, funds, resources, etc. to make a game.
Honestly, even offered in well meaning, it's pretty bleedin' ignorant as the offering person generally knows jack about the person they're offering it to.
That's a depressing outlook. It's not necessarily about assuming what they can do now, but believing they have the ability to learn these skills.

Rebel_Raven said:
"Don't like a movie? Make your own!"
It's pretty absurd, even in this day and age.
Not so much. see fanfilms.net [http://www.fanfilms.net]


Rebel_Raven said:
Honestly, when was the last time you saw a large company look at an indie game and say "Wow, that's profitable! I like it! Let's create a game with those mechanics, and draw inspirtation from that indie game!" and actually follow through?
Portal.
A depressing, but realistic outlook that takes into account the person receiving the advice.
I mean look at a lot of the replies here. People are working stiffs with a life they have to dedicate themselves to. They don't have the luxury of the free time, resources, etc. to make a game.
You aren't universally talking to people young enough to sanely switch careers, go back to school, go to school, afford school, etc.

Believing a person has those talents? Well, if they did, they'd probably already make their own game. So, the suggestion is still fairly worthless. It's generally at the epitome of worthlessness when only "make your own game" is offered, and slightly less so when encouragement is offered and little else. I mean there are resources out there that can be offered to bolster the sincerity, and effectivenes of the suggestion.
I.E.
http://www.gamejamcentral.com/
http://www.geany.org/Download/Releases
http://www.mingw.org/
http://www.blender.org/features-gallery/
http://www.gamedev.net/page/getstarted.html
http://www.reddit.com/r/gamedev/
(Credit to Vortex_Cortex for the links. I probably didn't use them as well as he did though.)

The resources are out there, at least in terms of programs, and ways to ask for help.
Regardless, if the person the suggestion is made to lacks in critical areas of development (Again, Time, vision, resources, etc.), it all falls apart.

If the world of game development was as great as people try and make it seem, we'd all be doing it, and we'd all be rich, and/or happy. It's just not the case, though.

Again, the suggestion is steeped in ignorance, no matter how well meaning it is. I can imagine not many people fall for that warm gushy "you can do it!" stuff.
The often blind optimism behind the well meant suggestion is annoying to me, honestly. Especially as a person that's heard the suggestion many times. I don't imagine I'm alone in this, as a lot of people aren't able to take advantage of the advice. Pressing the matter just gets obnoxious.

Yeah, making your own movie is still easier said than done. You still need a lot of the ingredients required to make your own game, especially the most important stuff like drive, vision, creativity in script and movement, time, money, and either the graphical art skills to create an animated cast, or charismatic people to be the cast, the latter much harder to obtain, IMO.

Portal? I won't deny it's existance as an example, but that is a short list for a somewhat dated game, even counting Portal 2. :p
 

wulf3n

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Rebel_Raven said:
A depressing, but realistic outlook that takes into account the person receiving the advice.

Believing a person has those talents? Well, if they did, they'd probably already make their own game. So, the suggestion is still fairly worthless. It's generally at the epitome of worthlessness when only "make your own game" is offered, and slightly less so when encouragement is offered and little else. I mean there are resources out there that can be offered to bolster the sincerity, and effectivenes of the suggestion.
I.E.
http://www.gamejamcentral.com/
http://www.geany.org/Download/Releases
http://www.mingw.org/
http://www.blender.org/features-gallery/
http://www.gamedev.net/page/getstarted.html
http://www.reddit.com/r/gamedev/
(Credit to Vortex_Cortex for the links. I probably didn't use them as well as he did though.)

The resources are out there, at least in terms of programs, and ways to ask for help.
Regardless, if the person the suggestion is made to lacks in critical areas of development (Again, Time, vision, resources, etc.), it all falls apart.

If the world of game development was as great as people try and make it seem, we'd all be doing it, and we'd all be rich, and/or happy. It's just not the case, though.

Again, the suggestion is steeped in ignorance, no matter how well meaning it is. I can imagine not many people fall for that warm gushy "you can do it!" stuff.
The often blind optimism behind the well meant suggestion is annoying to me, honestly. Especially as a person that's heard the suggestion many times. I don't imagine I'm alone in this, as a lot of people aren't able to take advantage of the advice. Pressing the matter just gets obnoxious.

