Absolutely true. The one sure thing that will maintain the creative and vibrant gaming landscape we crave: Making something, and helping each other make things. Anything from number-tweaking minimod to full-blown title is a new voice on the scene and a new way to play, adding richness and life to existing games and to the market.
Of course, still set aside some time to actually enjoy the sort of thing you hope to produce, and pick up some inspiration too. Though not my genre personally, from what I've heard you may find Lords of the Realm [http://www.gog.com/game/lords_of_the_realm_royal_edition] illuminating -- not only as a successful example, but one that succeeds despite lacking the technical muscle of later and better-funded titles.
A good sim is going to be a monstrous undertaking, with a great variety of gameplay subsystems each operating under possibly unique sets of complex rules, and by extension a ton of different user interfaces. If I were you, I'd start prototyping and concepting those subsystems ASAP, probably aim to come out of school with a vertical slice featuring the strongest and most prominent gameplay segments, which should give a big boost when pitching the concept.Silverblade said:That's what I'm planning to do. I've got one more year of university to finish and then I'm going to make the game I've always wanted to play: a historical simulation about being a lord and running a fiefdom in medieval Scotland. You'll create a young Scottish noble who inhierets a castle and some villages near the border with England, and part of the game will be about maintaining your castle and improving your villages over your lifetime. As well as improving your status as court and fighting off raiders from across the border, doing a whole bunch of other medieval things.
Of course, still set aside some time to actually enjoy the sort of thing you hope to produce, and pick up some inspiration too. Though not my genre personally, from what I've heard you may find Lords of the Realm [http://www.gog.com/game/lords_of_the_realm_royal_edition] illuminating -- not only as a successful example, but one that succeeds despite lacking the technical muscle of later and better-funded titles.