Oh good God, man! That's been known to kill people!TheLastFeeder said:And now for the Extra punctuation drinking game, take a shot every time a commenter didn't read the article!
I think it would be kinda of a cool twist that something in the machine went wrong and accidentally you can access the genetic memories from an ancestress. A lot of good sci-fi plots get more interesting when something that the blockhead scientists never thought was possible just happens.Kenjitsuka said:I think Ubisoft has a STORY POINT for Ass Creed.
Now I only played 1 and 2, but I seem to remember them saying that only the *men* in that one family line get passed the genetic memories. So... how can you then play as a woman? Maybe women helped out a lot, but the character you play would have been a guy. Cause the really dumb sci-fi nonsense said so.![]()
Yeah..And we seem to always be strangely ready to call ad hominem on other perspectives while literally embodying ad hominem in rejecting reasoned counter points or centrist views. I think folks forget, arguments and data stand on their merits, not on the perception of whos' giving them, or emotional resonance.Weaver said:So when I say this I get 12 messages in my inbox about how I'm an apologist bigot. When Yahtzee says it pretty much everyone agrees.
Sounds reasonable.
1. Nobody put it down to some kind of biological inferiority, that's something you've chosen to read into what is being said and then have a fit over, with the minor problem that it isn't there not dissuading you.Madmonk12345 said:This issue needs to stop being portrayed as a consequence of some biological inferiority. It needs to stop being portrayed as if it's just a problem of representation in the industry, when such representation is often just used as a wedge to split up people who care about these issues, with the accomplishments of the women who've already proven themselves capable of working in the tech industry perpetually ignored. It needs to stop being portrayed as if it's somehow primarily the fault of women that there are no women in a video game industry that neither wants nor cares for them, that is unwilling to provide an atmosphere where they feel comfortable. It's just not as simple as it's made out to be.
Apologies, poor phrasing on my part. I was referring to the previous point discussing biological tendencies/inferiority in my point 1, of which Yahtzee himself claims the former in the original quoted post. Inferiority was poor word to use and I should have grouped the two points together, I just tend to mentally group the two together because the arguments against them are the same. Edited it in.Fireaxe said:1. Nobody put it down to some kind of biological inferiority, that's something you've chosen to read into what is being said and then have a fit over, with the minor problem that it isn't there not dissuading you.Madmonk12345 said:This issue needs to stop being portrayed as a consequence of some biological inferiority. It needs to stop being portrayed as if it's just a problem of representation in the industry, when such representation is often just used as a wedge to split up people who care about these issues, with the accomplishments of the women who've already proven themselves capable of working in the tech industry perpetually ignored. It needs to stop being portrayed as if it's somehow primarily the fault of women that there are no women in a video game industry that neither wants nor cares for them, that is unwilling to provide an atmosphere where they feel comfortable. It's just not as simple as it's made out to be.
I never suggested affirmative action, though that might be a quicker solution. The problem I suggest has more to do with the culture at the workplace less than the ratios therein scaring off women after they enter. Though having more women may in and of itself solve that problem.2. The industry isn't a single monolithic being that has set out to ignore women (and for the record, I work in information technology, though not in games) but if the number of women choosing to get into the industry is around 15% of the total then what are companies meant to do, not hire people who can do the work they want done in the name of keeping an even ratio?
Do provide links. At least I pulled out links for my stuffs. I can't get down to the nitty gritty on those without a lookover.3. Studies show the geek image of technology puts off women more than men, but (especially at entry level) it's geeky work and while not all in technology are geeks and nerds, the stereotype didn't come into existence because it's not partially true.
Ah, but indie gaming only rarely gets into the eyes of the public to provide influence. Indie games influence the AAA industry only on rare occasions. Though it certainly has the better budget model, if one seeks to provide widespread availability and marketing, to change the views of the actual culture, then being indie isn't the way to go and the budget limitations creates a very uphill battle to be recognized.4. There's nothing in the industry capable of preventing women from making games of their own accord if they so desire (especially indie games) if they want to and it's not as though women are totally unrepresented in the industry as things are (the first 3 Uncharted games, for instance, were directed by a woman).