Yeah, making your own movie is still easier said than done. You still need a lot of the ingredients required to make your own game, especially the most important stuff like drive, vision, creativity in script and movement, time, money, and either the graphical art skills to create an animated cast, or charismatic people to be the cast, the latter much harder to obtain, IMO.

Portal? I won't deny it's existance as an example, but that is a short list for a somewhat dated game, even counting Portal 2. :p
Ignorance is just a bit harsh.

Ultimately what the statement really comes down to is would you prefer to spend your free time complaining about something you don't have, or would you rather spend your time learning how to create what you don't have.

Me I prefer to spend my time learning how to make games, and that's what I do.
 

Rebel_Raven

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wulf3n said:
Rebel_Raven said:
A depressing, but realistic outlook that takes into account the person receiving the advice.

Believing a person has those talents? Well, if they did, they'd probably already make their own game. So, the suggestion is still fairly worthless. It's generally at the epitome of worthlessness when only "make your own game" is offered, and slightly less so when encouragement is offered and little else. I mean there are resources out there that can be offered to bolster the sincerity, and effectivenes of the suggestion.
I.E.
http://www.gamejamcentral.com/
http://www.geany.org/Download/Releases
http://www.mingw.org/
http://www.blender.org/features-gallery/
http://www.gamedev.net/page/getstarted.html
http://www.reddit.com/r/gamedev/
(Credit to Vortex_Cortex for the links. I probably didn't use them as well as he did though.)

The resources are out there, at least in terms of programs, and ways to ask for help.
Regardless, if the person the suggestion is made to lacks in critical areas of development (Again, Time, vision, resources, etc.), it all falls apart.

If the world of game development was as great as people try and make it seem, we'd all be doing it, and we'd all be rich, and/or happy. It's just not the case, though.

Again, the suggestion is steeped in ignorance, no matter how well meaning it is. I can imagine not many people fall for that warm gushy "you can do it!" stuff.
The often blind optimism behind the well meant suggestion is annoying to me, honestly. Especially as a person that's heard the suggestion many times. I don't imagine I'm alone in this, as a lot of people aren't able to take advantage of the advice. Pressing the matter just gets obnoxious.

Yeah, making your own movie is still easier said than done. You still need a lot of the ingredients required to make your own game, especially the most important stuff like drive, vision, creativity in script and movement, time, money, and either the graphical art skills to create an animated cast, or charismatic people to be the cast, the latter much harder to obtain, IMO.

Portal? I won't deny it's existance as an example, but that is a short list for a somewhat dated game, even counting Portal 2. :p
Ignorance is just a bit harsh.

Ultimately what it really comes down to is would you prefer to spend your free time complaining about something you don't have, or would you rather spend your time learning how to create what you don't have.

Me I prefer to spend my time learning how to make games, and that's what I do.
Oh, no, it's a textbook definition ignorance. People toss out this advice not knowing much of anything about the target, and, at times, not even grasping the game development world. Thus they are ignorant.

If it is harsh, it's only to dissuade people from carelessly doling out the advice to make their own game.
Study what a person wants through their complaints, then wonder if it's plausible, realistically, to make that game on an indie budget.
If you can't glean what they want, then odds are the person you're trying to get a read on doesn't know either.
If you can glean what they want, but doubt it can be done effectively on an indie scale, then don't bother suggesting they make it themselves.
What I'm saying is, in general, try not to ignorantly toss out the suggestion. Get info. Invest a little. Don't pretend every goal is attainable.
If you toss it out in ignoance, then, well, you're ignorant.

I can't say I have a choice in the matter of complaining, or creating. While your stance is admirable, I don't have anything to offer the process of game development, and my goals are far too lofty even if I did, so I do what I can, and that's criticize the industry on a forum, or two while considering simpler alternative ways to get my point across and how, exactly, to do so. Always easier said than done, though.
 

veloper

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No thank you.
Joining the chorus of complainers is not only much easier and more fun, it also seems to work!

Not just the obvious high-profile crap like a new ME3 ending, which I didn't really care about anyway, but also games catering to our niche demands.
Turn-based RPGs appear to be making a comeback (Wasteland2, Shadowrun). The 4X strategy genre has already been rejuvinated some time ago (Armada, SoSE, EU3, CK) and still going strong (Legendary heroes, EU4, GnK and Brave new world for Civ5, the upcoming AOW3 and Dominions4, etc. etc.). The indie and cheap scene is doing good things with the AG genre (Wadjet Eye games, King art). Shit, I'm even enjoying some recent AAA titles like Dishounored and Sleeping Dogs.
 

