People say this about a lot of things, from math and engineering to housekeeping, to the finance market, to e-sports. I've never been comfortable with it as an argument. Sure societal pressures, and even evolutionary ones, exist. That doesn't mean they shouldn't be challenged or changed though. The way you change them is to correct individual instances and hope that eventually it builds up to a critical mass. There are times when "everyone does it" and "its always been this way" are valid excuses, but they don't always work.And while one could certainly find individual cases of misogyny in action, I think the broader explanation is that less women are game designers for the same reason that less men are fashion editors: they are less likely to consider it an option because of societal gender roles. Which are ingrained into us from birth because of instincts we have retained from our evolutionary history that we may no longer require.
And those prostitutes had it coming anyway.WildFire15 said:We'd love to hate you for your murders, Yahtzee, but they were so imaginative and twisted it's hard not to be in awe of you.
Would I play a murder mystery point-and-click adventure game starring an impression of Peter Lorre? Yes. Yes I would. Someone get on that.Yahtzee Croshaw said:So no, you can't play as a woman, but neither can you play as a black guy or Peter Lorre or indeed anyone other than this one specific beardy French ponce.
Point of order though, I have to agree with Yahtzee on this because remember one of the major selling points of the AC franchise has been its lifelike animations. This is vital fort the single player part of the game but not the multiplayer. Having experienced both for extended periods of time I can tell you that the multiplayer animations would simply be unacceptable in singleplayer and would have probably generated more controversy for it.Falseprophet said:No, I'm going to hate on Ubisoft for sheer laziness. AC: Brotherhood had a diverse range of characters in multiplayer, and I'm not just talking gender, I mean size and shape. You had big people, skinny people, a range in the middle--you know, like how people are in real life. Unity's four MP protagonists are all the exact same guy. Same height, same build, same stance, same gait. Other than some bits of clothing and small variation in the chin and facial hair, they're identical.