This isn't about "blaming" anyone. I seek not to make anyone guilty; I just seek change. if the guilt caused by blame is what people need to make changes, then I guess it could be done, but it's just ends to a means. This is about determining the cause of the problem so that it can be fixed at all, and I say the problem isn't just that women need to work harder on the issue and make more games, citing the general toxic nature of the tech industry in which the games industry resides and the nature of how minorities' actions and achievements are often forgotten about by the culture that they're achieved in unless they're loud and obnoxious to their current culture. I feel I kind of elaborated poorly on the last point so I'll add some more examples.5. Maybe you need to stop looking at this as an exercise in casting blame, ultimately if women want women in the games industry its up to women to get into the games industry and support those who produce good products.
As I replied to the previous poster, there are women into coding; many just leave once they enter the industry because it has a culture to it that treats them poorly. Lots has been done to handle the inroads, but to some extent, once they land a job that support dries up.jpz719 said:^Someone who gets it. I mean really people, nobody can sexist you into not picking up a book and learning some freakin coding. If there's no women to hire what's a company to do? Run outside and grab random women off the street and beg em to work for them?Fireaxe said:1. Nobody put it down to some kind of biological inferiority, that's something you've chosen to read into what is being said and then have a fit over, with the minor problem that it isn't there not dissuading you.Madmonk12345 said:This issue needs to stop being portrayed as a consequence of some biological inferiority. It needs to stop being portrayed as if it's just a problem of representation in the industry, when such representation is often just used as a wedge to split up people who care about these issues, with the accomplishments of the women who've already proven themselves capable of working in the tech industry perpetually ignored. It needs to stop being portrayed as if it's somehow primarily the fault of women that there are no women in a video game industry that neither wants nor cares for them, that is unwilling to provide an atmosphere where they feel comfortable. It's just not as simple as it's made out to be.
2. The industry isn't a single monolithic being that has set out to ignore women (and for the record, I work in information technology, though not in games) but if the number of women choosing to get into the industry is around 15% of the total then what are companies meant to do, not hire people who can do the work they want done in the name of keeping an even ratio?
3. Studies show the geek image of technology puts off women more than men, but (especially at entry level) it's geeky work and while not all in technology are geeks and nerds, the stereotype didn't come into existence because it's not partially true.
4. There's nothing in the industry capable of preventing women from making games of their own accord if they so desire (especially indie games) if they want to and it's not as though women are totally unrepresented in the industry as things are (the first 3 Uncharted games, for instance, were directed by a woman).
5. Maybe you need to stop looking at this as an exercise in casting blame, ultimately if women want women in the games industry its up to women to get into the games industry and support those who produce good products.
It's worth at this stage pointing out that that also describes you pretty well.srpilha said:Let me guess, you're a white cis-gendered heterosexual man with some reasonable (or even very good) education and no glaring financial problems, right? This is not an accusation, mind you, just a description. You're certainly not entirely responsible for most it, so no blaming here.
So yeah, let's check our privileges, hm?
Indeed, it's the risk averse industry that's the problem here more than anything else. BECAUSE so much money was invested in the title, the less likely they are to take a risk with the narrative. Even when AC had included female models in previous multiplayer options. Oddly enough, all the controversy means is that they just didn't think about it.Madmonk12345 said:Also, quieter accomplishments by minorities have a long history of being forgotten.[footnote]See Grace Hopper and the invention of the compiler, Filipino invisibility, women within the early history of gaming like Roberta Williams, not to mention other historical figures for whom some major accomplishments go forgotten like Ida Tarbell, who is remembered for her expose of the oil industry but not the invention of investigative journalism. The list goes on and on.[/footnote] If indie development is anything, it is quiet and usually relies on word of mouth and a small budget to make a profit in a way that the industry often refuses to replicate or follow. That itself limits influence on the industry that produces the generic games which are the image of gaming to Joe and Jane Q Public in the first place by providing easy ways for our risk paranoid industry to contend that the profits from those games aren't relevant due to small gross.
Baffling, ainnit. That's why I hardly come around these days. Not enough gaming related stuff, too much...whatever this is.Weaver said:So when I say this I get 12 messages in my inbox about how I'm an apologist bigot. When Yahtzee says it pretty much everyone agrees.
Sounds reasonable.
Absolutely, which is why I recognized the pattern of not seeing one's own privileges and had no qualms in calling it out. Everything I said applies to me, at the very least as calls to caution.ForumSafari said:It's worth at this stage pointing out that that also describes you pretty well.srpilha said:Let me guess, you're a white cis-gendered heterosexual man with some reasonable (or even very good) education and no glaring financial problems, right? This is not an accusation, mind you, just a description. You're certainly not entirely responsible for most it, so no blaming here.