ThriKreen

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Stop talking about wanting to, and go do it.

There's really no excuse, the bar of entry is really low now with programs like Blender and Unity3D.

Or if not computer based games, then at least work out the game mechanics via boardgames.
 

Angelblaze

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ThriKreen said:
Stop talking about wanting to, and go do it.

There's really no excuse, the bar of entry is really low now with programs like Blender and Unity3D.

Or if not computer based games, then at least work out the game mechanics via boardgames.
Speaking as a 16 year old honor student who has actually had game developer classes, I believe no.

No no no. Do not oversimplify it like that.

It takes lots of time, effort and work that not everyone can do to create a game.
 

lord.jeff

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You're asking people to change their career path because they fail to enjoy a hobby as much as they like, that seems a really unrealistic request.
 

wulf3n

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Angelblaze said:
Speaking as a 16 year old honor student who has actually had game developer classes, I believe no.

No no no. Do not oversimplify it like that.

It takes lots of time, effort and work that not everyone can do to create a game.
Yeah, let's keep telling everyone that. We can't have more competition in the industry.
 

LifelessArt

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To be honest, some of the comments in this thread depress me, but only slightly.

Speaking as an amateur artist who has high hopes of, one day, entering the world of graphic design and game development, I must say that I am ready to put in however many hours, whether they are within the hundreds or the thousands, to make the video games I want to see on store shelves or on online hosting websites. Sure, many people who have anything to do with video games tend to make it a hobby and nothing more, but for those out there looking to make something casual or groundbreaking I think they should be willing to do all that they can to make their dream come true.

I will admit, I am not as knowledgeable as I would like to be when it comes to making video games. I do not know a lick of programming, coding, or designing, and seeing as I am in my early twenties along with not possessing the art skills to make concept characters and background scenery as visually appealing as I would like it to be does not compound well with the amount of people here who have explained just how difficult making a video game really is, but I will not let that deter me. I have had dozens of ideas come to me over the years about video games that I have always wanted to see in the market but never have, and a lot of those ideas have been scrapped, but I have recently been recording some of my newer, fresher ideas and pray that, one day, I can start my own company, or at the very least form a team of like-minded individuals, and produce these ideas. Furthermore, I am not sure if my ideas are perfect as no one really knows what will sell and what won't, but I don't care about that. I don't care about the inevitable sleepless nights I will have designing character concepts, I don't care about the painstaking amount of years it will take me to finally understand programming and coding, I don't care about how many years it will take to finally finish programming and coding the video game until it is balanced perfectly, I don't care when people eventually complain about my choice in art style or color application because it isn't "realistic" enough for them or is considered to be "overly sexual" (I am a huge George Kamitani and Hyung-Tae Kim fan), and I don't care about working my fingers to the bone, logging in more time than anyone on my team, so long as I can bring my dreams and desires to life.

P.S. Thanks to everyone who posted those game developer websites!
 

Angelblaze

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wulf3n said:
Angelblaze said:
Speaking as a 16 year old honor student who has actually had game developer classes, I believe no.

No no no. Do not oversimplify it like that.

It takes lots of time, effort and work that not everyone can do to create a game.
Yeah, let's keep telling everyone that. We can't have more competition in the industry.
That's not what I'm saying or trying to do...I'm saying don't tell them its just as easy as one two three. Please, do begin creating your own games if you want to but don't think it won't require work.
 

CloudAtlas

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endtherapture said:
Because a lot of us have jobs, aspirations and careers that don't involve us designing games. It's simply a hobby for a lot of us.
Exactly.

Sorry if I come across as abrasive now, but the "go make your own game" argument is just stupid on many levels. Guess what, I don't only care about games, I care about a lot of other things as well. Does that mean I have to master every profession that is involved in creating every product I care about, earn a doctorate in every academic field I'm interested in, and be politically active on top of that?

Now I'm used to being told that criticism is useless, and that the only way to make my voice heard is to put my money where my mouth is. That is, of course, already wrong, but apparently, not even that is good enough anymore. No, the only way to influence the industry is to create games myself.
 

wulf3n

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Angelblaze said:
I'm saying don't tell them its just as easy as one two three.
No one is saying it won't require work, just that it's not something that requires "born talent" for lack of a better word.