So yeah, let's check our privileges, hm?
Pondering whether I should dig through 4 pages to see what you or I said, but people are for all intents and purposes chalking up all discussion about the two games to sex and sexuality. Truth? Objectivity? We're talking about internet criticism and that's what I'm sure I commented on.ayvee said:I'm not sure I understand your point. That it's okay to misrepresent the way that people are criticising two games because the issues that they're criticising have become such a point of focus? Regardless, I'm also not sure why you quoted me, because others have expressed the same sentiment in this thread and your response feels rather like you're talking past me rather than engaging with my concerns.Nieroshai said:snip.
Also if what you mean by "but that's what everyone's being saying they're about" is that people have actively been saying that Tomodachi Life is a game about homophobia or that AC: Unity is a game about misogyny, then I entirely disagree, as evidenced by my original statement. Certainly there are other ways to interpret the tagline in the article (Yahtzee could be stating it to remind us that this is not what the games are about even in the midst of all of the controversy which...okay? Again that is literally not what anyone has been saying) and perhaps that wasn't the intention, but it struck me as the most direct one at the time and is merely one extremely semantic point in a list of more straightforward problems that I was addressing. Which are, broadly, that this article is confronting invented arguments rather than the actual ones and feels kind of dated and as if it was written by someone who doesn't have much perspective on the conversation that happened and just knows that there was some controversy over some games and some -isms were involved. It also feels very out of step with Yahtzee's maintained criticisms of the triple A industry and invokes some biologically dubious notions, but I digress.
Madmonk12345 said:Apologies, poor phrasing on my part. I was referring to the previous point discussing biological tendencies/inferiority in my point 1, of which Yahtzee himself claims the former in the original quoted post. Inferiority was poor word to use and I should have grouped the two points together, I just tend to mentally group the two together because the arguments against them are the same. Edited it in.Fireaxe said:1. Nobody put it down to some kind of biological inferiority, that's something you've chosen to read into what is being said and then have a fit over, with the minor problem that it isn't there not dissuading you.Madmonk12345 said:This issue needs to stop being portrayed as a consequence of some biological inferiority. It needs to stop being portrayed as if it's just a problem of representation in the industry, when such representation is often just used as a wedge to split up people who care about these issues, with the accomplishments of the women who've already proven themselves capable of working in the tech industry perpetually ignored. It needs to stop being portrayed as if it's somehow primarily the fault of women that there are no women in a video game industry that neither wants nor cares for them, that is unwilling to provide an atmosphere where they feel comfortable. It's just not as simple as it's made out to be.
I never suggested affirmative action, though that might be a quicker solution. The problem I suggest has more to do with the culture at the workplace less than the ratios therein scaring off women after they enter. Though having more women may in and of itself solve that problem.2. The industry isn't a single monolithic being that has set out to ignore women (and for the record, I work in information technology, though not in games) but if the number of women choosing to get into the industry is around 15% of the total then what are companies meant to do, not hire people who can do the work they want done in the name of keeping an even ratio?
Women have many routes into the industry, but the tech industry itself isn't on average a very welcoming place for women courtesy of long-held, traditional, often ignored values. By creating rules against those value's perpetration (or providing better enforcement for the rules already in place) in the workplace, the workplace will become more welcoming to women and the women already there will be less likely to up and leave. No affirmative action needed.
As a demonstration of the toxicity involved here, 56% of women who enter tech jobs quit, of which 51% leave the industry.
(See http://www.nytimes.com/2014/04/06/technology/technologys-man-problem.html for more on that. It also describes some of these passive values)
This demonstrates that the problem is to some extent or another keeping the women it has attracted, which points toward a toxic culture that women literally quit their jobs over.
Also, If I ever stated or implied that the industry developed it's toxic attitude intentionally while twirling it's evil mustache, please do quote me on that. I've gone out and edited some of the lines that might have implied that, and if you can find any more I will happily edit it out. I have a bad habit of writing what feels better to say over what conveys the correct info sometimes and it crept into my writing there.
I prefer not discussing or bringing up intent at all, as most people, including those who may contribute to larger problems, have good intentions or at least cannot be proven to have bad intentions. I prefer to focus on the consequences of actions, beliefs, etc instead. Statements of intent are almost unfalsifiable because they depend on information that only the individual in question knows for sure.[footnote]OT: Ill intent is bizarrely assumed of those feminists stated to be harmful in these sorts of discussions on occasion for some reason. It's really strange; mistakes with sexist consequences are described as well intentioned while the people who point them out are described as acting to keep up with SJ standards with both statements being to some extent unfalsifiable.[/footnote]
Feminists surely intend well when they bring up issues and complain regardless of how informed they are, and yet if I defended them by stating that they intended well, surely you wouldn't just accept that on face value and let any consequences of their actions go.
Do provide links. At least I pulled out links for my stuffs. I can't get down to the nitty gritty on those without a lookover.3. Studies show the geek image of technology puts off women more than men, but (especially at entry level) it's geeky work and while not all in technology are geeks and nerds, the stereotype didn't come into existence because it's not partially true.
Though I question the relevance of this point. If you're trying to demonstrate that it's genetic, then you work against your point by arguing that women naturally don't make games and thus would be going against their genetics to do so, which would imply that your request that women make more games is itself a request you don't expect to have met and therefore that men need to make games with women in them themselves (though that conclusion is itself pretty reprehensible). On the other hand, if we agree that it's socially created, then that leaves a million possibilities to account for, some of which women may be to blame for and able to fix themselves, others of which might not be and may be in the hands of the culture that tells them those geeky things are bad or whatever. I'm just kind of left confused what you're point is here.
Ah, but indie gaming only rarely gets into the eyes of the public to provide influence. Indie games influence the AAA industry only on rare occasions. Though it certainly has the better budget model, if one seeks to provide widespread availability and marketing, to change the views of the actual culture, then being indie isn't the way to go and the budget limitations creates a very uphill battle to be recognized.4. There's nothing in the industry capable of preventing women from making games of their own accord if they so desire (especially indie games) if they want to and it's not as though women are totally unrepresented in the industry as things are (the first 3 Uncharted games, for instance, were directed by a woman).
Also, to some extent being indie limits what kind of game you can make. If one wants to make a sandbox game with a female playable character then you likely aren't going to be able to make it yourself, at least not in the typical GTA/ SR fashion; thank goodness Saint's Row already does that or we'd be out of luck. This is part of why I don't really grasp Yahtzee's argument on this; he strips away his rights to criticize certain genres that he could never hope to develop in due to being both not incredibly wealthy and/or not able to work effectively on a team when he makes those criticisms. He'll never make a sandbox game and he's certainly criticized a few, but he says that women should just make their own games instead of criticizing developers for reasonings with sexist consequences.
This isn't about "blaming" anyone. I seek not to make anyone guilty; I just seek change. if the guilt caused by blame is what people need to make changes, then I guess it could be done, but it's just ends to a means. This is about determining the cause of the problem so that it can be fixed at all, and I say the problem isn't just that women need to work harder on the issue and make more games, citing the general toxic nature of the tech industry in which the games industry resides and the nature of how minorities' actions and achievements are often forgotten about by the culture that they're achieved in unless they're loud and obnoxious to their current culture. I feel I kind of elaborated poorly on the last point so I'll add some more examples.5. Maybe you need to stop looking at this as an exercise in casting blame, ultimately if women want women in the games industry its up to women to get into the games industry and support those who produce good products.
As an example of this with regards to video games and the tech industry in general, you have stated that women have something to prove with regard to the industry, but as you mention, there are already women in the industry. The only way women can be considered to have something to prove is if you ignore what's already been proven. Tomb Raider eventually made a profit, Gone Home was one of those rare indie games that made waves, etc. My favorite example is that in the beginning, games weren't even marketed towards boys at all, with women occasionally at the forefront of an industry that wasn't thought of as quite as important as it is today. For example, Sierra, headed by Roberta Williams, had no worries including female protagonists. Sierra writer Lori Cole stated that "[W]e had several games that had female leads. Nobody thought it was an issue." [footnote]see http://ontdgames.livejournal.com/266805.html for more on that[/footnote] These early facts demonstrate that the industry's poor handling of women is to some extent a modern problem, and that the audience and market for women made games with female protagonists always existed. Yet, one could easily go without ever learning about it because our culture has forgotten what it was like back then.
The problem is getting the industry in it's infinite slowness to actually acknowledge the accomplishments that have already been made which itself requires complaints because these achievements are so often forgotten.
Sorry for the behemoth of a post; it just turned into something way longer than I intended. Hopefully someone will read it at some point.